Is eso really struggling or is it just more bs

iaintoff
iaintoff
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I go on the swtor forums and there is titles like:

Eso killed swtor
Wildstar killed swtor

But i log into swtor and on tomb of nadd, boom and server pops with instant pvp. Then I go on wildstar forum and everyone whining that in the lowbie zones it's totally dead and that they can't get groups for their alts and that difficulty setting to high for casuals and they leaving.

Then I come to eso and pvp is banging totally full on two campaigns and rest are between low and low medium, had to wait 10 mins for my campaign to pop due to que issue....

On top of all that we in between patches, it's summer so college kids don't waste there time on vid games like they do term time so I think actually eso is holding its own if not better.

What you reckon?

  • Liquid_Time
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    We should start a snow ball fight!

    Population seems fine to me. Never had any issues other then some vet zones during late week nights.
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • arkansas_ESO
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    It's had a rocky launch, but it's improving. I feel that this game will truly be able to compete with the other giants in the industry (WoW, GW2, ARR, etc) in terms of quality and not franchise alone.


    Grand Overlord 25/8/17
  • Liquid_Time
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    It's had a rocky launch, but it's improving. I feel that this game will truly be able to compete with the other giants in the industry (WoW, GW2, ARR, etc) in terms of quality and not franchise alone.

    I agree. I am happy to have stuck through launch and continue playing.
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • wrlifeboil
    wrlifeboil
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    As long as monthly subscribers keep paying their $15, ZOS doesn't care if they play 5 hours per week or 5 hours per day.
  • Reklawian
    Reklawian
    Soul Shriven
    I have a feeling Zenimax has a few enememy's. Which could mean those who are against Zenimax as a company will try and discredit their game.

    The amount of negativity is really unheard of and definitly does not match the game at all.
    Sure there where some issue's which is not uncommon for a MMORPG since there isn't a single MMORPG that didn't have issue's.
    But Zenimax is clearly on top of things.

    wrlifeboil: why spread lies? if Zenimax didn't care why do they continue to fix, update, add things to the game? guess you don't play ESO or are misinformed by those who state their beta experiance as if it's current?
  • Enkil
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    It's more BS
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    iaintoff wrote: »
    I go on the swtor forums and there is titles like:

    Eso killed swtor
    Wildstar killed swtor

    But i log into swtor and on tomb of nadd, boom and server pops with instant pvp. Then I go on wildstar forum and everyone whining that in the lowbie zones it's totally dead and that they can't get groups for their alts and that difficulty setting to high for casuals and they leaving.

    Then I come to eso and pvp is banging totally full on two campaigns and rest are between low and low medium, had to wait 10 mins for my campaign to pop due to que issue....

    On top of all that we in between patches, it's summer so college kids don't waste there time on vid games like they do term time so I think actually eso is holding its own if not better.

    What you reckon?

    I totally agree with you. Not that TESO doesn't have it's problems, but the little minority (around 20) who are screaming in the forums, are the only one who you will see posts of. The rest hundreds of thousands of players, just enjoy the game.

    Also is indeed summer. Days are long, not many want to stay indoors. Even myself, I prefer to stay on the garden now that is warm, listen to music and read books.
  • Ralathar44
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    It should be noted that the current population is much higher than normal right now because it's been artificially boosted.

    1. They gave away 3,000 free copies of the game at Quakecon.
    2. Quakecon presentations/hype.
    3. The game arrived on steam and is currently on steam sale for 50% off.
    4. Imperial edition has a limited time offer that gives you a hunting dog pet right now.

    So keep that in mind when you are evaluating the current population of the game. In a month or so it will level back out to more normal levels. I'm not saying yay or nay, I'm just saying that these things are currently affecting the numbers and your impressions.
    Edited by Ralathar44 on July 20, 2014 9:32AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Liquid_Time
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    Ralathar44 wrote: »
    It should be noted that the current population is much higher than normal right now because it's been artificially boosted.

    1. They gave away 3,000 free copies of the game at Quakecon.
    2. The game arrived on steam and is currently on steam sale for 50% off.
    3. Imperial edition has a limited time offer that gives you a hunting dog pet right now.

