smeeprocketnub19_ESO wrote: »I don't understand where the belief that we shouldn't be able to specialize in all crafts comes from. Where are you getting this? I have never seen any official statement on it.
There is no reason I can't be a crafter, and having to sift through my inventory and bank for hours a day is in fact a very big punishment. The biggest problem I have, honestly, is that my bank is shared. I would prefer a separate shared bank spot, with maybe 10 slots so I can transfer between characters, and separate banks otherwise. I have alts and that means I am splitting my bank space as is, much less while trying to store crafting stuff.
Honestly, it isn't even so much for myself. I only store research and improvement stuff crafting-wise in my bank. Like I said, I have a guild only two people have access to to store everything else. But I don't think you should have to have that to be able to craft.
Also, 85k at the top end for 10 slots is ridiculous. I am not THAT good of a crafter. Especially with other money sinks such as respec costs and repair costs.

smeeprocketnub19_ESO wrote: »I don't understand where the belief that we shouldn't be able to specialize in all crafts comes from. Where are you getting this? I have never seen any official statement on it.
There is no reason I can't be a crafter, and having to sift through my inventory and bank for hours a day is in fact a very big punishment. The biggest problem I have, honestly, is that my bank is shared. I would prefer a separate shared bank spot, with maybe 10 slots so I can transfer between characters, and separate banks otherwise. I have alts and that means I am splitting my bank space as is, much less while trying to store crafting stuff.
Honestly, it isn't even so much for myself. I only store research and improvement stuff crafting-wise in my bank. Like I said, I have a guild only two people have access to to store everything else. But I don't think you should have to have that to be able to craft.
Also, 85k at the top end for 10 slots is ridiculous. I am not THAT good of a crafter. Especially with other money sinks such as respec costs and repair costs.
It's not a belief. I consider it to be logical.
I never said you can't be a crafter who specialises in all crafts. It should not be easy though.
Like I said many times before there are options to expand your bank space and inventory space. If you have the money generated from crafting, expand, and you will be able to specialise more.
And of course you should not keep everything you find and stuff it into your bank. With some item management it is possible (without mules).
Just give me access to your account and give me 24h and I will organise everything for you (joking :P)
I'm done with this discussion I think everything has been said.
Hello.
I would like that materials for crafting professions dont need any bank space.
I currently have an mule for every profession, so i can store the materials. It's a work around and i hate it. It should not be needed.
I would like that materials have their own bank, like in Guildwars 2 then you could use the bank for all the other stuff.
Atleast make the material stack to 1000 or 10.000.
It's just annoying to relog every 2-3 to every mule to empty the bank.
It hurts my immersion.
ThanksHello there. I will try to help you out here.
Because i would like to be able to craft stuff for lower level chars, without going out and hunting for mats first.Ofc i only keep materials for veteran ranks. Why would one keep the others once he reached VR i never understood.
Combine all of this with two of the most amazing add-ons out there (AdvancedFilters and Bank Stuffer) and you will have an amazing bank management. I know i am. Cheers.
Dagoth_Rac wrote: »How many months does it take to research all items to 8 traits? Like 7 months? Crafting is a long term commitment. There is enough bank and inventory space for crafting mats but it takes a long time to unlock all that space. Just like it takes a long time to research and master the crafting skills.
If you will *never* have enough gold for the bank upgrades, you are choosing to spend that money on something else. That choice of how to spend your time and money is what creates the in-game economy.
indytims_ESO wrote: »I think the system works fine.
If you want to be able to specialize in 'everything', then you have to do the work and accept the challenges - and that includes inventory management.
I think it was a HUGE mistake for them to allow every character to max out in -every- craft. It's silly, it doesn't make sense, and the complaint for bank-space is simply another side-effect of going that route.
But - the system works fine. Just because you don't like it, doesn't mean it needs to be changed. Is it the most convenient? Nope, but the game was never 'billed' as being 'convenient'. Making things 'easy' isn't always the best solution.
My suggestion would be to focus on a couple crafts, max them, and then move on to the next two. That way you don't feel the need to hoard every crafting mat you come across.
thorntk421 wrote: »At this point. I would be happy with raising the amount of stacks. Even to 500 would be a great improvement.