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DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

  • bsheffield2008ub17_ESO
    another necro thread by the same idiot. plz lock.
  • Ethona
    Ethona
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    dude man OP dude like ur nuts dude because DKs have never been nerfed man and they need it far more than templars man because DKs dps is like far out when you add NB and TP dps together its still less than DKs and dude everytime they fix your DK class like when buffing those ground claws its a nerf to templars man because less time those claws are on the ground holding mobs in place the more times those mobs are running over to the SR AoEs man and not staying in mines templar aoes dude ... or was it just damage timer changed ... WELL IT DOESN'T MATTER man because it just completely nerfs my templars everytime blizzard changes your DK skills man so just stop it with the fussing because you still put out like major mad dps!!!
  • Loco_Mofo
    Loco_Mofo
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    another necro thread by the same idiot. plz lock.

    I don't even need to check, I already know who you're talking about LOL.
  • Koensol
    Koensol
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    Guys... getting rid of the class system is a terrible idea. You'd see the same cookiecutter spec all over the place. Now, with classes there is at least some (forced) variety.
  • Swampster
    Swampster
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    I've recently started playing a a-typical 'skirt and stick' DK just to see what all the fuss is about, and granted this toon is still a relative lowbie.. so can't comment of stuff like VR, but considering this class has supposedly already had LOADS of nerfs.. I just wonder wtf they WERE like previously!!?

    Yeah I heard and read all the comments, but jeezus.. the difference is like night and day even now imo!

    Compared to levelling with my Stamina build NB I feel like some kind of demi-god roaming about the place!
    Edited by Swampster on July 11, 2014 9:41AM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Koensol
    Koensol
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    DK still have CC unlike any class, Can lead the charge into a zerge, have their banner ready really quickly, etc etc. Still really powerfull. Often when I fight DKs its like 50% of my attacks dont connect.
  • ForTheRealm
    ForTheRealm
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    After the last series of nerfs, DK is still a playable class in PVP.
    It is a good zerg "filler" class, but besides that... not shining in DPS, healing or stealthing.
    In small PvP or duels it cannot do any good DPS, unless reflecting target's projectiles ;-) Talons are good too keep a target for a moment, but too weak to make a damage and too costly to use it more often... and the Ultimates generation is currently too slow to make a difference with Banner. Of course I am talking about fighting against skilled players at VR12.

    BTW, there are some pretty good DK duels from a guild tournament: http://www.youtube.com/watch?v=kiAZahhrVbM

    ...and the winner is.... Templar. I am glad having a Temp alt too ;-)
    Edited by ForTheRealm on July 11, 2014 12:59PM
  • Wifeaggro13
    Wifeaggro13
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    SirJesto wrote: »
    SirJesto wrote: »
    This doesn't force me to do anything. I play a heavy armor Sword & Board Stamina DK and I'm doing just fine tyvm.

    Ya you can tank VR dungeons like that sure. But trials Pffff .

    You're just lazy.

    Nah just better i have a DK in heavy and Sorc in light. I prefer the sorc as they both mitigate damage the same . Armor is only good for Passives and glyphs. I want Heavy armor to be viable and good. but it is just bad bad bad.
  • monkeymystic
    monkeymystic
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    The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...

    Yay fun! Not.
    I'd rather be able to CAST those range dps spells that the 3 other classes got.
    Edited by monkeymystic on July 11, 2014 7:25PM
  • Erock25
    Erock25
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    The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...

    Yay fun! Not.
    I'd rather be able to CAST those range dps spells that the 3 other classes got.

    Crushing Shock is nice.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • monkeymystic
    monkeymystic
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    Erock25 wrote: »
    The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...

    Yay fun! Not.
    I'd rather be able to CAST those range dps spells that the 3 other classes got.

    Crushing Shock is nice.

    Or just sorcerer overload, which crits for 1100 damage per mouse click from range, while the dk is stuck with 5 meter range and no way to escape.
    Edited by monkeymystic on July 11, 2014 11:58PM
  • Erock25
    Erock25
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    Erock25 wrote: »
    The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...