    So keep that in mind when you are evaluating the current population of the game. In a month or so it will level back out to more normal levels.

    Well it is hard to believe that the "artificial population" that you are referring to is already populating the vet zones, so you point is currently invalid IMO.
    Edited by Liquid_Time on July 20, 2014 9:33AM
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • Ralathar44
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    Well it is hard to believe that the "artificial population" that you are referring to is already populating the vet zones, so you point is currently invalid IMO.

    Vet zone population is much higher than it used to be because of the recent vet changes. People used to avoid vet zones like the plague, because they were not fun for most people. Vet zone 2 and 3 were ghost towns. Alot of people exploited anomalies or found alternative leveling paths to skip them completely while leveling. Even provisioners have been hosed because they were getting T1 ingredients instead of veteran ingredients, which has now been partially addressed.

    The population during pre-veteran rank changes and pre-provisoner changes in the vet zones was lower than they should have been. What you are seeing now is just the normal it always should have been, not an increase in actual players of that level. Players just actually visit those zones now.
    Edited by Ralathar44 on July 20, 2014 9:37AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Tavore1138
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    @Ralathar44‌ - but isn't that what any game of this type does?

    I would think that ZOS will be promoting this game one way or another full time until they eventually turn off the servers - do some offers, some sales, some vanity giveaways to get new people in or old people to come back... see how many stick... rinse & repeat...

    They will always need to seek new subbers to replace the old and increase game population, just the nature of this type of game.

    I hope they will also at some point start to throw a few such treats at long term subbers as I believe some other games do quite successfully.
  • Ralathar44
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    @Ralathar44‌ - but isn't that what any game of this type does?

    I would think that ZOS will be promoting this game one way or another full time until they eventually turn off the servers - do some offers, some sales, some vanity giveaways to get new people in or old people to come back... see how many stick... rinse & repeat...

    They will always need to seek new subbers to replace the old and increase game population, just the nature of this type of game.

    I hope they will also at some point start to throw a few such treats at long term subbers as I believe some other games do quite successfully.

    I don't disagree with you, I just think that evaluating the population of a game during the middle of a population surge is an inherently flawed idea if you goal is trying to judge the overall population health.

    It would be like evaluating the normal traffic on the streets at rush hour and assuming it's always like that.
    Edited by Ralathar44 on July 20, 2014 9:41AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Laura
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    people compare success to WoW which is absolutely ridiculous.

    When EQ reached 300k subscribers it was a huge HUGE deal.


    WoW is the exception not the rule a clear case of right place right time. It is an anomaly that is unlikely to ever repeat.

    ESO has something like 770k which is a LOT higher than I expected. I think its doing just fine.
  • jeevin
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    I'm finding the game has more players now than a few weeks ago. But it's still a bit dead in my local prime time(Australia). I think the game a pretty solid player base atm and will continue to grow as/if improvements are made.
  • Ralathar44
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    Laura wrote: »
    people compare success to WoW which is absolutely ridiculous.

    When EQ reached 300k subscribers it was a huge HUGE deal.


    WoW is the exception not the rule a clear case of right place right time. It is an anomaly that is unlikely to ever repeat.

    ESO has something like 770k which is a LOT higher than I expected. I think its doing just fine.

    IMO anything over 500k subs is quite respectable in general. More niche games with smaller budgets can be very successful with smaller amounts of subs.

    EA stated that they needed 500k subs to keep SWTOR in the black and they reportedly spent more than ESO did by a fair amount. Considering that, ESO's current sub numbers are not amazing, but they are certainly not terrible either.

    Now, whether they are on track to make up the 200 million dollar investment? I have nowhere near the knowledge to evaluate that :D.
    Edited by Ralathar44 on July 20, 2014 9:44AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Liquid_Time
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    Ralathar44 wrote: »
    Well it is hard to believe that the "artificial population" that you are referring to is already populating the vet zones, so you point is currently invalid IMO.

