1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
I see many people coming back after the fixes, and after they realize Wildstar is terrible.
1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
ers101284b14_ESO wrote: »1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
^
All they really need to do is pick a direction and stick with it. They keep releasing content and showing it on Facebook and Reddit people will see it. They also need to get the console versions finished up so when console people try it they will review it for consoles instead of PC. New reviews will trump old ones.
nicholaspingasb16_ESO wrote: »ers101284b14_ESO wrote: »1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
^
All they really need to do is pick a direction and stick with it. They keep releasing content and showing it on Facebook and Reddit people will see it. They also need to get the console versions finished up so when console people try it they will review it for consoles instead of PC. New reviews will trump old ones.
By the time the console version releases, nobody will care about this game. it MIGHT get an updated review on IGN and Gamespot, but unless significant changes are made, the scores will probably remain the same or be slightly higher thanks to bugfixes.
nicholaspingasb16_ESO wrote: »1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
Right, because 5 new threads every 24 hours is a lot for an MMO that SHOULD have over a million subscribers. Even the Torchlight 2 forums see more posts than the ESO forums. Also, two weeks is more than enough to judge if you enjoy a game. WoW does it with 20 levels, ESO can do it with 2 weeks and 3 zones.
nicholaspingasb16_ESO wrote: »1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
Right, because 5 new threads every 24 hours is a lot for an MMO that SHOULD have over a million subscribers. Even the Torchlight 2 forums see more posts than the ESO forums. Also, two weeks is more than enough to judge if you enjoy a game. WoW does it with 20 levels, ESO can do it with 2 weeks and 3 zones.
Really? Since only a fraction of the community even visits reddit, and out of those very little bother posting a returning player thread (since most can easily find the hundreds of others), I think it's pretty simple minded of you to conclude 5 a day is actually just the only five coming back. What it does is show a trend.
nicholaspingasb16_ESO wrote: »1. The game is already on the upswing. There is an avg of 5 new threads a day over at /r/elderscrollsonline at reddit asking about what they can expect, since they are returning to the game. Not that marketing needs to stop, but your suggestions are really extreme.
2. They shouldn't make their game descisons on the opinions of people who have only played two weeks.
Right, because 5 new threads every 24 hours is a lot for an MMO that SHOULD have over a million subscribers. Even the Torchlight 2 forums see more posts than the ESO forums. Also, two weeks is more than enough to judge if you enjoy a game. WoW does it with 20 levels, ESO can do it with 2 weeks and 3 zones.
Really? Since only a fraction of the community even visits reddit, and out of those very little bother posting a returning player thread (since most can easily find the hundreds of others), I think it's pretty simple minded of you to conclude 5 a day is actually just the only five coming back. What it does is show a trend.
I gave you an LOL. It started by sounding good but went bonkers. You seem like you want the game to be free with microtransactions. You should go to that friendbook thing you kids use I hear they have plenty of free games for you.
Instead of inserting your dislike for the business model, you are blaming the wrong thing and a change in business model wouldn't make things better.
1. F2P will have more players but I don't want those players. Most of them won't be profitable customers anyway, they will be bot farming operations, kids, teenagers and excessively rude people who when they get banned just make a new free account.
2. B2P is standard for single player games, and games like Torchlight. However the updates in such games are slow, and there is no incentive for the company to maintain live servers. These games also aren't really MMO's. That is a whole different animal.
3. Subscription Based Model is standard. It maintains a player base that pays a monthly fee which goes with it certain accountability on the behavior of the user that isn't in place in other models. You also have live hotfixes, further development and new content always in the works. These games have a very long life cycle, ask Ultima Online! They have been doing it since 1997.
A big giveaway would bait in "some people" for a few weeks and I don't think it would be worth the effort. The impact would be minimal. And such a giveaway should start with an initial survey and have a final survey at the end.
The problem with the YouTubers is that they basically universally panned the game. It kind of upsets me to think how many potential subs were lost thanks to people like Angry Joe. Most YouTube personalities are just bandwagon fans. That's how most of them remain popular. ESO is more of a niche game for people who have time to devote to it. I really don't see those people on YouTube having the time to enjoy it properly.
All of the hate for this game seems based on opinions of others. I met a guy two days ago who hated the game and hadn't even played it.
I gave you an LOL. It started by sounding good but went bonkers. You seem like you want the game to be free with microtransactions. You should go to that friendbook thing you kids use I hear they have plenty of free games for you.
Instead of inserting your dislike for the business model, you are blaming the wrong thing and a change in business model wouldn't make things better.
1. F2P will have more players but I don't want those players. Most of them won't be profitable customers anyway, they will be bot farming operations, kids, teenagers and excessively rude people who when they get banned just make a new free account.
2. B2P is standard for single player games, and games like Torchlight. However the updates in such games are slow, and there is no incentive for the company to maintain live servers. These games also aren't really MMO's. That is a whole different animal.
