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Please make mules obsolete.

  • Wizzo91
    Wizzo91
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    I don't understand where the belief that we shouldn't be able to specialize in all crafts comes from. Where are you getting this? I have never seen any official statement on it.

    There is no reason I can't be a crafter, and having to sift through my inventory and bank for hours a day is in fact a very big punishment. The biggest problem I have, honestly, is that my bank is shared. I would prefer a separate shared bank spot, with maybe 10 slots so I can transfer between characters, and separate banks otherwise. I have alts and that means I am splitting my bank space as is, much less while trying to store crafting stuff.

    Honestly, it isn't even so much for myself. I only store research and improvement stuff crafting-wise in my bank. Like I said, I have a guild only two people have access to to store everything else. But I don't think you should have to have that to be able to craft.

    Also, 85k at the top end for 10 slots is ridiculous. I am not THAT good of a crafter. Especially with other money sinks such as respec costs and repair costs.

    It's not a belief. I consider it to be logical.

    I never said you can't be a crafter who specialises in all crafts. It should not be easy though.

    Like I said many times before there are options to expand your bank space and inventory space. If you have the money generated from crafting, expand, and you will be able to specialise more.

    And of course you should not keep everything you find and stuff it into your bank. With some item management it is possible (without mules).

    Just give me access to your account and give me 24h and I will organise everything for you (joking :P)

    I'm done with this discussion I think everything has been said.
    Edited by Wizzo91 on July 20, 2014 8:45PM
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  • Phantax
    Phantax
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    Please make mules obsolete.

    8hu2p1y19h45.png

    :p
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Wizzo91 wrote: »
    I don't understand where the belief that we shouldn't be able to specialize in all crafts comes from. Where are you getting this? I have never seen any official statement on it.

    There is no reason I can't be a crafter, and having to sift through my inventory and bank for hours a day is in fact a very big punishment. The biggest problem I have, honestly, is that my bank is shared. I would prefer a separate shared bank spot, with maybe 10 slots so I can transfer between characters, and separate banks otherwise. I have alts and that means I am splitting my bank space as is, much less while trying to store crafting stuff.

    Honestly, it isn't even so much for myself. I only store research and improvement stuff crafting-wise in my bank. Like I said, I have a guild only two people have access to to store everything else. But I don't think you should have to have that to be able to craft.

    Also, 85k at the top end for 10 slots is ridiculous. I am not THAT good of a crafter. Especially with other money sinks such as respec costs and repair costs.

    It's not a belief. I consider it to be logical.

    I never said you can't be a crafter who specialises in all crafts. It should not be easy though.

    Like I said many times before there are options to expand your bank space and inventory space. If you have the money generated from crafting, expand, and you will be able to specialise more.

    And of course you should not keep everything you find and stuff it into your bank. With some item management it is possible (without mules).

    Just give me access to your account and give me 24h and I will organise everything for you (joking :P)

    I'm done with this discussion I think everything has been said.

    Based on my previous experiences, I do not see how that is a logical conclusion. Every MMO I've played has allowed you to specialize in every craft as long as you put the work in.

    It already requires many many skillpoints that could go to combat skills. This and grinding it up (which in and of itself isn't terribly hard, except for enchanting,) are the parts that make it not easy.

    I keep all necessary craft materials. As a crafter this includes all the materials for the various level, trait stones, improvement materials, weapons and armor to research, style stones, etc.

    Not everyone is going to be able to rake in a ton of money, I don't feel like I should be unduly punished by the game for being mediocre as a merchant. I could just want to level up the crafting to gear up me and my alts anyway.

    The game is stuffed full of money sinks atm, the top end bank and gear upgrades are far too pricey as they currently are. I have never had 85k at one time during my time playing this game. I probably won't for a long time.

    The fact that I pvp alone makes money hard to get as you accrue a lot of costs without gaining any gold. But I don't feel like I shouldn't be allowed to experience pvp or pve because I craft. As I said, I already set aside a nice chunk of skillpoints to be able to craft. Why should I be further put out? Does crafting require that kind of heavy handed "balancing" in some way?
    Dear Sister, I do not spread rumors, I create them.
  • dharbert
    dharbert
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    Increase stack sizes for crafting supplies to 1,000. Problem instantly solved. Wouldn't take them 30 seconds to do it.
  • Archaole
    Archaole
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    Watch the show "Hoarders" and pay attention. And you know how companies advertise things with shiny words and phrases even though they may or may not be necessarily true? That's what ZoS did with "Play how you want".
  • AreoHotah
    AreoHotah
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    Tubben wrote: »
    Hello.

    I would like that materials for crafting professions dont need any bank space.

    I currently have an mule for every profession, so i can store the materials. It's a work around and i hate it. It should not be needed.

    I would like that materials have their own bank, like in Guildwars 2 then you could use the bank for all the other stuff.

    Atleast make the material stack to 1000 or 10.000.

    It's just annoying to relog every 2-3 to every mule to empty the bank.

    It hurts my immersion.

