NewBlacksmurf wrote: »I think the player effectiveness made these seem a lot easier as a lot of skills and abilities were not working as intended per the prior patch notes.
NewBlacksmurf wrote: »I think the player effectiveness made these seem a lot easier as a lot of skills and abilities were not working as intended per the prior patch notes.
Hypertionb14_ESO wrote: »i swear she was no where nearly as annoying a fight as she was back when i was leveling my first 4 vet dudes in launch month.....
i basically put her into Harvester mode with one attack, easily stunned her in harvester mode and killed her in less than a few seconds...
this character was now even over leveled.... i remmeber people having issues with her tho... so did they nerf this solo boss?
Food4Thought wrote: »NewBlacksmurf wrote: »I think the player effectiveness made these seem a lot easier as a lot of skills and abilities were not working as intended per the prior patch notes.
Not working as intended ...
That goes back to beta testing. When you only come to realize that something needs tweaking due to mass number crunching with release, that tells me you had insufficient testing to get a better compilation of the numbers.
In other words too many testers stuck doing testing in the starter zones one weekend every two - three months on brand new characters.
If your thought is truly accurate, it just goes to show that the devs vastly underestimated the need for for testing certain areas.
But now that I have had a chance to rant ...
The Doshia fight was a pain in the #$% for melee. Each orb generally took more than one hit to destroy (unless you used a two hander) and she was immune to most CC that was available to people at these starter levels. This was a drawn out crap fight for people who simply didn't have range or the time to destroy all three globes before they reached her. Her other main damage attacks were also all close range.
Range attack players on the other hand ... this fight probably put you to sleep.
p_tsakirisb16_ESO wrote: »Must admit. I played with my main character from 30/3 onwards. Just finished yesterday and became VR12. (Templar)
Few days ago, decided to try roll a Templar on another alliance, to do their quests also. (rushed them with my main at VR6-10 because they were pre-patch 1.2.4)
Level 4 Templar, barely any skills, and mops the floor with the same sword and shield setup as my main character 3 months ago. Back then I would need some heals. Now I just hit anything twice and is dead. Vampire Bane one shots almost everything at those levels!!!!
Doshia I think was mostly a problem for most people initially because it is essentially the first harvester you ever meet.
My first time I must have spent 5 minutes fighting her before realizing there were even orbs healing her. After that, it was pretty easy.
They have nerfed her a few times though now. If you open with a stunning attack, you can often kill her before she even transforms.