Why PvP was fun at beta, but not any more.

p_tsakirisb16_ESO
p_tsakirisb16_ESO
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I played mainly at Cyrodiil from January beta, until the last one. (Jan beta made me pre-order the game)

It was fun, great fun I must say. But since the week two after launch is not any more.

Why, some might ask.

In beta, most of us were level 10-20. Our abilities where few per class, and almost everyone tried to fight with weapons, not spells.

Even the staff wielders, had the first 2-3 abilities on their lines, as did most classes.
None had the later abilities like Pulsar spam or Vampire synergies mainly with Dragoknight abilities etc, and everyone was happy and entertaining.

Also heavy armour worked. Wasn't a useless piece of scrap metal, that only good is to have the pieces that lower the Ultimate cost.

Fast forward 3 months.

<Examples removed because many did seem to stuck here and not read the article that is about the powecreep and not specific classes>

Almost everyone is complaining that needs buffs.
However the more buffs they give to classes, the worst the PvP will become.

Because more buffs, means faster kills. And in combination with zergballs, attacks from stealth, stacked critical bonuses, who ever hits first wins. No challenge, no proper fights.
(Even in UO we had those since 1997).

If that is the TESO game ZoS wants, that is fine. I know many would still play it.
However there is a disgruntled group of people like myself, that while they stay in game, and plan to stay for some time, started looking around for future alternatives.

Personally, I started looking more back to War of the Roses. Proper sword fights, that are exciting, as TESO should have been from the start.

However, that cannot happen, because the forums going to start getting filled up by the rage quit threads of magicka build lovers, who will tear their clothes apart and screaming "I will rage quit with my mates".

These are my thoughts, and I would like to know if someone else shares the same opinion.
I do not plan to leave the game, nor propose "my solution" as usually is "accustomed". I just write my thoughts to see if anyone else around believe that less is more when comes to abilities and "power" when comes to Cyrodiil, hence we enjoy it a lot more in Beta.

Thanks.

Edited by p_tsakirisb16_ESO on July 19, 2014 7:10AM
  • badmojo
    badmojo
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    Jeez, I'd better go apologize to all those poor sorcerers & dragonknight vampires that I've killed. Apparently, with me being a nightblade, that wasn't supposed to happen.
    [DC/NA]
  • Lowbei
    Lowbei
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    vampires arent op

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    badmojo wrote: »
    Jeez, I'd better go apologize to all those poor sorcerers & dragonknight vampires that I've killed. Apparently, with me being a nightblade, that wasn't supposed to happen.


    I have NB that performs well, thank you. Almost killing everyone from stealth and is only level 40. Same with my Templar and especially my DK.

    But you didn't read more than the second paragraph? I do not complain about classes or tactics. However, I do point the obvious ones.

    And that the more power they put in the game, the less fun in the game, and ends up "who ever hits first wins". Which makes the game actually pointless.

    Hence why Beta was so much better, because there wasn't that exponential powercreep.
  • badmojo
    badmojo
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    badmojo wrote: »
    Jeez, I'd better go apologize to all those poor sorcerers & dragonknight vampires that I've killed. Apparently, with me being a nightblade, that wasn't supposed to happen.


    I have NB that performs well, thank you. Almost killing everyone from stealth and is only level 40. Same with my Templar and especially my DK.

    But you didn't read more than the second paragraph? I do not complain about classes or tactics. However, I do point the obvious ones.

    And that the more power they put in the game, the less fun in the game, and ends up "who ever hits first wins". Which makes the game actually pointless.

    Hence why Beta was so much better, because there wasn't that exponential powercreep.

    I read your whole post. I was responding to this...
    If you are not a Vampire, you aren't going to do much.
    If you are not a Dragonknight or a Sorcerer, you are sub par.

    I disagree that we aren't going to do much and are sub-par. There's also the fact that kills alone do not equal victory in this game.
    [DC/NA]
  • Columba
    Columba
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    Clearly, we had no aoe caps in beta, lol!
  • jeradlub17_ESO
    jeradlub17_ESO
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    If you are not a Vampire, you aren't going to do much.
    If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.

    This is a totally bogus analysis.
    Calling out sorc as being superior in any way is a total joke as it has the absolutey least survivability of all the classes if they actually stay to fight and not run away. Sorc aoe damage comes from destro staff or mage's guild which is available to everyone. The one class ability they have is never used cause it costs way too much (ie daedric mines).

