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Patch 1.2.3 Nightblade "Fixes and Improvements" - Lackluster and incomplete.

trueche
trueche
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Note:This is quite long and I ask that you take the time to read it carefully and offer your opinion on the matter. Try to be constructive. I tried to offer my view point in a professional and clear way, I hope you can do the same. This is not a stam vs magicka thread. Simply a thread about broken abilities and broken promises. If you must skip reading, TL;DR at the bottom.

Intro: The problem
For a patch that we waited over a month for in hopes of it actually fixing our broken/buggy class I am extremely disappointed that this is all they came up with. Half the bugs they state they "fixed" didn't actually do anything at all. In fact, strangely enough, they fixed more things in regards to templars than they did for nightblades and we have a 90.1k viewed, 1.5k commented, 52 page thread up since May 22 where the nightblade community (or whats left of it) tried discussing with Zos the many issues regarding the Nightblade class!

If you haven't seen it here's a link to the Nightblade Upade thread that mentions a list of nightblade fixes and improvements that we were supposed to receive in patch 1.2
http://forums.elderscrollsonline.com/post/discussion/EN-general-discussion
also, if you check, you can see almost every single "fix" from the above thread listed in the "known issues of 1.2.3" thread as still not working.

1.Cloak is still broken by our own dots.
2.Haste still does not apply to ranged weapons (or any other form of attack speed) and would still be useless regardless due to animation canceling.
3.The increase in magika for the siphoning passive only seems to work half the time and then bugs out.

and these were just a few things they TOLD us they would fix in patch 1.2 over a month ago. Not to mention actual balance and quality of life changes that every other class seems to be getting, while we can't even seem to get our broken abilities working correctly.

Things that have bothered me:
1.They changed a Haste morph but haven't even fixed the base skill regardless of stating they have, once again.
2.Refreshing Shadows. You would assume 30% stam regen at all times would be significant right? Not at all. How many of us weren't already stam regen softcapped or darn near close. I gained maybe 4 extra regen at all times. Seems very lack luster.
3. They actually managed to nerf a major ability for NB's without stating any reason why. It's not like NB's were completely dominating due to regen. We already had to compensate with a 22% weapon and spell damage decrease, now the ability is hardly worth it. That's too big of a cut for something that does so little and yet is necessary due to extremely high class skill costs. I was actually thinking this would get buffed and the decrease would be lowered, guess I misjudged that one.
4. It bothers me that we tried working with Zos for over a month to find the right NB fixes and yet Templars, who had only gotten a thread acknowledging their issues a week or so prior to the patch (posting date June 19th), actually received more and better changes than the class that's been screaming for help since beta.

My personal Nightblade experience and opinion
Now, I'm not going to say NB's are terrible. I still do fairly well. A lot of the issues some would have you believe are NB related issues are actually do to the massive imbalance of stamina builds compared to their magika overlords. I just want the bugs fixed. I was hoping that once the bugs are dealt with, actual quality of life changes could begin to happen, but as is even our major class defining ability is still completely broken. How this isn't an "on the fly" kind of problem I just don't know. All the "fixes" that were done to this class in 1.2 should have been hotfixes months ago. Nothing in these patch notes is even remotely significant enough to justify waiting this long, especially considering none of the fixes they tried actually worked.

Positive and supportive to... I just don't know
I'm normally all supportive with Zos and their efforts, as you can see from my passed posting history. I've experienced multiple beginnings of MMO's and have been a diehard TES fan since Morrowind was released. I know bugs are a part of the game and no game can be expected to be perfect especially a TES game, it's part of their reputation to have tons of bugs in their games and I always know this coming into them. But even I am getting worn down by the lack of communication and direction that seems to be happening. I understand that these things take time and I've argued that exact point with people on here before, but it's getting hard to justify waiting months for issues to be fixed that I know I personally, along with many others, reported back in the first few beta tests. I was really hoping the Nightblade Update thread was Zos honest attempt to make things right, but that didn't go so well.

