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PvP suggestion: capturing mini-resources

edwardspruitb16_ESO
I have a suggestion to make PvP more interesting for those of us who don't like to be in big groups all the time and do solo or small-group PvP throughout Cyrodiil.

I would like to see more small settlements that you can capture scattered throughout the map.

For example, put some watchtowers, small camps or mini-forts on the map that you can capture. The NPCs defending them shouldn't be plentiful so that two players can decently capture it and even one player by trying hard and playing well. One/two guards and three to five worker npc's would be fine.

Capping this resources shouldn't be related to any keep, but you could have a small bonus for holding them (a few extra AP, a short minor buff, a small chance for finding cool loot and/or maybe the ability to have five people spawn there every three-five minutes or something).

Overall, I think this would fill up the vast landscape of cyrodiil without distracting from the main goal (sieging keeps), would give the solo-ers out there some capping fun and also give players the opportunity to spawn closer to where they want to be every now and then (there should really be a time and spawn limit on it though, else people will just mass-spawn there with big groups to get an advantage, which would make them to much of a hotspot, also don't give it too big rewards, it should just be a fun touch along the way).

I don't know how hard it would be for the servers to track and manage scores if there are a lot more of these smaller mini-resources that are under different Alliance control, but I think it would be a very nice addition to the now still somewhat empty and vast area of Cyrodiil.
  • Audigy
    Audigy
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    My question to your suggestion would be, how important will those "hubs" be?

    If we look at DAOC then those towers, walls etc. had a purpose, they were like mini obstacles on the way to the keep with the artifact.

    Something like this I wouldn't mind to be honest, if its however more like at other recent MMOs then its often something with no value and people just cap it for achievements once in a while as the final "keep" is always attackable.
  • Enodoc
    Enodoc
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    Cyrodiil does seem rather vast and empty when between keeps. I would support the idea of having small watchtowers and camps to capture. I do like the way settlements flip based on nearby keeps though, so they can probably stay that way.

    On that note, what's the combat like at the Milegates and Bridges on a high-pop campaign? Is there any additional things that could be done there? Nothing much seems to be happening when I go through them but I think that's because my campaign is dying.
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  • AlexDougherty
    AlexDougherty
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    Unless those mini resources have some strategic value it would be pointless, perhaps they can reinforce a main resource (ie within firing range) or bottle neck attacking armies.

    But they would need to have some value, which would probably have large Zergs attacking them, which would defeat the point you are making.
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  • edwardspruitb16_ESO
    Or the AP (or any other benefit) gained should be limited to solo players or small groups (no more than four players), so that zergers gain smaller benefits from them.

    Edited by edwardspruitb16_ESO on July 22, 2014 10:35AM
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