    As for cc you have to be joking! NB can stun lock and templar can spear spam you to death. We all know about the shield rush claw expolit from DK. Sorc doesn't have anything that they can cc lock you to death with. Streak is an annoyance at best and only kills if someone has already been brought to the brink of death already through other players aoes. Other than knockdown from fragments they have no class only pvp usable cc as it takes too long to cast (ie rune prison) or sucks too much power (ie encase). You only see it from an occassional new guy that hasn't figured that out yet. The 2 ultimates they have are only situationally usable and require recharging after using once unlike the spammable cc from other classes.

    PvP success comes from survivability more than damage meaning self healing and the sorc is the weakest of all for this in class abilities:

    Templar has an entire self healing line plus a couple lifetaps.

    DK has inhale, dragon blood, and fire whip. Plus they can reflect and reduce damage. Self regen so high extremely hard to take down.

    NB with the proper swallow soul build, sap essence, leeching strike, soul siphon is deadly and hard to bring down as it all lifetaps especially combo'd with a resto.

    The classes above have great lifetaps which you would think would be the domain of the sorc ala necro but it isn't.
    What does sorc have? Crap
    Sorc gets Crit Surge which requires you to crit to heal. It isn't guaranteed like the others and crits in pvp are reduced in frequency. The only other heal they have is Dark Deal which will heal alot but sucks all your stamina and makes you vulnerable while using it prostrating you in the air slowing movement to stealth speed and is interrupted if hit, pretty much only good out of the fight. Use it mid fight guaranteed death. Sorc doesn't get these great battle usable lifetaps other classes have. The measley little 100pt return from a fragment is a joke and negligible.

    So stop whining about sorc claiming they are strong just because they can run away. It is stupid. I would give up streak any day to have the lifetaps other classes have. We should hvae some necro lifetap abilities but for some jacked up reason we are the only class that doesn't. It is totally backwards.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Samadhi
    Samadhi
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    ...

    In beta, most of us were level 10-20. ...
    ...
    Also heavy armour worked. Wasn't a useless piece of scrap metal, that only good is to have the pieces that lower the Ultimate cost.

    ...

    So heavy armour worked when everyone was too low level to have their heavy armour apply and everyone had the same Cyrodiil armour stats whether in full heavy or running around naked?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SirAndy
    SirAndy
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    I'm still having fun and none of my builds are "optimal" according to your post.

    Luckily for me, i don't define fun as spending countless hours trying to squeeze the very last dps point out of my characters.
    ;-)
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    These comments were obviously made about early release pvp. Yes now nightblade and templar are better and sorcs are still able to run at will.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • jeradlub17_ESO
    jeradlub17_ESO
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    These comments were obviously made about early release pvp. Yes now nightblade and templar are better and sorcs are still able to run at will.
    I'd rather have a decent battle usable lifetap like others than have to run for survivability. Sad when running is all you have and being reliant on a healer being nearby. I see no logical reason why a NB should have better lifetaps than a caster.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Imperator_Clydus
    Imperator_Clydus
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    AvA was better during beta and you answer a lot of the reasons why it was.

    Very few players were veteran rank. Nobody had transformations. Nobody had pulsar and the various other AOE abilities. So from a game play standpoint, things were much more balanced because players didn't have access to the more powerful tools. There were also only two beta campaigns (Auriel's Bow and Bloodthorn initially), and players weren't constantly transferring or guesting around.

    People also didn't understand how to accumulate AP, how to exploit the emperorship, and take advantage of many issues that now plague the game. Beta weekend sessions were also very short, so we didn't have longtime exposure to Cyrodiil either, making it very exciting, as well as difficult to crown or depose an emperor.

    All of this led to a much more organic experience, where players had more faction pride and focused on the objectives. I can speak from personal experience that my most memorable moments were during beta in Cyrodiil. The first time I was crowned emperor, we had a festival and celebration at the Northern High Rock gate as a victory for the entire alliance before the server shut down.

    People cared about maintaining keeps, organizing war plans to disrupt enemy troop lines and attack vulnerable keeps. There was a much larger effort for alliances to build camaraderie, unity, and loyalty, as everybody wanted their alliance to claim Cyrodiil for their own. Due to abuses, poorly-constructed builds, and slow response by ZOS, many have left and AvA is merely a shell of what it could truly be.