Zos Appreciated, but can still do better.
I by no means think Zos is doing a terrible job. I've appreciated many of the game fixes they've applied and worked so hard for, but this is a major area of the game that affects a player from the second they begin. Since beta, it has been a risk to roll a Nightblade because you never know what abilities actually work and what don't do anything at all. I could only imagine if I was new to the series and had experienced the lack of function in this class. I can't imagine I'd stay too long after spending hours investing time in a class thats' core abilities just don't work. I'm not much of an alt person, so for me, it's Nightblade or nothing. This is not a "fix this or I'm done" thread, simply a statement of the facts and occurrences that many of you may not be aware due to the lack of information.

TL;DR: After months of waiting for promised fixes in patch 1.2, the nightblade class received 1 buff, multiple "fixes" that didn't actually fix anything, 2 updates to abilites that were and still are useless, and one significant nerf. Worth the wait? Nope. Guess we will try again next month.
  • Ser Lobo
    Ser Lobo
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    My first comment is more of a criticism, and it points to the thread about Nightblades. This was such a clusterf*** of player responses and trolling, that I'm not sure HOW Zenimax could have gotten a clear picture of our issues. Sadly, they probably threw out the baby with the bath water due to the crazy amount of crying in that thread.

    I'm very much a Nightblade and interested in our fixes, but even I had to walk away from that thread without ever looking back. Only good information was from the first post by ZOS.



    Secondly, I've seen a lot of fixes and improvements to our class over the last three months. A LOT. But in that same window, I haven't seen two specific things: I haven't seen our power significantly increase, until this last patch; and I haven't seen the 'rogue' archetype build get improved or addressed at all.

    As you mentioned, Op, stamina issues are one of NB's primary problems, for general build performance and improvement. Fixing those issues not only buff us, but everyone else who uses them. And this last round has left both my barbarian and archer feeling more powerful (the archer, a little; the barbarian, a lot).

    But as far as the rogue archetype? Not so much. Cloak is still bugged. ZOS is actively changing features in order to make the 'cloak, sneak attack, massive damage, cloak, sneak attack, massive damage' cycle less effective. In short, I honestly feel like they are trying to remove this from current nightblade design.

    I'm not bothered, because I'm not trying to play that type and never wanted to. But many players do, and want it.

    I expect changes to this build with the release of dark brotherhood/thieves guild lines. But in the short term (and six months is short in MMO world), I see a lot of hurt and despairing players who cannot get what they want.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • OkieDokie
    OkieDokie
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    Well, at some point (when that topic had like 38 pages) I tried to summarize the suggestions and I was surprised to notice that we only had about 6-8 suggestions and all the rest was whining.

    So yeah, people work for their own disadvantage in that topic. However, there are some good discussions in there, you have to filter a lot of crap though.
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Azrhyel
    Azrhyel
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    Thank you OP for presenting the problem so well... I myself am trapped in deep frustration on this matter. I do agree and pull myself together now, so i dont poison this good thread.

    Just throwing in that Nightblade tanking was ruined in 1.2.3 for the NB center-piece defensive cloak ability was disqualified for tanking.
    Edited by Azrhyel on June 27, 2014 2:09AM
  • Liquid_Time
    Liquid_Time
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    I support this post.

    I do not have much to add, but I do agree this update was a let down.
    Edited by Liquid_Time on June 27, 2014 2:15AM
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • Cogo
    Cogo
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    @trueche

    Though I am more for giving them time to fix and balance things, since it does take time, as well as giving us the new content we pay for.

    That said, your points have merits. And the way you state your post, in a detailed feedback, may it be with frustration, it's much easier (faster) for the devs to get hold of.

    I do understand your frustration, but they do need more time. However....
    Respect for your post, I have.

    @OkieDokie
    Just like you said, even if the thread was serious, to much junk was posted that it was hard for our mods to pick up the "straight" feedback. Right or wrong.
    Edited by Cogo on June 27, 2014 2:32AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Worstluck
    Worstluck
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    Patch was definitely a mild disappointment, but to be honest I had very low expectations after spending time on the PTS. I'd really like them to get rid of the skills Haste and Blur and add something interesting and unique. I also really hope they can add something to enhance our stealth, speed preferably, as we are considered the 'dedicated' stealth class. I still can't get Concealed Weapon working properly consistently, and it's not enough for me regardless.

