I have impenetrable on all my armor pieces, blue quality. And like I said, I'm softcapped on armor AND spell resist. I know how the mechanics work in this game. My point is that those mechanics don't support a defensive playstyle in PvP that is actually viable.First, maybe you didn't have any armor with the impenetrable stat, which is pretty much required if you're going to be vulnerable to gankers in any way.
Second, your armor was worthless because the sorc is a magic user, and the NB's class skills like ambush, veiled strike, and strife are all magicka damage skills. So it wouldn't have made any difference if your armor were zero.
Second, your armor was worthless because the sorc is a magic user, and the NB's class skills like ambush, veiled strike, and strife are all magicka damage skills. So it wouldn't have made any difference if your armor were zero.
Fair enough. Still, in some cases the horse KD seems longer than normal. I got killed by those two guys in the 5 second window. The unbreakable CC bug explains what happened to me. Happy this isn't as intended.About the horse: Do not drain the horse's stamina to zero by sprinting when you expect to be attacked. Horse stamina bar acts as protection against all CC. When i use ambush against a player on foot he gets stunned, if i use it against a rider he keeps moving, as long as he does not get knocked off.
When riding, keep a finger over some instant ability that you can cast without a target, like a shield or a HOT. As soon as you get attacked, press it, this will quickly dismount you and protect you.
About DK charge+talons being unbreakable CC - this is a bug. The root prevents you from using CC breaker on the Invasion stun. (its bugged for any other stun+root combo, not just DK, but DK one is the most commonly seen)
Please share with me how you fill in your role of "tank" in PvP.I do very well as a PvP tank. Granted My skill bar is different compared to PvE, but I stay true to my role.
Fair enough. Still, in some cases the horse KD seems longer than normal.
murklor007neb18_ESO wrote: »Didnt take me long in Cyrodiil to realize that the basic combat mechanics of ESO is broken, boring and practically unplayable on the "EU" server. I held out a long time to go into Cyrodiil just to get a strong enough character and hoping it would get better but... it doesnt. It only gets worse.
The abundance of spammable CC yet no/broken ways to get out of it just ruin combat completely. Slap on stealth for all characters and it become a game of whackamole. Pop up, whack em on the head to stun them, kill and go invisible again. For larger, 50v50+ fights it isnt actually that bad and the less-circle-aoe-than-normal-in-an-mmo playstyle begin to shine through. Well, assuming skill popping through latency actually worked which it doesnt on the "EU" server. For 1v1, 3v3, 5v5 or whatever low havoc squad number you pick its just bad, completely awfull.
As a comparison GW2 WvW may be tiny next to ESO Cyrodiil, but the combat in GW2 actually works. In particular for one of the main features of combat, dodging is separated from any other combat skill (ie its a dodge bar) and it will avoid projectiles/damage, unlike the broken stamina dodge in ESO. Its far from perfect in GW2 but its just so much more fun in duels/smallscale. ESO combat feel like you're in a wheelchair and whoever poke a stick into your wheel wins.
Sure, I know blocking is effective. I just wish there was a little bit more mitigation from wearing heavy armor and having superior defensive stats. And maybe even some special features/mechanics like for example the taunt and guard system from previous MMO's (New things are welcome).Fair enough. Still, in some cases the horse KD seems longer than normal.
The horse KD is indeed very long, and unbreakable. It is intended as a balancing act - you either play it safe, sacrificing speed for protection, or you are in a hurry to get somewhere, and willing to make yourself vulnerable as a tradeoff.
And about tankiness - most of it, in pvp, comes from blocking. Softcapped armor/resists (orange numbers) only provides about 30% damage mitigation. But if you are using a shield and wearing heavy armor, you can block ~80% of incoming damage(50% base, 20% from shield passive, 8% from def.posture) for a relatively low stamina cost (20% cost discount from heavy armor, 30% cost discount for using a shield, 8% discount from def.posture, possibly more from jewelry).
Block, let them burn their resources doing low damage, then heal yourself up and return fire.