    Every campaign, of which there are far too many, is dead besides Wabbajack and occasionally Dawnbreaker. The future of AvA is not looking good, and hopefully Update 3 and eventually the Imperial City can somewhat help resolve the problems. But until ZOS addresses some of these other lingering issues, bad behaviors, abuses, etc., I fear AvA will never truly be what we want and how ZOS intended.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Columba
    Columba
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    things are always better in beta. Like my marriage.
  • Zero_Tolerance
    Zero_Tolerance
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    Because in beta it looked promising. And now with exploits, vampires, emperors, death zerging from camps, imbalance, devs doing nothing and all that, it fails so badly it's hard to decide if Runescape or DDO had worse PvP than ESO.
  • Tintinabula
    Tintinabula
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    what ya gonna do when spell crafting is implemented?
  • kijima
    kijima
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    I played mainly at Cyrodiil from January beta, until the last one. (Jan beta made me pre-order the game)

    If you are not a Vampire, you aren't going to do much.
    If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.

    I enjoyed beta a lot, but then I didn't know what I now know about in game mechanics, and for me at least (perhaps I'm not the sharpest tool in the shed) it is a very steep learning curve. I'm now a VR12 NB and I'm still learning new things daily.

    Vamps aren't OP, you just need to know how to counter them.

    DK's and Sorc's huh? May as well add Templars who know their class well in the mix too, ever tried killing a good Templar? it takes a lifetime in PvP! Same goes for NB's as their stealth assassination skills can be pretty deadly. You just have to have the right counters for their attacks, that way it's not over in 3 seconds.

    I get what you are saying, but I don't think it's founded. My advice would be to join an active PvP guild and talk to other guildies that do well in Cyrodiil, ask them about their builds and what synergies work best for them. It's this kind of thing that can improve your gaming experience no end.

    I think it's then that you'll get your bigger and longer fights you want, although don't expect everyone to be swinging swords, expect venom arrows as ranged attacks, expect oil pots...everywhere. Expect Sword and board and tonnes of people wearing 7 light with a resto staff.

    I'm liking PvP more with each day, and 3 months on from start of the game being a traditional PvE player, I'm finding myself logging in and going straight to Cyrodiil more times than not.


    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @Imperator_Clydus , @Zero_Tolerance‌,

    Thank you for reading my whole post and didn't stay on the paragraph two examples, like everyone else did.
  • Witar
    Witar
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    sorcs are still able to run at will.
    How dare they?! Cut their legs this instant!

    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Baphomet
    Baphomet
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    @p_tsakirisb16_ESO‌, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.

    People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Baphomet wrote: »
    @p_tsakirisb16_ESO‌, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.

    People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.

    Lets hope so, but I have no faith. Higher softcaps, will mean that more damage to be done.

    Went on PTS, tried my "new"crafted gear, and believe me when you have a spell that hits for 1100 "normal" damage, and crits for twice as much, you lose fait.

    And yes was normal "class" spell. And some classes have already spells going to that area, and will do more when comes to Update 3.
    Edited by p_tsakirisb16_ESO on July 19, 2014 9:57AM
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    OP and Imperator Clydus you two hit enough nails on the head to build a fleet of Noah's Arks. Speaking as a veteran of early day Volendrung, I much preferred the pug environment of rolling with a nearly-full raid of 10s-40s or so, but as time passed and people hit vet that was about the time the unkillable DK emp builds came out. Soon after followed the plague of emp farming, and I can count on one hand the amount of people from all factions who earned emp because they clawed their way to the top, held onto power, and only relinquished it after much suffering and torment. One of the funnest emps to run with from EP was a mere 39 when he achieved his title, ironically he did so with the help of a guild of strong PVPers who instead of helping the EP community as a whole, indulged themselves with emp trading, to the point where they alienated the majority of the pug populace and other factions.

    The worst part is you just cannot call these people out on their faults. They will not listen to any criticism for them it is 'learn to play" "we're not op you just fail". I am reminded of an analogy I read in a forum from a separate game where someone compared game mechanics to a study on how businesses work. Basically what happened is a particular business suffered a decline in revenue and investigation showed that a small clientele had effectively bullied away the majority of the everyday customers, until they made the business more like what "they" wanted.

    There is no pvp anymore on Volendrung, nor any other server but the 'high trafficked' ones. Volendrung is basically the buff reservoir for the current elite guild that cheeseballed their way through emp farming, gutting the server to suit their own needs, and they selfishly defend their actions. I'd gotten somewhat bored with running Scout Brindle quests (because the daily seems to give you the remotest location available all the time) so I decided to dip my toe in the recent Dawnbreaker craze...and I see the same members of this guild there and I feel sickened. I can't stand being in eyesight of them, seeing them reminds me of what they did to the campaign and how they gloated about it. I actually exited DB and went back to running scout quests.

