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Costumes Crafting

ssfiit
ssfiit
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I propose that we should have the option to craft costume. Maybe use 10 or 20 mats to create, the lvl of the mats with determine the level of the costume. The a style stone will determine the overall look, and should not to required to learn a book to make a particular style. There's no need to use a temper mats to upgrade. The costume will be a complete body set and should take up 1 slot in the bank. Or maybe make it so we can not decon to get the mats back, as a payment. Or we can sell it to the vendor for low amount of gold. This is strictly for appearance/vanity only. The only thing I waste is the mats and the style stone.

For example, I can spend 20 Voidcloths to make full (wise mage look) costume for a DK. Then dye it the way I want. I can give/sell it to another player. He they can change the color of each section to his liking. Or I can make a half deadric half barbaric costume for my Sorc.
ssfiit | VR14 | High Elf Vampire Pyro-Sorceress | Aldmeri Dominion | NA Server
  • zgrssd
    zgrssd
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    What I have been thinking about is "Style Kit's".
    Basically you can craft a style kit for a specific style (Style mat + minor resource invesment). Then you can apply that kit the same way you would apply a die.
    But that can only come after teh die system is finished.

    In the long run I would prefer a LotRO style disguise/appereance system:
    http://cosmeticlotro.wordpress.com/outfitting-the-basics/equip-cosmetics/
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
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    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
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    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    LOTRO's system is indeed very flexible, Rift has one similar.

    However, it's clearly a lot of work to retro-fit into the game and I suspect ZOS' resources are far better spent fixing a still seriously-broken game in several areas.

    Given ESO's 'disguise' slot exists then creating gear for that could be a half-way house since it only needs graphic artists and modellers perhaps and wouldn't take much if any time from UI developers, etc.
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