    The fixes were pretty minimal. The only fix that has affected my gameplay is the fix for Shadow Cloak magicka cost when you have low magicka. That bug had been present since early beta from my understanding.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Cogo
    Cogo
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    Worstluck wrote: »
    Patch was definitely a mild disappointment, but to be honest I had very low expectations after spending time on the PTS.

    Oh, you play on PTS?

    Um, I've got a question regarding PTS server that been nagging at me. How well are the feedback/testing done?

    I am not implying anything so no personal to anyone, but the reason for the PTS server is open for players, is to test and feedback. I have 0 info about this.
    Not just "test" their thing.

    Is it feedbacked much with the tools you get, or most chatter in zone chat what works or not?

    Again, a serious, none pointing finger, question.
    Edited by Cogo on June 27, 2014 2:39AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Liquid_Time
    Liquid_Time
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    Cogo wrote: »
    Worstluck wrote: »
    Patch was definitely a mild disappointment, but to be honest I had very low expectations after spending time on the PTS.

    Oh, you play on PTS?

    Um, I got a question regarding PTS server that been nagging at me. How well are the feedback/testing done?

    I am not implying anything so no personal to anyone, but the reason for the PTS server open for players is to test and feedback. I have 0 info about this.

    Is it feedbacked much with the tools you get, or most chatter in zone chat what works or not?

    Again, a serious, none pointing finger, question.

    I am also curious on this ^^
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • eacorralesb14_ESO
    I'm very sorry, this patch wrecked up so many things, i felt the necessity to cancel my sub. I'm sorry, again this is not a "im a cry baby i quit" post, im a player that is not having fun with the game crashing, bugging on everything, rolling back in AvA.

    That is not my perception of Fun in a video game, atm i think this game is garbage, and they just rushed to "release full game" when its still a beta.

    Please don't come up with comments like: "WoW was even worse when they released it" because they should have learnt of past mmo's and they are prohibited to repeat same mistakes again, been 12 years now when wow came out. They could have figured this out better.

    Broken game, not paying for a broken car.

    Cya when this turns f2p.
  • Worstluck
    Worstluck
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    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    The tools provided to test are very inadequate. They allow you to create a template of a VR12, however, it can only be the Daggerfall faction. In addition, the gear provided is of green and blue quality (they don't even give you two daggers). All class, weapon, and armor skills are maxed, but that's it. No pvp skills, no crafting skills, no guild skills, etc. At first, you couldn't even get to veteran zones unless you completed the main quest, but they added a few waypoints around the world to get around. There is no zone chatter, because there was no one there.

    No pvp can be tested because there is only one VR12 faction. You can also create a low level AD character, or start a brand new character. We can't see or test these gear set changes. Many of the issues with this recent patch could not be tested. Their testing environment is not sufficient enough for a game of this size.
    Edited by Worstluck on June 27, 2014 2:45AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Mescalamba
    Mescalamba
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    Hard to test anything on PTS, given you get subpar equiped char in Craglorn at VR9. PTS lacks option to copy your own chars.

    Plus as its "test" server, in order to really test, it should be pretty maxed chars, not VR9. I believe very few people are interested in grinding something non-permanent.

    Yea and last time I tried it lagged like hell. I just proved myself that stamina build with bow is as good as shooting yourself into head and left.


    With OP I can just give him some positive points and agree. Not much to add (I have 3 NBs myself, like that class a lot).
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Zxaxz
    Zxaxz
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    Worstluck wrote: »
    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    The tools provided to test are very inadequate. They allow you to create a template of a VR12, however, it can only be the Daggerfall faction. In addition, the gear provided is of green and blue quality (they don't even give you two daggers). All class, weapon, and armor skills are maxed, but that's it. No pvp skills, no crafting skills, no guild skills, etc. At first, you couldn't even get to veteran zones unless you completed the main quest, but they added a few waypoints around the world to get around. There is no zone chatter, because there was no one there.

    No pvp can be tested because there is only one VR12 faction. You can also create a low level AD character, or start a brand new character. We can't see or test these gear set changes. Many of the issues with this recent patch could not be tested. Their testing environment is not sufficient enough for a game of this size.