    If the campaigns were designed to accommodate 2000 players each, you'd think if say a million or more people played ESO, the servers would be moderately full, but if there is that few people playing Cyro, that speaks for more than just PVP in general. Having worked in retail for almost a decade, I know first hand it is a poor decision to neglect legitimate complaints. While I understand development is a painstaking process, there were very simple measures that could have been taken to curtail such rampant exploitation. How many people including myself requested emp farming (in my definition using excessive force and exploitative tactics to secure the inner ring then relinquishing it within the hour with a token/nonexistant defense as well as colluding with opposing factions) be considered a bannable offense, and cries were drowned out by the same culprits responsible for the state of PVP currently? I can't think of any other game where using exploits is permitted for so long and so flagrantly.

    The worst part of it is the whole min-maxing aspect behind emp farming and exploitative builds/tactics. Being a veteran of a older MMO, I remember too well how when I attempted to enter the 'hardcore raiding scene" I was expected to sacrifice the elements of my class that I enjoyed personally to make things 'more convenient' for everyone else. I wanted to play my class a certain way, yet I was constantly expected if not demanded to spec in such a way that I would be no more than a mana battery for a 'better class".

    Now I play a sorc, but I play a very oddball build. I aimed for a classic "witchhunter' of the older ES games specializing in bow and spells. I have a personal philosophy of 'do the best you can with what you got". I brew my own potions and cook my own food, but I won't deviate from my chosen playstyle just to eke out more dps or glean more points. If you choose to minmax that's your entitled choice, but expecting it from a community as a whole then punishing them in the process is inherently wrong and despicable. I would hope that some of these elite guilds would understand the impact they've had, but most of the time the only responses they field is that they are best and everyone else is less than a person.

    Just thought I'd add, I don't have a photobucket or imgr account or the like for various reasons, but currently the score on Vol is EP around 150k, AD at close to 50k, and DC at almost 10k....AD and DC's scores have not changed in the last two-three WEEKS. If either of them get the courage to field a decent raid and take so much as a keep, a node, a outpost, they are descended upon with impunity by the reigning elite guild. This guild does not want legitimate pvp unless they have the advantage. They want the buffs, and now it's gotten to the point where everyone and their actual mom has former emperor buffs, so basically they're back to square one. They made the sandbox and have to play in it with everyone else then wonder why it's full of so much crap.
    Edited by WarrioroftheWind_ESO on July 19, 2014 10:51AM
  • Kangas
    Kangas
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    I know this is only OP's experience but it is not the whole beta experience. On PTS server which was live for many months there were a sizable number of high Veteran level players trading emperorships in Cyrodiil and testing high level skills.

    The high vet emperors were disgustingly powerful even back then against large groups of level 40-vet3 players. Sparring was done. Feedback was given. They had lots of data to work from. There were many magicka light armor builds for various classes already. 2 handed stealth crit was probably most popular one-hit killer of choice but AoE was also already mowing the crap out of players.
  • Samadhi
    Samadhi
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    Baphomet wrote: »
    @p_tsakirisb16_ESO‌, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.

    People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.

    Lets hope so, but I have no faith. Higher softcaps, will mean that more damage to be done.

    Went on PTS, tried my "new"crafted gear, and believe me when you have a spell that hits for 1100 "normal" damage, and crits for twice as much, you lose fait.

    And yes was normal "class" spell. And some classes have already spells going to that area, and will do more when comes to Update 3.

    It's probably worth noting that though many of the softcaps are being raised, the Spell Damage softcap (which impacts all class skills) is actually being lowered.
    Edited by Samadhi on July 19, 2014 7:30PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    At 130 Spell power, 2500 Magicka were my tests.
  • Halrloprillalar
    Halrloprillalar
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    Samadhi wrote: »
    Baphomet wrote: »
    @p_tsakirisb16_ESO‌, with the upcoming changes to softcaps, I fortunately think that the PvP experience will become closer to what you described from early beta PvP.

    People will have much higher regen stats but their attribute stats will stay about the same. That means that people generally will be harder to kill and resource management will play a more significant role.

    Lets hope so, but I have no faith. Higher softcaps, will mean that more damage to be done.

    Went on PTS, tried my "new"crafted gear, and believe me when you have a spell that hits for 1100 "normal" damage, and crits for twice as much, you lose fait.

    And yes was normal "class" spell. And some classes have already spells going to that area, and will do more when comes to Update 3.

    It's probably worth noting that though many of the softcaps are being raised, the Spell Damage softcap (which impacts all class skills) is actually being lowered.

    what? for serious? where is this coming from?
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    what? for serious? where is this coming from?