    Hello there. I will try to help you out here.
    I curently have only one character with all 6 professions maxed out on him. Achieving all of that is useless if you don't start puting all of that to work and make some gold. Once you made that gold you can upgrade your bank space. I have it at 180 atm and its moooore than enough. Ofc i only keep materials for veteran ranks. Why would one keep the others once he reached VR i never understood. I have 360k gold atm all from crafting stuff for ppl (mostly 6traited sets). I could buy even more bank space but there is no need.
    Combine all of this with two of the most amazing add-ons out there (AdvancedFilters and Bank Stuffer) and you will have an amazing bank management. I know i am. Cheers.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I have nearly 700 slots. It appears to be just enough. ;)
  • Tubben
    Tubben
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    AreoHotah wrote: »
    Hello there. I will try to help you out here.
    Thanks :)
    AreoHotah wrote: »
    Ofc i only keep materials for veteran ranks. Why would one keep the others once he reached VR i never understood.
    Because i would like to be able to craft stuff for lower level chars, without going out and hunting for mats first.
    AreoHotah wrote: »
    Combine all of this with two of the most amazing add-ons out there (AdvancedFilters and Bank Stuffer) and you will have an amazing bank management. I know i am. Cheers.

    AdvancedFilters was a good tipp.
  • Dagoth_Rac
    Dagoth_Rac
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    How many months does it take to research all items to 8 traits? Like 7 months? Crafting is a long term commitment. There is enough bank and inventory space for crafting mats but it takes a long time to unlock all that space. Just like it takes a long time to research and master the crafting skills.

    If you will *never* have enough gold for the bank upgrades, you are choosing to spend that money on something else. That choice of how to spend your time and money is what creates the in-game economy.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Dagoth_Rac wrote: »
    How many months does it take to research all items to 8 traits? Like 7 months? Crafting is a long term commitment. There is enough bank and inventory space for crafting mats but it takes a long time to unlock all that space. Just like it takes a long time to research and master the crafting skills.

    If you will *never* have enough gold for the bank upgrades, you are choosing to spend that money on something else. That choice of how to spend your time and money is what creates the in-game economy.

    Actually it is more a matter of being a poor merchant. But what if I choose to craft without selling. Maybe I want to help guildmates or gear up alts.
    Dear Sister, I do not spread rumors, I create them.
  • Arsenic_Touch
    Arsenic_Touch
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    I think the system works fine.

    If you want to be able to specialize in 'everything', then you have to do the work and accept the challenges - and that includes inventory management.

    I think it was a HUGE mistake for them to allow every character to max out in -every- craft. It's silly, it doesn't make sense, and the complaint for bank-space is simply another side-effect of going that route.

    But - the system works fine. Just because you don't like it, doesn't mean it needs to be changed. Is it the most convenient? Nope, but the game was never 'billed' as being 'convenient'. Making things 'easy' isn't always the best solution.

    My suggestion would be to focus on a couple crafts, max them, and then move on to the next two. That way you don't feel the need to hoard every crafting mat you come across.

    It wasn't a mistake and it makes perfect sense. They designed it that way. With skill points being limited, bank space being limited, you had to choose which to level and what not to level. If you put the time and effort, you could do it all.
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  • thorntk421
    thorntk421
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    At this point. I would be happy with raising the amount of stacks. Even to 500 would be a great improvement.
  • SFBryan18
    SFBryan18
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    Yea, I've been saying what the OP said since I first heard of the whole system. I refuse to make mules because it's a ridiculous hassle which should not be necessary. I might eventually make a couple alternate characters for the other two factions, but they won't be mules.
  • Fleymark
    Fleymark
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    thorntk421 wrote: »
    At this point. I would be happy with raising the amount of stacks. Even to 500 would be a great improvement.

    This.

    More space would be preferable...Would personally love to see personal banking space....Boggles that we don't have it, honestly ...But barring that larger stacks and making trophies not take up space would go a long way to making things a lot more manageable.
  • Aeradon
    Aeradon
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    There's a reason why you have Chomps, bank and guild bank. I manage all crafts on one character and has no problem hoarding stacks of all materials, raw or extracted. Skill points are not a bottleneck as well.

    The officials have confirmed that the inventory space is meant to restrict players and provide a form of progression or restriction to low level crafting alts. However, as far as I know, most crafters in my 5 active guilds have no problem facing that so called challenge.

    The inventory space is meant to encourage the usage of guild bank and player interaction. It would help with economy as you would need to sell crafts or mats (actively crafting & trading) to keep your inventory well managed. At least that's what they want, but I still see hoarders and I still know and have bank that are filled with all level mats.
    Edited by Aeradon on July 21, 2014 3:39AM
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  • dharbert
    dharbert
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    Increase the stack size to 500 or 1,000. Problem instantly solved. They know this. It wouldn't take them a minute to change a line of code. They aren't going to do it.
  • Exarch
    Exarch
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    I don't mind the total space in general, though I do think that pets/trophies shouldn't count against inventory the same way that quest items don't, but having all the space dumped into a non-divisible scrolling list is simply embarrassingly primitive compared to even the standard separate bags, much less The Secret World's flexible user-configurable container system.
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