Jeez, I'd better go apologize to all those poor sorcerers & dragonknight vampires that I've killed. Apparently, with me being a nightblade, that wasn't supposed to happen.
p_tsakirisb16_ESO wrote: »Jeez, I'd better go apologize to all those poor sorcerers & dragonknight vampires that I've killed. Apparently, with me being a nightblade, that wasn't supposed to happen.
I have NB that performs well, thank you. Almost killing everyone from stealth and is only level 40. Same with my Templar and especially my DK.
But you didn't read more than the second paragraph? I do not complain about classes or tactics. However, I do point the obvious ones.
And that the more power they put in the game, the less fun in the game, and ends up "who ever hits first wins". Which makes the game actually pointless.
Hence why Beta was so much better, because there wasn't that exponential powercreep.
If you are not a Vampire, you aren't going to do much.
If you are not a Dragonknight or a Sorcerer, you are sub par.
p_tsakirisb16_ESO wrote: »If you are not a Vampire, you aren't going to do much.
If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.
p_tsakirisb16_ESO wrote: »...
In beta, most of us were level 10-20. ...
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Also heavy armour worked. Wasn't a useless piece of scrap metal, that only good is to have the pieces that lower the Ultimate cost.
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I'd rather have a decent battle usable lifetap like others than have to run for survivability. Sad when running is all you have and being reliant on a healer being nearby. I see no logical reason why a NB should have better lifetaps than a caster.Luvsfuzzybunnies wrote: »These comments were obviously made about early release pvp. Yes now nightblade and templar are better and sorcs are still able to run at will.
p_tsakirisb16_ESO wrote: »I played mainly at Cyrodiil from January beta, until the last one. (Jan beta made me pre-order the game)
If you are not a Vampire, you aren't going to do much.
If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.
How dare they?! Cut their legs this instant!Luvsfuzzybunnies wrote: »sorcs are still able to run at will.
@p_tsakirisb16_ESO, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.
People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.
p_tsakirisb16_ESO wrote: »@p_tsakirisb16_ESO, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.
People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.
Lets hope so, but I have no faith. Higher softcaps, will mean that more damage to be done.
Went on PTS, tried my "new"crafted gear, and believe me when you have a spell that hits for 1100 "normal" damage, and crits for twice as much, you lose fait.
And yes was normal "class" spell. And some classes have already spells going to that area, and will do more when comes to Update 3.
p_tsakirisb16_ESO wrote: »@p_tsakirisb16_ESO, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.
People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.
Lets hope so, but I have no faith. Higher softcaps, will mean that more damage to be done.
Went on PTS, tried my "new"crafted gear, and believe me when you have a spell that hits for 1100 "normal" damage, and crits for twice as much, you lose fait.
And yes was normal "class" spell. And some classes have already spells going to that area, and will do more when comes to Update 3.
It's probably worth noting that though many of the softcaps are being raised, the Spell Damage softcap (which impacts all class skills) is actually being lowered.
Here you can see the new soft caps of the stats.
PvP
PvE
jeradlub17_ESO wrote: »p_tsakirisb16_ESO wrote: »If you are not a Vampire, you aren't going to do much.
If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.
This is a totally bogus analysis.
Calling out sorc as being superior in any way is a total joke as it has the absolutey least survivability of all the classes if they actually stay to fight and not run away. Sorc aoe damage comes from destro staff or mage's guild which is available to everyone. The one class ability they have is never used cause it costs way too much (ie daedric mines).
As for cc you have to be joking! NB can stun lock and templar can spear spam you to death. We all know about the shield rush claw expolit from DK. Sorc doesn't have anything that they can cc lock you to death with. Streak is an annoyance at best and only kills if someone has already been brought to the brink of death already through other players aoes. Other than knockdown from fragments they have no class only pvp usable cc as it takes too long to cast (ie rune prison) or sucks too much power (ie encase). You only see it from an occassional new guy that hasn't figured that out yet. The 2 ultimates they have are only situationally usable and require recharging after using once unlike the spammable cc from other classes.
PvP success comes from survivability more than damage meaning self healing and the sorc is the weakest of all for this in class abilities:
Templar has an entire self healing line plus a couple lifetaps.
DK has inhale, dragon blood, and fire whip. Plus they can reflect and reduce damage. Self regen so high extremely hard to take down.
NB with the proper swallow soul build, sap essence, leeching strike, soul siphon is deadly and hard to bring down as it all lifetaps especially combo'd with a resto.
The classes above have great lifetaps which you would think would be the domain of the sorc ala necro but it isn't.
What does sorc have? Crap
Sorc gets Crit Surge which requires you to crit to heal. It isn't guaranteed like the others and crits in pvp are reduced in frequency. The only other heal they have is Dark Deal which will heal alot but sucks all your stamina and makes you vulnerable while using it prostrating you in the air slowing movement to stealth speed and is interrupted if hit, pretty much only good out of the fight. Use it mid fight guaranteed death. Sorc doesn't get these great battle usable lifetaps other classes have. The measley little 100pt return from a fragment is a joke and negligible.
So stop whining about sorc claiming they are strong just because they can run away. It is stupid. I would give up streak any day to have the lifetaps other classes have. We should hvae some necro lifetap abilities but for some jacked up reason we are the only class that doesn't. It is totally backwards.
p_tsakirisb16_ESO wrote: »I played mainly at Cyrodiil from January beta, until the last one. (Jan beta made me pre-order the game)
It was fun, great fun I must say. But since the week two after launch is not any more.
Why, some might ask.
SNIP
These are my thoughts, and I would like to know if someone else shares the same opinion.
I do not plan to leave the game, nor propose "my solution" as usually is "accustomed". I just write my thoughts to see if anyone else around believe that less is more when comes to abilities and "power" when comes to Cyrodiil, hence we enjoy it a lot more in Beta.
Thanks.