    Vet zone population is much higher than it used to be because of the recent vet changes. People used to avoid vet zones like the plague, because they were not fun for most people. Vet zone 2 and 3 were ghost towns. Alot of people exploited anomalies or found alternative leveling paths to skip them completely while leveling. Even provisioners have been hosed because they were getting T1 ingredients instead of veteran ingredients, which has now been partially addressed.

    The population during pre-veteran rank changes and pre-provisoner changes in the vet zones was lower than they should have been. What you are seeing now is just the normal it always should have been, not an increase in actual players of that level. Players just actually visit those zones now.

    Yes I understand this.. However where is this "artificial population" you are referring to that is making us think that things are fine simply due to it?
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • Ralathar44
    Ralathar44
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    Yes I understand this.. However where is this "artificial population" you are referring to that is making us think that things are fine simply due to it?

    Not saying that at all, I'm saying that "it's difficult to judge" and "I don't know" because this is affecting the results. That is logical enough isn't it?

    Opinions are not binary. There is more than AWESOME and TERRIBLE when it comes to evaluating something and the concepts of "I don't know" or "something is influencing the results" are extremely important.
    Edited by Ralathar44 on July 20, 2014 9:52AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • ItsGlaive
    ItsGlaive
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    After a tricky launch (the exact opposite of the bug & lag free launch that Paul Sage predicted), it's stablising. The population is very healthy and the updates are coming regularly.

    There'll always be doomsayers, and bugs/imbalances are still in game but nowhere near as many. All in all it's pretty much a typical healthy mmo at this stage.
    Allow cross-platform transfers and merges
  • Enkil
    Enkil
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    Ralathar44 wrote: »
    It should be noted that the current population is much higher than normal right now because it's been artificially boosted.

    1. They gave away 3,000 free copies of the game at Quakecon.
    2. Quakecon presentations/hype.
    3. The game arrived on steam and is currently on steam sale for 50% off.
    4. Imperial edition has a limited time offer that gives you a hunting dog pet right now.

    So keep that in mind when you are evaluating the current population of the game. In a month or so it will level back out to more normal levels. I'm not saying yay or nay, I'm just saying that these things are currently affecting the numbers and your impressions.

    It should also be noted that you are a self-professed DOOM-sayer.

    What you describe above is normal promotional marketing that coincides with a big gaming convention (QuakeCon). I have been extremely critical of the game and was unsubbed until recently.. but let's get real..
    • Dev's have demonstrated their commitment to a quality MMO that is deserving of the Elder Scrolls title in their most recent public appearance at QuakeCon.
    • They are working to add elements that we all have been wanting in an Elder Scrolls MMO.
    • Yes, we are playing a paid beta but suck it up.. that's the norm these days unfortunately.
    • We get to enjoy a very playable and fun game and give our feedback which they actually listen to, and act on.

    This game is in the best position it has been in since before launch.... anyone that says otherwise is indeed full of BS...
    Edited by Enkil on July 20, 2014 10:28AM
  • Ralathar44
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    Enkil wrote: »
    It should also be noted that you are a self-professed DOOM-sayer.

    Ok and? I also said that EA claimed it needed 500k subs to stay afloat and spent like 1/3rd more on their MMORPG, but ESO has 750k+, so it would seem to be in a good spot. I've also said that this game has quite alot of really good things that they have done.

    So, does the fact I think some future changes will be negative for the game cancel out every other opinion I ever have for some reason I don't know about, or is this just your personal bias?
    What you describe above is normal promotional marketing that coincides with a big gaming convention (QuakeCon). I have been extremely critical of the game and was unsubbed until recently.. but let's get real..
    • Dev's have demonstrated their commitment to a quality MMO that is deserving of the Elder Scrolls title in their most recent public appearance at QuakeCon.
    • They are working to add elements that we all have been wanting in an Elder Scrolls MMO.
    • Yes, we are playing a paid beta but suck it up.. that's the norm these days unfortunately.
    • We get to play the very playable and fun game and give our feedback which they listen to.

    This game is in the best position it has been since launch.... anyone that says otherwise is indeed full of BS...

    I honestly don't see what any of this has to do with the population comments I made at all.

    All I've said is that were are in the middle of a population spike from numerous promotions so it'd be impossible to get an accurate measurement on the normal population values at this current time.