    Yay fun! Not.
    I'd rather be able to CAST those range dps spells that the 3 other classes got.

    Crushing Shock is nice.

    Or just sorcerer overload, which crits for 1100 damage per mouse click from range, while the dk is stuck with 5 meter range and no way to escape.

    But what does a sorc ultimate have to do with the fact that crushing shock is good ranged damage? 1100 crit huh? That's basically double what mine are critting for with 2100 magicka.
    You earned the 500 LOLs badge.
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  • Dekkameron
    Dekkameron
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    Imagine if they took range, mobility and summons away from sorcerors, and forced them to play in melee. Or if they took cloak away from Nightblades. Or heals and dispels away from Templars. There would be an outcry.

    I can imagine this easily, as i don't use summoned daedra on my sorc, and they are melee. Also my nightblade is a heavy armoured siphon tank that rarely stealths or cloaks. My templar loves spamming punctuaring sweep and rarely if ever heals or dispells anything...

    So yes.. yes i can imagine all those things!
    - Veteran Combat Librarian -
  • Durham
    Durham
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    People really need to learn classes before they post..
    Imo
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  • monkeymystic
    monkeymystic
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    Orchish wrote: »
    As DK tank survivability is the only thing i have going for me. Once that is gone i am nothing but fodder. There is no way in hell i will re-roll as i found VR content so tedious. Once i am forced to abandon my playstyle of choice in PvP i'm out.

    Now Templars are much better in terms of survivability too.
    In terms of both damage reduction (empowered sweep), self healing (puncturing sweep, breath of life, cleansing ritual) and damage shields (Blazing Shield).
    All this outclass what DK has to offer by a large margin. And the only thing DK had left going was this.
    Blazing shield is also the strongest AoE in the entire game along with the protective shield on top of that.
    Puncturing Sweep can heal from 6 targets compared to DKs Inhale with 3 target cap, and puncturing sweep deals over twice the damage of Inhale.

    70% of the DK players in my guild has either quit or rerolled since all the nerfs came hitting like bullets over and over, while buffing the rest in the opposite direction.
  • Tankqull
    Tankqull
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    Puncturing Sweep can heal from 6 targets compared to DKs Inhale with 3 target cap, and puncturing sweep deals over twice the damage of Inhale.

    70% of the DK players in my guild has either quit or rerolled since all the nerfs came hitting like bullets over and over, while buffing the rest in the opposite direction.

    puncturing swipe does only more dmg if you are attacking one target as all the other 6 possible targets do not benefit from the more than doubled dmg vs the closest target and recieve less dmg that way than one inhale delivers.
    on top of that while you can channel one PS+its lockout time you can nearly cast 3 inhales so i agree your hp return with inhale is lower(if you are attacking more than 3 targets) but your dmg is higher.

    regarding your guildmembers seems like your fotm train participants are butthurt in my guilds the number of DKs hasn´t changed much infact they have risen at cost of the templar numbers.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Enkil
    Enkil
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    wow bro.. give it a rest... you are necro-rezzing all your DK-LOVER threads. We get it.. you want DK to remain supreme. Sorry.. this is an MMO and it requires balance.
  • tplink3r1
    tplink3r1
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    After the last series of nerfs, DK is still a playable class in PVP.
    It is a good zerg "filler" class, but besides that... not shining in DPS, healing or stealthing.
    In small PvP or duels it cannot do any good DPS, unless reflecting target's projectiles ;-) Talons are good too keep a target for a moment, but too weak to make a damage and too costly to use it more often... and the Ultimates generation is currently too slow to make a difference with Banner. Of course I am talking about fighting against skilled players at VR12.

