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Turn Off XP

jrgray93
jrgray93
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I would like to see a feature where we can just turn off experience temporarily, much like in WoW. I find myself leveling beyond content too easily and I've skipped roughly half of Deshaan and 75% of Eastmarch to keep it challenging. This is mostly due to the fact that I play more than my friends but I've been trying to let them keep up, so I spend too much time farming materials and accidentally gaining too much XP from incidental kills / treasure chests. Even on my alts, I seem to have the same problem, thanks to my habit of leaving no stone unturned. I hate having to skip game content, even if it is kind of my own fault at times.
EP: Slania Isara : Harambe Was an Inside Job
  • Syzmicke
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    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.
  • jrgray93
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    Syzmicke wrote: »
    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.

    Well I think that's a different discussion entirely, but I'm interested in seeing the upcoming changes to VR. I'm not even there yet because of my friends. I'm still level 48 :neutral_face:
    EP: Slania Isara : Harambe Was an Inside Job
  • Evergnar
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    Had the same problem 1-50. Had to create an alt and have one character be for questing only.
  • freespirit
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    Syzmicke wrote: »
    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.

    In VR areas if you do all the quests you can find, all the Dolmens and all the Delves/Dungeons(not including the Group and Public Dungeons) you should find yourself very close to leveling if not already leveled.

    My main is VR9 and hit that level before I left the VR8 area, admittedly I don't use a horse, I walk everywhere, which means more random mob kills and also I do occasional Mat farming excursions, also leading to more random mob killing.

    However at no point have I entered a VR area not already having reached that level and I've not even touched Cyrodiil yet except to do the training quests.

    As for the 'new improved' difficulty, I'm still undecided :D
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • jrgray93
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    Let's keep on the original topic of discussion, please.
    EP: Slania Isara : Harambe Was an Inside Job
  • Merlin13KAGL
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    @jrgray93‌, they do indirectly via the 5 level limit. (Once the mobs are more than five levels below you, you do not get XP's and do not get drops.)

    We've been overleveled since leaving the first major zone. It is a bit of stretch to go from full XP's to no XP's. I would much rather see scaling of some kind so that quests are not as likely to go grey.

    XP's received should be relative to your character level. If 10 level 5's get frisky and attack my level 40, I still have to fend off 10 people...and that has to be worth something (1XP a piece...something...) It's not like people are going to farm the 80k XP to the next level by fighting 80,000 enemies...

    I know I'm mean, but I equally find it difficult to believe I hit the guy 6 levels below so hard that I knocked all the change out of his pockets...

    Equally, if I manage to drop something 10 levels above me, it should be worth more (to me) than the character 10 levels above that drops the same beast at his same level...

    It would keep you from wanting to disregard greyed quests, or at least the mobs they employ, and it would encourage people to stick their necks out a bit more in hope for greater reward!

    A little quick math would fix this, and be fairly easy to implement. Gold and XP's could return at a rate of enemy level / the your character level * some constant...

    So, your level 30 would see a 66% return (or less) on fighting that level 20 enemy, but not nothing, and would get a 33% bonus return on fighting that level 40 enemy.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • jrgray93
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    Even with a five level cutoff, I find things far too easy to not just skip ahead. If quests are greying out before I'm out of the zone, something isn't quite right.
    EP: Slania Isara : Harambe Was an Inside Job
  • Ojustaboo
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    Yep, I found 1 - 49 getting easier and easier as I liked to explore everything and do a bit of PvP

    I was constantly over level when I reached the next area and would have loved the option to disable it.

    On the other hand, if you stick to the main quest line only, you can have the opposite problem.

    I would love an XP disabling option

  • jrgray93
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    One of my friends has the problem of being in a zone before he's even supposed to. It started out being because he thought whenever a guild quest sent him to the next zone was the right time to go straight there (he's kind of derpy). I explained to him the difference between my "no stone unturned" play style and his "what's a stone" style.
    EP: Slania Isara : Harambe Was an Inside Job
  • KariTR
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    Syzmicke wrote: »
    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.

    As I didn't want to spoil the area for future alts, I stuck only to the zone story as specified by Cadwell and took no side quests at all. I killed only what I had to in order to complete the story line - no grinding involved. I then did any dungeon I hadn't cleared and also the Dolmens/world bosses (in a group, as was generally required pre-nerf). That got me to VR2 with no additional effort involved, just a lot of fun.

    I can't really understand why people think VR levelling is 'boring'. The story for each faction is incredibly well done and I really appreciate being able to concentrate solely on them without being called to The Harbourage or Fighters/Mages Guild every 5 minutes.
  • jrgray93
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    Guys, please, stay on topic. This is not a thread concerning veteran rank leveling experiences.
    EP: Slania Isara : Harambe Was an Inside Job
  • Amsel_McKay
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    With the new PVP servers being 1-50 and VR there will be players who stay at 50 (or 49) forever with all gold gear and top of the leader boards if you give the ability to turn off exp.
  • jrgray93
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    With the new PVP servers being 1-50 and VR there will be players who stay at 50 (or 49) forever with all gold gear and top of the leader boards if you give the ability to turn off exp.