    In fact the only population comment that was not neutral that I have made in this thread was in support of the game via the EA/ESO sub comparison.


    Oh and btw, onions have layers.
    Edited by Ralathar44 on July 20, 2014 10:33AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • murklor007neb18_ESO
    Well the people that have played from release surely must have been either hooked by now or left. Or some poor schmucks like me that picked the 3 month subscription and still have time left, despite not playing anymore. I logged on and checked AvA (the only thing that interest me now) and sure enough, medium to high pop on server that I was clever enough to bandwagon too because it was the only one that had players on. Low-medium on the second and no-low on the rest. That's pretty much the same as it was when I last logged on weeks ago.

    And then I see that there is one area of combat, the rest of Cyrodiil is deserted, no spawn tents up (are they still broken?) and I will have to spend 10 minutes to get near the battlefield probably to die from perma-stun within 5 seconds.

    I played Planetside 2 yesterday in the midddle of the night and died like 30 times in 30 minutes in a 50v50 battle for an installation. Still more fun than just thinking of going onto the ESO battlefield.

    Games has spoiled me, sigh... I just want to play a game, not Laggy Horse Riding Simulator :(
    Edited by murklor007neb18_ESO on July 20, 2014 10:43AM
  • Enkil
    Enkil
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    Ralathar44 wrote: »
    Enkil wrote: »
    It should also be noted that you are a self-professed DOOM-sayer.

    Ok and? I also said that EA claimed it needed 500k subs to stay afloat and spent like 1/3rd more on their MMORPG, but ESO has 750k+, so it would seem to be in a good spot. I've also said that this game has quite alot of really good things that they have done.

    So, does the fact I think some future changes will be negative for the game cancel out every other opinion I ever have for some reason I don't know about, or is this just your personal bias?
    What you describe above is normal promotional marketing that coincides with a big gaming convention (QuakeCon). I have been extremely critical of the game and was unsubbed until recently.. but let's get real..
    • Dev's have demonstrated their commitment to a quality MMO that is deserving of the Elder Scrolls title in their most recent public appearance at QuakeCon.
    • They are working to add elements that we all have been wanting in an Elder Scrolls MMO.
    • Yes, we are playing a paid beta but suck it up.. that's the norm these days unfortunately.
    • We get to play the very playable and fun game and give our feedback which they listen to.

    This game is in the best position it has been since launch.... anyone that says otherwise is indeed full of BS...

    I honestly don't see what any of this has to do with the population comments I made at all.

    All I've said is that were are in the middle of a population spike from numerous promotions so it'd be impossible to get an accurate measurement on the normal population values at this current time.

    In fact the only population comment that was not neutral that I have made in this thread was in support of the game via the EA/ESO sub comparison.


    Oh and btw, onions have layers.

    Well... the only part of my reply that was directed at you was the doomsayer comment which judging by your previous thread, I assumed was a badge were proud to wear...

    The rest of my post has nothing to do with your silly population prognostications... You are not the original poster, whom the bulk of my reply is directed at.... If you are trying to bait me into an argument with you (a self-professed doomsayer), it's not gonna happen. I know how to play devil's advocate and I can easily argue a position that is the opposite of my personal beliefs. On this topic, I prefer to keep it real... bro!
    Edited by Enkil on July 20, 2014 11:10AM
  • Tabbycat
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    I think there's three main reasons for all the hate that spews for ESO on various forums. They can be summed up as follows:

    1. It's not Skyrim Co-op.

    2. It's not F2P or B2P.

    3. It's not a pure sandbox game.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Phantax
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    ESO isn't struggling. It's certainly not the genre leading MMO we all hoped it would be, but it's certainly not struggling.
    ESO is slowly getting better for numerous reasons...

    •Firstly, we have gotten past that new MMO stage. Most (not all) the bugs have been ironed out and they seem at least to be on top of that.

    •Second, Zenimax have finally realised that listening to the players will get them far more. Not necessarily because we know more than them, but because (IMO) they underestimated the fanatical support TES has from its fans/players.