    Deleted (Answered)
    Edited by Zxaxz on June 27, 2014 2:50AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • davidetombab16_ESO
    davidetombab16_ESO
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    FTB will not change anything, broken game remain a broken game.
  • Worstluck
    Worstluck
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    Zxaxz wrote: »
    Worstluck wrote: »
    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    The tools provided to test are very inadequate. They allow you to create a template of a VR12, however, it can only be the Daggerfall faction. In addition, the gear provided is of green and blue quality (they don't even give you two daggers). All class, weapon, and armor skills are maxed, but that's it. No pvp skills, no crafting skills, no guild skills, etc. At first, you couldn't even get to veteran zones unless you completed the main quest, but they added a few waypoints around the world to get around. There is no zone chatter, because there was no one there.

    No pvp can be tested because there is only one VR12 faction. You can also create a low level AD character, or start a brand new character. We can't see or test these gear set changes. Many of the issues with this recent patch could not be tested. Their testing environment is not sufficient enough for a game of this size.

    Deleted (Answered)

    You can't. Well, technically you could, but you would have to arrange it with someone else, as either you or they would need to create a low level character and meet you there. Besides, there aren't enough people on there to do anything really. I enjoy testing (it was my previous job for 4 years), but a lot people don't care, so they should think about offering more incentive for people to be on there. If they were serious about testing, they would improve the templates, or create copies of our characters/allow us to transfer (something which every major MMO does for their testing).

    They could also start giving little perks for people to be on there. For instance, they could have an event to test PvP changes. If you log in for the event you get a little pet or a 'tester' title or something. Even if people aren't there to specifically test, the more people the better.

    Regardless, sorry to hijack the thread OP <3
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Samadhi
    Samadhi
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    I learned a lot about the PTS today.

    In particular, I learned that this game sorely needs a duel feature in order to make PvP skill testing viable.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TaffyIX
    TaffyIX
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    I'm very sorry, this patch wrecked up so many things, i felt the necessity to cancel my sub. I'm sorry, again this is not a "im a cry baby i quit" post, im a player that is not having fun with the game crashing, bugging on everything, rolling back in AvA.

    That is not my perception of Fun in a video game, atm i think this game is garbage, and they just rushed to "release full game" when its still a beta.

    Please don't come up with comments like: "WoW was even worse when they released it" because they should have learnt of past mmo's and they are prohibited to repeat same mistakes again, been 12 years now when wow came out. They could have figured this out better.

    Broken game, not paying for a broken car.

    Cya when this turns f2p.

    What exactly is the above other than a 'cry baby' post?

    Hope you find something out there you enjoy more, happy travels.
    Breton Templar
    Daggerfall Covenant
    EU Megaserver
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
  • Cogo
    Cogo
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    So Zenimax is not getting good feedback from the PTS?
    Doesnt in game feedback work?

    Nevermind. That clears up quite a bit. For whatever reason, they dont get enough info from PTS, they lack the practical application of a software on "the live" server.

    MMO needs a PTS server. It needs to be players who knows the game, so they can give detailed info.

    Without a PTS servers feedback, I do understand the many smaller bugs. Since 1 main fix here, creates 3 bugs over there. Thats what PTS is for.
    Edited by Cogo on June 27, 2014 4:16AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Shaun98ca2
    Shaun98ca2
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    People also expect too much from the developers and from the PTServer.
    Worstluck wrote: »
    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    Ok so they got your feedback they know the issue. Guess what the "answer" to the issue isn't as simple as "flipping a switch" or the "fix it".

    It takes time. Period. Doesn't mean they aren't working on and doesn't mean they haven't been working on it even prior to your /feedback.

    Takes time.

    If you (you being anybody reading) are not willing to wait for a "simple fix" then ......

    A. Might have to ask yourself if this is even the right genre
    B. If the game was ever worth your time to begin with simply because your not having fun.

    If your not having fun, all you can do is accept it and move on.

    If bugs and balance issue get in the way of you having fun again this might not be the genre for you, cause guess what.....5 years down the line there will still be bugs and balance issues. They may not be the same ones as today but they will still be around regardless.
  • Worstluck
    Worstluck
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    Shaun98ca2 wrote: »
    People also expect too much from the developers and from the PTServer.
    Worstluck wrote: »
    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    Ok so they got your feedback they know the issue. Guess what the "answer" to the issue isn't as simple as "flipping a switch" or the "fix it".