    I'm sure there is a way to prevent that while still appeasing those of us who would like to not receive quest / mob XP.
    EP: Slania Isara : Harambe Was an Inside Job
  • Soloeus
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    jrgray93 wrote: »
    I would like to see a feature where we can just turn off experience temporarily, much like in WoW. I find myself leveling beyond content too easily and I've skipped roughly half of Deshaan and 75% of Eastmarch to keep it challenging. This is mostly due to the fact that I play more than my friends but I've been trying to let them keep up, so I spend too much time farming materials and accidentally gaining too much XP from incidental kills / treasure chests. Even on my alts, I seem to have the same problem, thanks to my habit of leaving no stone unturned. I hate having to skip game content, even if it is kind of my own fault at times.

    I was V1 from doing everything while in The Rift. You can imagine that I was frustrated all the way through Coldharbour. When I entered Vet Zones, I was always 2 Vet Levels above my point (because I kill everything I see, period).

    I would like the ability to turn off EXP so that when I hit certain intervals I can experience everything I am supposed to without worrying I will outlevel content.

    Within; Without.
  • Audigy
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    The problem is just like at WOW that people who do pvp, dungeons and quests always out level the content, while those that only do one thing have the optimal xp.

    At ESO I only do each dungeon once and skip pvp entirely, that helps to stay in the level zone so that I am usually either one level below or over.
  • smeeprocketnub19_ESO
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    Audigy wrote: »
    The problem is just like at WOW that people who do pvp, dungeons and quests always out level the content, while those that only do one thing have the optimal xp.

    At ESO I only do each dungeon once and skip pvp entirely, that helps to stay in the level zone so that I am usually either one level below or over.

    pvp isn't going to net you THAT much exp.
    Dear Sister, I do not spread rumors, I create them.
  • DeLindsay
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    With the new PVP servers being 1-50 and VR there will be players who stay at 50 (or 49) forever with all gold gear and top of the leader boards if you give the ability to turn off exp.

    Easy, ZoS implements a checks and balances system that any player trying to zone into Cyrodil with XP off gets a warning saying if they do zone in XP will be automatically be turned back on and do they wish to proceed. Outside of the "PvP Twinking" issue, there is no reason whatsoever NOT to have the ability to turn XP off. Some players like to do it to RP, like Banker alts and what not.
  • moxiesauce
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    Syzmicke wrote: »
    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.

    Once the champion system is in, max level will basically be 50 so the need to turn off XP will completely be unwanted. The only use for it would be to not out level people your playing with. Though, once dungeon scaling is in you could be lvl 45 and run banished cells with you're level 12 friend and not be over powered, same for PvP. I wouldn't hate to see it.. but it doesn't seem necessary with the new features they are putting it. Also talks of scaling in general have been made.
    Edited by moxiesauce on July 14, 2014 11:55PM
  • moxiesauce
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    Audigy wrote: »
    The problem is just like at WOW that people who do pvp, dungeons and quests always out level the content, while those that only do one thing have the optimal xp.

    At ESO I only do each dungeon once and skip pvp entirely, that helps to stay in the level zone so that I am usually either one level below or over.

    pvp isn't going to net you THAT much exp.

    It will eventually.
  • jrgray93
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    moxiesauce wrote: »
    Syzmicke wrote: »
    I have no problem wanting an opton for some people if thats what they want.

    But to get just 106 XP in vet 1 zone and needing 496000 XP to make vet 2 then i think it should be more XP in these zones as the Grind is brain numbing.

    Once the champion system is in, max level will basically be 50 so the need to turn off XP will completely be unwanted. The only use for it would be to not out level people your playing with. Though, once dungeon scaling is in you could be lvl 45 and run banished cells with you're level 12 friend and not be over powered, same for PvP. I wouldn't hate to see it.. but it doesn't seem necessary with the new features they are putting it. Also talks of scaling in general have been made.

    I thought dungeon scaling brought the dungeon up to the player's level? I don't think it means a 12 and 45 can viably group for a dungeon. Even with the upcoming changes, an EXP disable system would be great for some of us.
    EP: Slania Isara : Harambe Was an Inside Job
  • sevcik.miroslaveb17_ESO
    I support this idea very much, but my reason is PVP non Veteran campaign.

    I plan to make alt with maxed skills I wanted and stay in NON Veteran campaign forever. No I am not thinking like twinking as used to be in WoW pre cataclysm.

    ESO is well designed if they keep the same boosted formula for non vet campaigns. It will make everyone equal except of leveled and unlocked skills.

    Yet it does not make you insanly powerfull. So what I seek is ultimate PVP fun where skill and brain matters and your equipment play no role at all. (power wise)

    ZOS please allow XP gain turn off.
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