They didn't say a completely separate mechanic like Spellcrafting but for Stamina only, and there ARE things IN Spellcrafting that will help Stamina builds like the Magicka -> Stamina charge. Spellcrafting is not a boost to Magicka users, people need to understand that. These are spells yes, but many of them are nothing more than utility and summons. Sure there will be players that shoot frost-fire-bolts but much of it is for illusion and conjuration. I guarantee Stamina users won't be complaining when they can summon an Atronach to fight along side them or cast Muffle to be even MOAR sneaky-stabby.DanteVFenris wrote: »So at quakecon they said they'd have something for stamina builds. What would people like that they think could combat the great spell crafting system for magic lovers.
My ideas
- more stamina focused trees, athletics...
- something similar to spell crafting, but instead you search the world for masters. These master teach you new animations where you can cross them with certain effects like bleed, stun...
They didn't say a completely separate mechanic like Spellcrafting but for Stamina only, and there ARE things IN Spellcrafting that will help Stamina builds like the Magicka -> Stamina charge. Spellcrafting is not a boost to Magicka users, people need to understand that. These are spells yes, but many of them are nothing more than utility and summons. Sure there will be players that shoot frost-fire-bolts but much of it is for illusion and conjuration. I guarantee Stamina users won't be complaining when they can summon an Atronach to fight along side them or cast Muffle to be even MOAR sneaky-stabby.DanteVFenris wrote: »So at quakecon they said they'd have something for stamina builds. What would people like that they think could combat the great spell crafting system for magic lovers.
My ideas
- more stamina focused trees, athletics...
- something similar to spell crafting, but instead you search the world for masters. These master teach you new animations where you can cross them with certain effects like bleed, stun...
Stamina based builds will see their day soon enough, ZoS has already made some decent progress there and 1.3 will see a big leap forward for them.
Welcome to TES games where everyone is a Magic user to some extent, even big burly Nord Warriors with no shirt and hairy chests. Seriously that's what TES games are, everyone uses Magicka to a certain extent and Spellcrafting is exactly what this game should have. A "Stamina" version literally makes no sense from the game franchise stand point.DanteVFenris wrote: »I know that. But when I make a solo stamina character if like to have the freedoms of what it's like being a Mage. So making a customization for stamina abilities like spell crafting would be very appreciated in my opinion. Who would want to play as a warrioir when you can be creative with endless possibilities as a Mage. Do you see my point? I want stamina better but this isn't my complaint. It's to have some more freedom like what spell crafting is giving to magic users
Welcome to TES games where everyone is a Magic user to some extent, even big burly Nord Warriors with no shirts and hairy chests. Seriously that's what TES games are, everyone uses Magicka to a certain extent and Spellcrafting is exactly what this game should have. A "Stamina" version literally makes no sense from the game franchise stand point.DanteVFenris wrote: »I know that. But when I make a solo stamina character if like to have the freedoms of what it's like being a Mage. So making a customization for stamina abilities like spell crafting would be very appreciated in my opinion. Who would want to play as a warrioir when you can be creative with endless possibilities as a Mage. Do you see my point? I want stamina better but this isn't my complaint. It's to have some more freedom like what spell crafting is giving to magic users