    It takes time. Period. Doesn't mean they aren't working on and doesn't mean they haven't been working on it even prior to your /feedback.

    Takes time.

    If you (you being anybody reading) are not willing to wait for a "simple fix" then ......

    A. Might have to ask yourself if this is even the right genre
    B. If the game was ever worth your time to begin with simply because your not having fun.

    If your not having fun, all you can do is accept it and move on.

    If bugs and balance issue get in the way of you having fun again this might not be the genre for you, cause guess what.....5 years down the line there will still be bugs and balance issues. They may not be the same ones as today but they will still be around regardless.

    If you are referring to me in this post, I realize things take time. I have worked in the programming environment for quite a while now. I know how things work with deadlines and priorities. Your post essentially said nothing, nor was it even on topic. I also don't really appreciate being talked down to. Have fun <3
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Zxaxz
    Zxaxz
    ✭✭✭
    Cogo wrote: »
    So Zenimax is not getting good feedback from the PTS?
    Doesnt in game feedback work?

    Nevermind. That clears up quite a bit. For whatever reason, they dont get enough info from PTS, they lack the practical application of a software on "the live" server.

    MMO needs a PTS server. It needs to be players who knows the game, so they can give detailed info.

    Without a PTS servers feedback, I do understand the many smaller bugs. Since 1 main fix here, creates 3 bugs over there. Thats what PTS is for.

    They don't get enough info on PTS, because it impossible to AvA / PvP on the PTS - It is not possible for ANYONE to do. So no testing gets done on the PTS, easy enough.
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • Zxaxz
    Zxaxz
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    Shaun98ca2 wrote: »
    People also expect too much from the developers and from the PTServer.
    Worstluck wrote: »
    There is plenty of feedback and suggestions on the PTS. I made both in-game reports and forum posts. It's rarely acknowledged though. Haste was reported by me to not be working with bows the first few days of the PTS and it's still broken a month later.

    Ok so they got your feedback they know the issue. Guess what the "answer" to the issue isn't as simple as "flipping a switch" or the "fix it".

    It takes time. Period. Doesn't mean they aren't working on and doesn't mean they haven't been working on it even prior to your /feedback.

    Takes time.

    If you (you being anybody reading) are not willing to wait for a "simple fix" then ......

    A. Might have to ask yourself if this is even the right genre
    B. If the game was ever worth your time to begin with simply because your not having fun.

    If your not having fun, all you can do is accept it and move on.

    If bugs and balance issue get in the way of you having fun again this might not be the genre for you, cause guess what.....5 years down the line there will still be bugs and balance issues. They may not be the same ones as today but they will still be around regardless.

    It's not a problem that it takes time to "Flip a Switch" everyone on the planet knows that.

    It's that they have told us 10 times they have "Flipped" the switch and they DID NOT do anything........The Switch is still off >.< It was never on, the first, second, third, ....Tenth time.
    Edited by Zxaxz on June 27, 2014 5:07AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • trueche
    trueche
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    Hey guys, I appreciate the comments, but let's try and get back on topic.

    Let us not forget the issue here. Changes and promises were made, and we've yet to really receive any. I do appreciate that they are at least trying, but could have do more? I read above that there were a bunch of changes over the last few months, but when you consider the major issues are still not fixed it just seems like a waste of time. Like I mentioned before, two relatively useless abilities got buffed and are still terrible, while the great class defining Nightblade skills that we do attempt to use hardly work.

    I would honestly like to hear from Zos the specific direction they want to take Nightblades (or any class really). Seems like they can't decide between the assassin style or warlock style. If they want a true mixture of both I believe they can come up with something better to really emphasize that playstyle.

    As is even when the bugs are fixed Nightblades abilites don't really seem to mesh too well with their other trees. That and half the abilities are relatively useless. Why Blur is an assassination skill I have no idea. At least Haste kind of makes sense. But with animation canceling there's honestly no point.

    But again the problem we face here is not what the class is going to be able to do in the future or if it is able to solo content, but rather are all class abilities functioning as intended. We can worry about the Nightblade being up to par in comparison with other classes later.

