fromtesonlineb16_ESO wrote: »In TES there is and always has been one currency, gold. It has various names, Septims and Drakes being the most common, but there has only ever been the concept of a 'gold coin' as the world's common currency.
/thread
yeah and there are a lot of games, MMOs that do only have one set of currency why make things more complicated and useless with different currency gold is enough for currency.@ZOS_MattFiror @ZOS_PaulSage
Guys, what was the thinking behind a single denomination currency? Pretty well all MMO's I can think of have multiple denomination currencies. Some take it too far (Platinum, Gold, Silver, Bronze, Copper) Surely a double denomination would have been better? Say just Gold/Copper. It didn't even have to be all the values, you could have quite easily just used quarters. (25c, 50c, 75, 1g)
As I see it this would have a few benefits-
•Firstly it would have been a greater deterrent to gold farmers/bots in the lower and starter zones. If the materials(node) values would have been say 25c that would have been far less money for them to make. Face it the harder it is for them to make money the more likely they are to go to another game !
•Second, it would have added more depth to the games economy. Granted not a great change, but more like a bit of added diversity. Especially when it came to buying selling of products by players. You're never going to get a truly dynamic economy with a global/factional AH, but this would have at least added something to it !
•Third (more important as of recently) The addition of interactable/trash loot has been well frankly... a bit of a let down. At least having smaller currency denominations you could have added a minimal value to these items, ensuring they are not completely worthless (in every sense)
Just a 50c value for all trash items would have made a big difference. Not enough to warrant farming them for profit but at least something to justify the effort and loss of bag space to the player?
Now I'm not suggesting Zenimax suddenly overhaul the currency system (although it would be beneficial) But it would also be nice to find out why they thought a single denomination (1g or nothing approach) was the better idea? Especially when you look at other MMOs and see they do have dynamic economies !
EinionYrthb16_ESO wrote: »Given the price of a horse in this game a gold is only about 50c anyway.
eta
and I'm hardly rich, but given the mass of gold how in hell's name to I manage to walk, let alone fight, with 70,000 gp on me?
@ZOS_MattFiror @ZOS_PaulSage
Guys, what was the thinking behind a single denomination currency? Pretty well all MMO's I can think of have multiple denomination currencies. Some take it too far (Platinum, Gold, Silver, Bronze, Copper) Surely a double denomination would have been better? Say just Gold/Copper. It didn't even have to be all the values, you could have quite easily just used quarters. (25c, 50c, 75, 1g)
As I see it this would have a few benefits-
•Firstly it would have been a greater deterrent to gold farmers/bots in the lower and starter zones. If the materials(node) values would have been say 25c that would have been far less money for them to make. Face it the harder it is for them to make money the more likely they are to go to another game !
•Second, it would have added more depth to the games economy. Granted not a great change, but more like a bit of added diversity. Especially when it came to buying selling of products by players. You're never going to get a truly dynamic economy with a global/factional AH, but this would have at least added something to it !
•Third (more important as of recently) The addition of interactable/trash loot has been well frankly... a bit of a let down. At least having smaller currency denominations you could have added a minimal value to these items, ensuring they are not completely worthless (in every sense)
Just a 50c value for all trash items would have made a big difference. Not enough to warrant farming them for profit but at least something to justify the effort and loss of bag space to the player?
fromtesonlineb16_ESO wrote: »In TES there is and always has been one currency, gold. It has various names, Septims and Drakes being the most common, but there has only ever been the concept of a 'gold coin' as the world's common currency.
/thread
Oh I agree and in true TES form (single player) that works fine. Not like you need to sell to other players or try to outbid yourself on an item you are selling...lol
But ESO is a different thing all together, there are thousands of players all using, making, selling items and the games currency should have taken that into account.
wrlifeboil wrote: »fromtesonlineb16_ESO wrote: »In TES there is and always has been one currency, gold. It has various names, Septims and Drakes being the most common, but there has only ever been the concept of a 'gold coin' as the world's common currency.
/thread
Oh I agree and in true TES form (single player) that works fine. Not like you need to sell to other players or try to outbid yourself on an item you are selling...lol
But ESO is a different thing all together, there are thousands of players all using, making, selling items and the games currency should have taken that into account.
No.
wrlifeboil wrote: »fromtesonlineb16_ESO wrote: »In TES there is and always has been one currency, gold. It has various names, Septims and Drakes being the most common, but there has only ever been the concept of a 'gold coin' as the world's common currency.
/thread
Oh I agree and in true TES form (single player) that works fine. Not like you need to sell to other players or try to outbid yourself on an item you are selling...lol
But ESO is a different thing all together, there are thousands of players all using, making, selling items and the games currency should have taken that into account.
No.
Good argument dude... insightful and constructive as ever !
:O
p_tsakirisb16_ESO wrote: »@Phantax
I do not see where the problem is. Single denomination currency is fine.
On most ES games was that, and does make sense tbh.
If I wanted more complicated "market", I should go back to EVE where 0.01 isk difference in a bulk item can make you rich.
AlexDougherty wrote: »if you add these lower amounts then that become the base point for your currency, which means all that changes is the format.
AlexDougherty wrote: »if you add these lower amounts then that become the base point for your currency, which means all that changes is the format.
Exactly. Nothing would change, except the format.
I've played FFXI since '05, it has only ever had a single denomination currency, the 'gil', and FFXIV for 4 years with the same currency.But ESO is a different thing all together, there are thousands of players all using, making, selling items and the games currency should have taken that into account.
AlexDougherty wrote: »if you add these lower amounts then that become the base point for your currency, which means all that changes is the format.
Exactly. Nothing would change, except the format.
And the fact that they would have to farm 4x as many mats to get the same amount back? Both sides of that argument could be down to technicalities !
You know what the difference between 100 Copper and 1 Bronze is (asuming 100 C = 1 Bronze)? How it is displayed.@ZOS_MattFiror @ZOS_PaulSage
Guys, what was the thinking behind a single denomination currency? Pretty well all MMO's I can think of have multiple denomination currencies. Some take it too far (Platinum, Gold, Silver, Bronze, Copper) Surely a double denomination would have been better? Say just Gold/Copper. It didn't even have to be all the values, you could have quite easily just used quarters. (25c, 50c, 75, 1g)
rbenkepub19_ESO wrote: »This is about as trivial a complaint as I've seen in any game forum ever.