    PTS, patch 1.3.0.
    Edited by p_tsakirisb16_ESO on July 20, 2014 9:06AM
  • Samadhi
    Samadhi
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    For quick reference:

    New softcaps:
    Bashev wrote: »
    Here you can see the new soft caps of the stats.
    PvP
    u2fKk1i.png
    PvE
    4hXHXla.png

    Current softcaps:
    Atreyu wrote: »
    Xnemesis wrote: »
    can you post a comparison between PTS and Live?

    here are LIVE

    W3tWtuq.png


    152 Spell Damage cap down to 129 Spell Damage cap.

    Pretty much everything else is increasing though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Renuo
    Renuo
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    Yes but 130 is pretty much what everyone already has (that run a spell damage build).
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Renuo wrote: »
    Yes but 130 is pretty much what everyone already has (that run a spell damage build).

    Indeed, and given how many are using Warlock set, I doubt they are near 119 either.
    My Khajiit Templar has 131, with 2 gold glyphs.

    Which will become obsolete, the moment the new armour sets are out :)
  • aksyong
    aksyong
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    If you are not a Vampire, you aren't going to do much.
    If you are not a Dragonknight or a Sorcerer, you are sub par. Because they have better AoE abilities and more CC than Nightblades and Templars.

    This is a totally bogus analysis.
    Calling out sorc as being superior in any way is a total joke as it has the absolutey least survivability of all the classes if they actually stay to fight and not run away. Sorc aoe damage comes from destro staff or mage's guild which is available to everyone. The one class ability they have is never used cause it costs way too much (ie daedric mines).

    As for cc you have to be joking! NB can stun lock and templar can spear spam you to death. We all know about the shield rush claw expolit from DK. Sorc doesn't have anything that they can cc lock you to death with. Streak is an annoyance at best and only kills if someone has already been brought to the brink of death already through other players aoes. Other than knockdown from fragments they have no class only pvp usable cc as it takes too long to cast (ie rune prison) or sucks too much power (ie encase). You only see it from an occassional new guy that hasn't figured that out yet. The 2 ultimates they have are only situationally usable and require recharging after using once unlike the spammable cc from other classes.

    PvP success comes from survivability more than damage meaning self healing and the sorc is the weakest of all for this in class abilities:

    Templar has an entire self healing line plus a couple lifetaps.

    DK has inhale, dragon blood, and fire whip. Plus they can reflect and reduce damage. Self regen so high extremely hard to take down.

    NB with the proper swallow soul build, sap essence, leeching strike, soul siphon is deadly and hard to bring down as it all lifetaps especially combo'd with a resto.

    The classes above have great lifetaps which you would think would be the domain of the sorc ala necro but it isn't.
    What does sorc have? Crap
    Sorc gets Crit Surge which requires you to crit to heal. It isn't guaranteed like the others and crits in pvp are reduced in frequency. The only other heal they have is Dark Deal which will heal alot but sucks all your stamina and makes you vulnerable while using it prostrating you in the air slowing movement to stealth speed and is interrupted if hit, pretty much only good out of the fight. Use it mid fight guaranteed death. Sorc doesn't get these great battle usable lifetaps other classes have. The measley little 100pt return from a fragment is a joke and negligible.

    So stop whining about sorc claiming they are strong just because they can run away. It is stupid. I would give up streak any day to have the lifetaps other classes have. We should hvae some necro lifetap abilities but for some jacked up reason we are the only class that doesn't. It is totally backwards.

    Interesting point of view. Are you in NA server? I would love to have a friendly discussion with you on my point of view as a sorc. Hit me up @aksyong if you're from NA, if not we could find another means of discussion that would not flood the forums. @jeradlub17_ESO
    NA Daggerfall
    The Three Brothers
    安特卫普 - Antwerp
    意大利牧师 - Italian Priest
  • hamon
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    I played mainly at Cyrodiil from January beta, until the last one. (Jan beta made me pre-order the game)

    It was fun, great fun I must say. But since the week two after launch is not any more.

    Why, some might ask.


    SNIP

    These are my thoughts, and I would like to know if someone else shares the same opinion.
    I do not plan to leave the game, nor propose "my solution" as usually is "accustomed". I just write my thoughts to see if anyone else around believe that less is more when comes to abilities and "power" when comes to Cyrodiil, hence we enjoy it a lot more in Beta.

    Thanks.

    its like warhammer all over again . to almost everyone you ask who played it , the best pvp was in tier 1 and 2. Simply because all the op FOTM builds and balanced issues didn,t emerge till the top tiers

    so with less abilities and disparity between the classes made it more fun

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