I want speculations on the stamina version of spell crafting

DanteVFenris
DanteVFenris
✭✭✭
So at quakecon they said they'd have something for stamina builds. What would people like that they think could combat the great spell crafting system for magic lovers.

My ideas

- more stamina focused trees, athletics...
- something similar to spell crafting, but instead you search the world for masters. These master teach you new animations where you can cross them with certain effects like bleed, stun...

  • DanteVFenris
    DanteVFenris
    ✭✭✭
    Bump
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    MARTIAL ARTS!!! (I was just about to make a post myself)
    Going to different masters to learn disciplines for a weapon set would be awesome. Then being able to create your own style based on what you learned would be a great stamina equivalent. It is similar to how martial arts are created in the real world, and it would be so cool to learn from redguard blademasters, khajiit monks, and dunmer house traditions.
    Edited by Shunravi on July 21, 2014 5:53PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    So at quakecon they said they'd have something for stamina builds. What would people like that they think could combat the great spell crafting system for magic lovers.

    My ideas

    - more stamina focused trees, athletics...
    - something similar to spell crafting, but instead you search the world for masters. These master teach you new animations where you can cross them with certain effects like bleed, stun...
    They didn't say a completely separate mechanic like Spellcrafting but for Stamina only, and there ARE things IN Spellcrafting that will help Stamina builds like the Magicka -> Stamina charge. Spellcrafting is not a boost to Magicka users, people need to understand that. These are spells yes, but many of them are nothing more than utility and summons. Sure there will be players that shoot frost-fire-bolts but much of it is for illusion and conjuration. I guarantee Stamina users won't be complaining when they can summon an Atronach to fight along side them or cast Muffle to be even MOAR sneaky-stabby.

    Stamina based builds will see their day soon enough, ZoS has already made some decent progress there and 1.3 will see a big leap forward for them.
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    DeLindsay wrote: »
    So at quakecon they said they'd have something for stamina builds. What would people like that they think could combat the great spell crafting system for magic lovers.

    My ideas

    - more stamina focused trees, athletics...
    - something similar to spell crafting, but instead you search the world for masters. These master teach you new animations where you can cross them with certain effects like bleed, stun...
    They didn't say a completely separate mechanic like Spellcrafting but for Stamina only, and there ARE things IN Spellcrafting that will help Stamina builds like the Magicka -> Stamina charge. Spellcrafting is not a boost to Magicka users, people need to understand that. These are spells yes, but many of them are nothing more than utility and summons. Sure there will be players that shoot frost-fire-bolts but much of it is for illusion and conjuration. I guarantee Stamina users won't be complaining when they can summon an Atronach to fight along side them or cast Muffle to be even MOAR sneaky-stabby.

    Stamina based builds will see their day soon enough, ZoS has already made some decent progress there and 1.3 will see a big leap forward for them.

    I know that. But when I make a solo stamina character if like to have the freedoms of what it's like being a Mage. So making a customization for stamina abilities like spell crafting would be very appreciated in my opinion. Who would want to play as a warrioir when you can be creative with endless possibilities as a Mage. Do you see my point? I want stamina better but this isn't my complaint. It's to have some more freedom like what spell crafting is giving to magic users
  • Kalman
    Kalman
    ✭✭✭✭
    Late 2015 if at all
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    I know that. But when I make a solo stamina character if like to have the freedoms of what it's like being a Mage. So making a customization for stamina abilities like spell crafting would be very appreciated in my opinion. Who would want to play as a warrioir when you can be creative with endless possibilities as a Mage. Do you see my point? I want stamina better but this isn't my complaint. It's to have some more freedom like what spell crafting is giving to magic users
    Welcome to TES games where everyone is a Magic user to some extent, even big burly Nord Warriors with no shirt and hairy chests. Seriously that's what TES games are, everyone uses Magicka to a certain extent and Spellcrafting is exactly what this game should have. A "Stamina" version literally makes no sense from the game franchise stand point.
    Edited by DeLindsay on July 21, 2014 6:38PM
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    DeLindsay wrote: »
    I know that. But when I make a solo stamina character if like to have the freedoms of what it's like being a Mage. So making a customization for stamina abilities like spell crafting would be very appreciated in my opinion. Who would want to play as a warrioir when you can be creative with endless possibilities as a Mage. Do you see my point? I want stamina better but this isn't my complaint. It's to have some more freedom like what spell crafting is giving to magic users
    Welcome to TES games where everyone is a Magic user to some extent, even big burly Nord Warriors with no shirts and hairy chests. Seriously that's what TES games are, everyone uses Magicka to a certain extent and Spellcrafting is exactly what this game should have. A "Stamina" version literally makes no sense from the game franchise stand point.

    But like I said they could make it make sense. You search for masters. They unlock new animations. You make a new ability based on that new animation(the damage and effect). Yes it wouldn't make sense if you had to find relics like the spell crafting. But they can easily make something for stamina that makes sense and improves custimization

    Yes I know everyone uses magic and I never have played a elder scrolls game as a warrioir. But i like to sometimes and would like to have no magic skills, I like to pretend my guy is stupid and only capable of swinging his sword.
Sign In or Register to comment.