I see what you mean, but so far the dungeons have no mechanics at all you just hit mobs and bosses, i might be wrong and gets better at later levelsEarly dungeons teach mechanics. The challenge is later. There are 15 group dungeons. 4 veteran dungeons and counting. 2 soon to be 3 12-man trials, etc.
Are you talking about the actual group dungeons (e.g. Banished Cells, Fungal Grove, etc.) or the delves? Because the true 4 person group dungeons have interesting mechanics from the first zones on, and they're quite challenging at level.
The Vet versions of the dungeons are harder, and they're not the same bosses. The mechanics themselves are pretty straight forward to figure out. I think an experienced MMO player can figure them out by 2nd or 3rd try if not on the fly.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
I would have loved to see you hit VR Dungeons in the first month after launch. They were so hard back then that ZoS had to nerf them down because of non-stop complaining. People were going in and dying until their gear broke and not finishing the runs lol. Once you get a little higher they do improve somewhat in difficulty. Selene's Web is no cake walk if all are at level and not very skilled.stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
No they aren't the public dungeons. I'm talking about the normal mode 4 man dungeons the ones with guest line etc. They are very easy but apparently it gets harder later on. I'll have check itpoodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
Those are the public dungeons. Should be pretty easy. I just go get the shard kill the boss. Now my crafters do the same thing at much lower levels. A level 12 crafter in a level 30 dungeon is hilarious fun. I get the shard and have even been in on a few boss kills but they did not come to fight.
My level 36 vampire witch is now doing the + 4 person dungeons by herself. Nothing like taking down nice 8 - 10 person groups a bit higher level than your char and walking away. So much fun.
stefanosbekrwb17_ESO wrote: »No they aren't the public dungeons. I'm talking about the normal mode 4 man dungeons the ones with guest line etc. They are very easy but apparently it gets harder later on. I'll have check itpoodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
Those are the public dungeons. Should be pretty easy. I just go get the shard kill the boss. Now my crafters do the same thing at much lower levels. A level 12 crafter in a level 30 dungeon is hilarious fun. I get the shard and have even been in on a few boss kills but they did not come to fight.
My level 36 vampire witch is now doing the + 4 person dungeons by herself. Nothing like taking down nice 8 - 10 person groups a bit higher level than your char and walking away. So much fun.
poodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »No they aren't the public dungeons. I'm talking about the normal mode 4 man dungeons the ones with guest line etc. They are very easy but apparently it gets harder later on. I'll have check itpoodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
Those are the public dungeons. Should be pretty easy. I just go get the shard kill the boss. Now my crafters do the same thing at much lower levels. A level 12 crafter in a level 30 dungeon is hilarious fun. I get the shard and have even been in on a few boss kills but they did not come to fight.
My level 36 vampire witch is now doing the + 4 person dungeons by herself. Nothing like taking down nice 8 - 10 person groups a bit higher level than your char and walking away. So much fun.
I'm lost. The ones with a + sign are 4 man. The ones without are just public dungeons.
TeraAngelos wrote: »poodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »No they aren't the public dungeons. I'm talking about the normal mode 4 man dungeons the ones with guest line etc. They are very easy but apparently it gets harder later on. I'll have check itpoodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
Those are the public dungeons. Should be pretty easy. I just go get the shard kill the boss. Now my crafters do the same thing at much lower levels. A level 12 crafter in a level 30 dungeon is hilarious fun. I get the shard and have even been in on a few boss kills but they did not come to fight.
My level 36 vampire witch is now doing the + 4 person dungeons by herself. Nothing like taking down nice 8 - 10 person groups a bit higher level than your char and walking away. So much fun.
I'm lost. The ones with a + sign are 4 man. The ones without are just public dungeons.
The ones with a + sign are public dungeons (not group instanced, but group recommended). The ones without are delves (soloable). What the OP is referring to are the group dungeons (group instanced), which are crossed torches.
stefanosbekrwb17_ESO wrote: »No they aren't the public dungeons. I'm talking about the normal mode 4 man dungeons the ones with guest line etc. They are very easy but apparently it gets harder later on. I'll have check itpoodlemasterb16_ESO wrote: »stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?
Those are the public dungeons. Should be pretty easy. I just go get the shard kill the boss. Now my crafters do the same thing at much lower levels. A level 12 crafter in a level 30 dungeon is hilarious fun. I get the shard and have even been in on a few boss kills but they did not come to fight.
My level 36 vampire witch is now doing the + 4 person dungeons by herself. Nothing like taking down nice 8 - 10 person groups a bit higher level than your char and walking away. So much fun.
For the people saying that the true group dungeons are cakewalks:
Come off it. Seriously. There are unique boss mechanics in all of them. Pick up groups can-and do-fail at finishing them, If you do them over-leveled, or if you've done them a million times and know the drill, then they can be done. If your group is not experienced, if they are not at level, and if there are less than four people they are challenging. (Yes, I'm a gaming vet. No, that doesn't make them easy.)
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
stefanosbekrwb17_ESO wrote: »Ive done the first 4 dungeons im lvl 30 so far, and all of the runs have been facerolls with no wipes or deaths, and all the boss fights seems to be: run into room and start hitting the boss, no special mechanics, no hard hitting attacks. does the group content becomes more fun and interesting at later levels?