    •Third, this is a TES game. It has Lore richer than any other MMO and a world as diverse as any I've encountered in 30 years of gaming.

    •Lastly, Zenimax seem to have a great deal of ideas/content in the pipeline ready to be released. Just watching that 2 hour Dev session gave some idea of the vast quantity of content yet to come.


    I think the next couple of updates will be crucial though. If Zenimax manage to keep all their player groups (PvP/PvE/RP) all happy for the next couple of releases they will find ESO has a very strong and loyal fan base that may well stay with them for years !

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • infraction2008b16_ESO
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    iaintoff wrote: »
    I go on the swtor forums and there is titles like:

    Eso killed swtor
    Wildstar killed swtor

    But i log into swtor and on tomb of nadd, boom and server pops with instant pvp.

    That's funny, ToFN has dipped a bit since quite a few PvP guilds left, the Red Eclipse is pretty much where it's at for EU now.

  • Ralathar44
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    Enkil wrote: »
    Well... the only part of my reply that was directed at you was the doomsayer comment which judging by your previous thread, I assumed was a badge were proud to wear...

    I considered it necessary to wear. Honestly it's a plain inconvenience and as you just demonstrated it will color people's views of what you say even in unrelated topics. I full well understood the ramifications and that post goes against my HOPES for the game. But nonetheless I felt somebody needed to bear the sticks, stones, and arrows to say it. So I did lol.
    The rest of my post has nothing to do with your silly population prognostications... You are not the original poster, whom the bulk of my reply is directed at.... If you are trying to bait me into an argument with you (a self-professed doomsayer), it's not gonna happen. I know how to play devil's advocate and I can easily argue a position that is the opposite of my personal beliefs. On this topic, I prefer to keep it real... bro!

    You'll understand that this was difficult to determine considering that you quoted me, directly referenced me, and then started out with the phrase "What you describe above". Naturally I assumed you meant the quoted portion, not one of the 20 posts above that.

    As well though, your post was not any more applicable to the OP. THQ has proven that a company can do all the right things and still fail. Games like Flappy Bird prove that a game does not have to be good to succeed. Designing a good game and supporting it well definitely helps to garner a larger population, but it does not ensure it.

    Much less the fact that there is plenty of disagreement for the points you mentioned on these very forums. But I'll leave that for everyone else to beat into glue as they have been for months.
    Edited by Ralathar44 on July 20, 2014 11:55AM
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Valn
    Valn
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    SWTOR is dead.
  • Ralathar44
    Ralathar44
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    Tabbycat wrote: »
    I think there's three main reasons for all the hate that spews for ESO on various forums. They can be summed up as follows:

    1. It's not Skyrim Co-op.

    2. It's not F2P or B2P.

    3. It's not a pure sandbox game.

    I would agree with you when this game released. I do not agree with you now. Alot of the complaints are now game specific and a fair amount of them do indeed bear quite a bit of validity.
    Some questions answer themselves:
    So what is the problem with building specifically against an oil farm????

    oil farm????
  • Phinix1
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    I think it is BS, mostly from all the vocal minority negativism on the forums and in the media, most of which is probably paid for by competing companies like NCSoft trying to suck people into their World of Robots Craft *cough* Wildstar launch.

    Honestly, this is the only MMO out right now I feel worthy of my money or my time, and I love the game. I just wish ZOS would be a little less heavy-handed with their content nerfs and changes to cater to the people that refuse to learn to play, but whatever.
    Ralathar44 wrote: »
    Tabbycat wrote: »
    I think there's three main reasons for all the hate that spews for ESO on various forums. They can be summed up as follows:

    1. It's not Skyrim Co-op.

    2. It's not F2P or B2P.

    3. It's not a pure sandbox game.

    I would agree with you when this game released. I do not agree with you now. Alot of the complaints are now game specific and a fair amount of them do indeed bear quite a bit of validity.

    Such as? /openscan
    Edited by Phinix1 on July 20, 2014 12:19PM
  • kevlarto_ESO
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    Enkil wrote: »
    It's more BS

    This ^^^^^^
    Plus the news from Quake Con, paints a picture of a game doing well not the other way around.
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