    Part of the issue with Zos has been the feedback, or lack there of. This is in part, in my opinion, having very little staff members responding to player feedback and/or questions. I can understand how having all information come from one person can be beneficial, but at some point you have to realize it may be too much for one person to handle especially this early in the game where major issues need to be addressed. This isn't just some part of the game that can be bypassed. For a new player they have a 25% to roll a Nightblade having no what abilities work and what don't. This may be the case for other classes as well, but my experience is limited to the Nightblade.

    Like I said in my original post, I don't think Nightblades are terrible, they just need their major mechanics to actually work as intended and this requires skills to be bug fixed.

    I would really like to see a detailed response from a Zos member, so lets keep the conversation constructive and on point. Thanks again for all your comments. I always enjoy hearing other Nightblades feedback and the outside looking in view point of other classes as well.
    Edited by trueche on June 27, 2014 5:27AM
  • adino
    adino
    ✭✭
    Supporting the thread and OP. Bow definitely does not speed up. Dots still cancel stealth. So on and so on...

    It is one thing to say we are working on it and entirely another to say, "It is fixed" and not be fixed.

    The stamina increase does allow me to redirect my builds so I have more magicka or hps but does nothing for the multiple things that are dependent on stamina.

    I am getting very discouraged. I try not to read the forums because it gets me even more discouraged. Playing in PVP makes me... angry due to impossible lag issues.

    Most trials run can't support many NB (non-staff) users. Finished questing and now can't do cyrodiil due to lag. Oh yeah all crafting to 50 (enchanting to 41). I am left with nothing to do but talk in chat. Not gonna pay 15 bucks a month to log in and talk in chat.

  • dafraorb16_ESO
    dafraorb16_ESO
    ✭✭✭
    every patch since the beta the Nightblade get huge nerfs, i hope that ZOS stop touching this class.
    We don't want a fake buff and huge nerfs anymore
  • LadyDestiny
    LadyDestiny
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    All I can say is right now, I hate my nightblade and haven't played it since the patch.
  • dafraorb16_ESO
    dafraorb16_ESO
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    up for this awesome thread
  • Aeratus
    Aeratus
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    IMO, Nightblades got a considerable nerf with this patch.

    First of all, the buffs that we got apply mostly to useless skills or apply to pvp. Path of darkness is a useless skill that almost nobody uses. Haste is at most a marginally useful skill due to light attack cancelling, and still is not fixed with bows. The assassination passive is good for pvp, but useless for anything related to pve in which cutting performance is required (like trials and group dungeons).

    Next, the nerf to siphoning is absolutely huge. Assuming that you have 3500 combined magicka and stamina, that means you lose 35 resources per light attack that you previously had. Meanwhile, we get a +30% stamina regen passive, but due to soft caps, this is at most just 12-15 stamina every 2 seconds. Thus, the overall resource ability has been nerfed.

    The builds that got nerfed the most are healers and tanks. The nerf to siphoning has substantially impaired healers' ability to regenerate magicka.

    For tanks, the problem with shadow cloak has been mentioned.
  • Darkonflare15
    Darkonflare15
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    Worstluck wrote: »
    Patch was definitely a mild disappointment, but to be honest I had very low expectations after spending time on the PTS. I'd really like them to get rid of the skills Haste and Blur and add something interesting and unique. I also really hope they can add something to enhance our stealth, speed preferably, as we are considered the 'dedicated' stealth class. I still can't get Concealed Weapon working properly consistently, and it's not enough for me regardless.

    The fixes were pretty minimal. The only fix that has affected my gameplay is the fix for Shadow Cloak magicka cost when you have low magicka. That bug had been present since early beta from my understanding.
    I actually like blur and wish they can make it a little more useful.

  • Jarnhand
    Jarnhand
    ✭✭✭
    The issue is far worse then this, there are a long list of buged NB skills. The one om tamrielfoundry is no longer up to date. There are several buged NB skills, they are either just plain not working, or they work on random.

    Zenimax know about this, even made a ballsy statement about fixing NBs, then in last letter more or less said they were done 'fixing' NBs, and they got several directly buged skills...good going Zenimax...
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