    BTW, there are some pretty good DK duels from a guild tournament: http://www.youtube.com/watch?v=kiAZahhrVbM

    ...and the winner is.... Templar. I am glad having a Temp alt too ;-)
    he lost bacause his warlock gear was bugged.
    Edited by tplink3r1 on July 16, 2014 10:11PM
    VR16 Templar
    VR3 Sorcerer
  • Frankenstein359eb17_ESO
    Enkil wrote: »
    wow bro.. give it a rest... you are necro-rezzing all your DK-LOVER threads. We get it.. you want DK to remain supreme. Sorry.. this is an MMO and it requires balance.

    He cant :D He is Monkeymystic . Shiny white knight fighting for DKs supremmacy .
    Even when others given up he still believes he can save DKs overpowerness . He is last warrior , man of bold words and BOLD fonts . He is going to hold the line for years to come and not give UP until DKs are back in glory of old release days with neverending Ulties and mighty banners .

    ... or he really likes trolling ... one of these ...
    Edited by Frankenstein359eb17_ESO on July 16, 2014 10:15PM
  • Bashev
    Bashev
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    My main is a DK. Most of the changes of the DK skills were for balancing and I agree that they were OP. I just don't like how ZoS do it. Clearly we can see that they do it because they are lazy.
    First, they broke a perfectly designed skill - burning talons. Now the skill is so bugged and you barely can use it in pvp because of lag and small ranged plus some bugs in their code. Now when they added the immunity for the skill when you roll dodge the skill is really not OP. That was the first thing that they should do and leave the skill how it was. Now the skill is bugged and the players have immunity.
    Second, burning talons was OP because it generated a lot of ultimate. Again they didn't change the ultimate generation but first nerfed the skill and later they changed the ultimite generation.
    In the future, ZoS will continue nerfing single skills, this is for all classes, as they cannot see the big picture that the problem is the light armor with the staffs. I am pretty sure that they know exactly that this is the problem but is more difficult for them to fix it and they take the lazy/eazy solution and nerf skills. When a skill is nerfed people just start using another one while they are waitnig for that skill to be nerfed too. At the end when ZoS fix the big issues - light armor with staffs, then all the nerefed skills will be even more useless.
    Because I can!
  • vortexman11
    vortexman11
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    I know this thead is three months old now, but I just feel the need to comment on it.

    Look guys, Im tired of all your hate against DKs, the original poster is right in everything he's said. Everyone whining about DKs being over powered is going to kill the class all together.

    Currently with the state of DKs in PvP, either we go light armor, or we stand there in heavy armor with a shield and little to no survivability.

    ITS LIGHT ARMOR THAT YOU GUYS SHOULD BE COMPLAINING ABOUT! When you see a DK thats pretty much invincable (lets use Sypher for example) it's because their massive magicka pool paired with their magicka regen and reduction to spell cost being in light armour. This allows DKs to spam every skill which you guys consider to be over powered.

    But what you guys never think about it that there are still a handfull of DKs that still hold onto the dream of being in their full heavy armor and still being competitive in PvP. These constant nerfs are going to kill that dream and make the only viable way to play a DK is by wearing a skirt.

    DragonKnights have currently been nerfed to the point where even NB's in full heavy have greater survivability. Templars are now better tanks in heavy armour than a DK could ever imagine to be due to their much better self healing. With the insane magicka cost, and now limited use of all DK calss abilities, Im not sure how much longer the class will last unless you switch to a full magicka build
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  • rophez_ESO
    rophez_ESO
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    Currently with the state of DKs in PvP, either we go light armor, or we stand there in heavy armor with a shield and little to no survivability.

    I'm gonna stop you right there. This DK regularly wears 5 medium 2 light, and I routinely thrash cloth or heavy wearing DKs. My name is the same in game if you need me to show you.

    I'm not going to list my full build, but I'll say that people who focus on one or the other stat are missing something pretty sweet. People need to learn to swap weapons quickly and maximize the potential of 10 skill slots. I love when cloth wearing, one trick pony impulse/bat spammers come at me.
  • Pmarsico9
    Pmarsico9
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    ITT: OP complains about Templars who can't do anything but heal in end game PVE trials to Dragonknight, game's top DPS and best tank.

    No wonder Templar DPS is kept in the gutter.
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