I have a couple of issues with the way certain aspects of combat work in this game. Especially in PvP in the regards of CC and TTK. Below is a short story to illustrate how I feel this way.
"I am a VR 4 Templar who is mainly a tank in setup. I have armor, spell resist, and health regen softcapped and have about 3k health in PvP. I like riding around in Cyrodiil in search of 1v1's. I'm not the most hardcore skilled PvP'er out there but I can be more than average in a 1v1 and I tend to win often, even against some higher VR players.
Yesterday I got knocked off my horse by two guys. One was a VR 4 Nightblade and the other was a VR 2 Sorc. I get the KD for falling of my horse, which lasted for 5 freaking seconds! CC break didn't work, I couldn't do *** and could only watch how my tanky character gets destroyed within the 5 second duration."
In my opinion this simply isn't fair and is crappy design. The knockdown duration for falling off your horse shouldn't last that long and a fully specced tank character should not die in 5 seconds to 2 guys of a similar level. Armor and spell resist mean nothing in this game. And this doesn't only happen when knocked down from horseback. There have been certain instances where I get charged by some DK and instantly get taloned to the ground. CC break doesn't work, neither does dodge roll. I lol as I see the DK pop his little standard on my head and then continues to spam me with flame lash. By the time I get out of the stunlock I am either dead or very close.
This isn't a thread to complain about DK's, but I'd just like to point out my frustration with how CC works in this game and how being a tank means absolutely nothing in PvP. I was disappointed enough to not see an additional effect to the taunt abilities in ESO, as in where they reduce the damage done by an individual by a certain percentage, except if that individual is attacking you. Also there no feature like 'guard' that games like WAR and TOR had. Being a tank in PvP is just being gimped DPS that has a tiny bit more survivability than other roles. Let's not forget how light armored players can easily get softcapped on armor and spell resist by a simple press of a button, or how every other role has acces to the same defensive abilities. The only thing you could call being tanky is being able to focuss on countering casters by using skills like eclipse, defensive posture and reflective scales.
PvP seems to be all about who can do the most damage in the least amount of time and about choosing the right targets to unleash upon. It is ridiculously easy to drop a target within 6 seconds.Tanking is non-existant and having a big health pool and stacking defensive stats will not make you much harder to kill.
I really love this kind of PvP though and enjoy it in ESO, I just hope ZOS will do something about TTK and the viability of defensive roles in PvP.
First, maybe you didn't have any armor with the impenetrable stat, which is pretty much required if you're going to be vulnerable to gankers in any way.
Second, your armor was worthless because the sorc is a magic user, and the NB's class skills like ambush, veiled strike, and strife are all magicka damage skills. So it wouldn't have made any difference if your armor were zero.
Had you not ridden your horse to death you likely would have had a different experience. You can do that when with the zerg, but you must have stamina left on your horse when alone, or you will die like this every time.
Pretty sure the conventional wisdom is that horses should be all speed...the short truth here is don't get your wisdom from zergers.
I know. Problem is, the issues in ESO is not something you can "balance" away. They are far deeper than that. They'd need to remake entire mechanics for it to become decent. Sure I can see that actually happening in the future for a subscription game that get loving care from devs, but I'm not going to play it until then. This is the reason why many people are leaving. Excuses doesnt change how people feel about current ESO.Early stages of this game ... MMO PVP is fluid always in change... The Grandfather of PVP DAoC had tons of issues at first and always had OP classes which changed overtime ... Keep in mind the game is only 4 months old... No MMO that I know of can pull PVP off without issues... The reason is you have humans you are fighting and they will always find the exploits and bugs to use to their advantage....
Besides, getting attacked by more than 1 player will get your stamina drained pretty quickly if you intend to block through it. Especially if they plague you with CCs. This happens alot in group PvP as you all know. Especially if you are a melee frontline character.
Please share with me how you fill in your role of "tank" in PvP.I do very well as a PvP tank. Granted My skill bar is different compared to PvE, but I stay true to my role.