The problem with the YouTubers is that they basically universally panned the game. It kind of upsets me to think how many potential subs were lost thanks to people like Angry Joe. Most YouTube personalities are just bandwagon fans. That's how most of them remain popular. ESO is more of a niche game for people who have time to devote to it. I really don't see those people on YouTube having the time to enjoy it properly.
All of the hate for this game seems based on opinions of others. I met a guy two days ago who hated the game and hadn't even played it.
I can beat that, I know a guy who says the game is crap and boring, yet said that he really enjoyed it during the two days he played in beta.
Some people just follow the crowd and that's why YouTubers are still going, IMO you don't really want those type of people as players as they will always be on the look out for something better or something to moan about.
NorthernFury wrote: »YouTube is full of artards. Play the game and decide for yourself or GTFO.
NorthernFury wrote: »YouTube is full of artards. Play the game and decide for yourself or GTFO.
Scarletblaze wrote: »NorthernFury wrote: »YouTube is full of artards. Play the game and decide for yourself or GTFO.
This is amazing advice! Just wish people would actually listen....
I gave you an LOL. It started by sounding good but went bonkers. You seem like you want the game to be free with microtransactions. You should go to that friendbook thing you kids use I hear they have plenty of free games for you.
Instead of inserting your dislike for the business model, you are blaming the wrong thing and a change in business model wouldn't make things better.
1. F2P will have more players but I don't want those players. Most of them won't be profitable customers anyway, they will be bot farming operations, kids, teenagers and excessively rude people who when they get banned just make a new free account.
2. B2P is standard for single player games, and games like Torchlight. However the updates in such games are slow, and there is no incentive for the company to maintain live servers. These games also aren't really MMO's. That is a whole different animal.
3. Subscription Based Model is standard. It maintains a player base that pays a monthly fee which goes with it certain accountability on the behavior of the user that isn't in place in other models. You also have live hotfixes, further development and new content always in the works. These games have a very long life cycle, ask Ultima Online! They have been doing it since 1997.
A big giveaway would bait in "some people" for a few weeks and I don't think it would be worth the effort. The impact would be minimal. And such a giveaway should start with an initial survey and have a final survey at the end.
The general fanboys of these "youtube heroes" only do what their idol tells them to do.
If their idols tell them ESO is the best MMO ever, then they will buy it. If they trash the game, then they will trash it as well.
So if you want to get people back, then you must convince those YT heroes to say something good, but this wont happen as their only chance to survive is blaming companies, hating on games especially after they got free beta keys and stuff
Everyone should by now know about the D3 incident with one YT guy, this should be a warning to every gaming company out there.
nicholaspingasb16_ESO wrote: »
I understand what each business model entails, and what kind of player base it drags in. however, since the subscription model clearly isn't working (it might if they made a better game and had good PR) i think that zenimax should decide on a change in business model that is determined by what would bring in the most players. Aside from that, I never stated that it would be better for the community if the game went F2P. Your post seems to insinuate that I hate the subscription model, when if fact i agree that if it can be done properly, it is the best option for an MMO.
nicholaspingasb16_ESO wrote: »
I understand what each business model entails, and what kind of player base it drags in. however, since the subscription model clearly isn't working (it might if they made a better game and had good PR) i think that zenimax should decide on a change in business model that is determined by what would bring in the most players. Aside from that, I never stated that it would be better for the community if the game went F2P. Your post seems to insinuate that I hate the subscription model, when if fact i agree that if it can be done properly, it is the best option for an MMO.
Call me crazy..but I am going to assume ZoS knows what they should be doing better than the "random guy on web forum". I am also sure they are a better judge of what is clearly working or not.
The difference is...they have ALL the numbers behind the game and you do not. Thats about all there is to say on that matter.
nicholaspingasb16_ESO wrote: »nicholaspingasb16_ESO wrote: »
I understand what each business model entails, and what kind of player base it drags in. however, since the subscription model clearly isn't working (it might if they made a better game and had good PR) i think that zenimax should decide on a change in business model that is determined by what would bring in the most players. Aside from that, I never stated that it would be better for the community if the game went F2P. Your post seems to insinuate that I hate the subscription model, when if fact i agree that if it can be done properly, it is the best option for an MMO.
Call me crazy..but I am going to assume ZoS knows what they should be doing better than the "random guy on web forum". I am also sure they are a better judge of what is clearly working or not.
The difference is...they have ALL the numbers behind the game and you do not. Thats about all there is to say on that matter.
I don't need ALL the numbers to see that this game has been hemorrhaging players since launch. I know my only two friends who bought it quit after the first month (anecdotal evidence, i know). The fact that ZOS hasn't released subscriber numbers like every successful MMO tells me that they are either not where they want them to be OR dangerously low. Either way, a change or two is needed.