...The knockdown duration for falling off your horse shouldn't last that long and a fully specced tank character should not die in 5 seconds to 2 guys of a similar level. ...
Had you not ridden your horse to death you likely would have had a different experience. You can do that when with the zerg, but you must have stamina left on your horse when alone, or you will die like this every time.
Pretty sure the conventional wisdom is that horses should be all speed...the short truth here is don't get your wisdom from zergers.
No player can block all CC when fighting against more than 1 player. Also don't forget there are actually people out there (me) who use stamina abilities. But let's not go down that road shall we.Besides, getting attacked by more than 1 player will get your stamina drained pretty quickly if you intend to block through it. Especially if they plague you with CCs. This happens alot in group PvP as you all know. Especially if you are a melee frontline character.
You would be surprised. Most players in PvP are not very good - they will just spam their most powerful attack until they are dry of resources. They will run out of magicka for attacking long before you run out of stamina for blocking.
Standard block costs 216 stamina. With all heavy armor and shield perks, you reduce that to 90. That mean on 1300 stamina, you will be able to block 15 attacks. If a typical attack costs 200 magicka and typical mana pool is 2000, they will be able to attack you 10 times before running dry. Even between two attackers, that's only 5 attacks you will be unable to block.
(this is a very rough estimate. more factors affect it like stamina regen, block jewelry, potions... but you get the idea.)
Oh, and you won't be plagued by CC's. Blocking makes you immune to most of it. (exceptions are NB fear, and maybe volcanic rune, i'm not sure)
Blocking and CC breaking doesn't make you a tank imo. What do you offer a group as a tank? What meaning has it? Dps can block just fine and do awsome dps. Healers can block just fine and do awsome healing. Tanks in heavy armor can block a little bit better, do gimp dpa and have only a bit more (30% aparently) mitigation. Which doesn't mean *** because everyone van use abilities to get softcapped on both armor and spell resist.@Koensol, @Kewljag_66_ESO, Thanks for correcting my error in the post on the resist for NB skills.
I still find OP to be an overreaction. I personally have seen a lot of strong tanks in PVP that are very hard to kill.
I think OP's main problem was just falling off the horse. Since it's not possible to CC break in that situation, you're in big trouble if outnumbered.
But in any other situation, you wouldn't be in trouble as a tank character, since you can block and CC-break your way out. If you're low on resources, pop the triple-stat potions to restore health, magicka, and stamina at once.
No player can block all CC when fighting against more than 1 player.
Stats mean nothing if you are not wearing pvp gear and they are.
Good for you? Want a cookie?ExiledKhallisi wrote: »Stats mean nothing if you are not wearing pvp gear and they are.
Dude the "pvp" gear in this game.... is hardly "pvp" worthy lol..... its actually pretty bad..... if you think 5% reduction will save you from someone like me who opens for 1400 and never runs out of magicka...good luck with that.
In general, I think blocking does make you a tank. Armor certainly does not make you a tank, because even with all light armor and no skill buffs, you can get 2300+ armor at v12, which is well above the soft cap.Blocking and CC breaking doesn't make you a tank imo. What do you offer a group as a tank? What meaning has it? Dps can block just fine and do awsome dps. Healers can block just fine and do awsome healing. Tanks in heavy armor can block a little bit better, do gimp dpa and have only a bit more (30% aparently) mitigation. Which doesn't mean *** because everyone van use abilities to get softcapped on both armor and spell resist.@Koensol, @Kewljag_66_ESO, Thanks for correcting my error in the post on the resist for NB skills.
I still find OP to be an overreaction. I personally have seen a lot of strong tanks in PVP that are very hard to kill.
I think OP's main problem was just falling off the horse. Since it's not possible to CC break in that situation, you're in big trouble if outnumbered.
But in any other situation, you wouldn't be in trouble as a tank character, since you can block and CC-break your way out. If you're low on resources, pop the triple-stat potions to restore health, magicka, and stamina at once.