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So, when Champion Levels are implemented....

leejohn85b16_ESO
According to the Sage, experience earned past 50 will be converted to CP at Update 4/5, I was wondering what about exp earned past VR12, will I be losing out by finishing off quests for achievements?
  • Bolsh
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    You read my mind, just came to the forums to post this..

    I'm in the same boat, I'm v12 and still have dagger fall and some craglorn to do.. Should I not do this content in fear that I will be losing out on champion points?
    Edited by Bolsh on July 13, 2014 7:36PM
  • Artemiisia
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    think well hope they some how balance it out, so those that have vr12, like me as well, get like a champion level rank right from start. Unless of course champion levels start after vr12
  • Erock25
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    I wouldn't do any significant questing right now at V12 if I were you.
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  • Artemiisia
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    thats quite impossible, only missing 2 maps :)
  • leejohn85b16_ESO
    Interesting in the latest interview with the Konk he said that before Champ levels VR will be raised as this is already in the pipe work.
  • Lord_Hev
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    Wait so... does this mean VR ranks will be erased, and all the VR 2+ gear will all be wearable for lvl 50?


    Thank the Daedra... ALL OF THEM! Even you Meridia... *spits*
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  • Kayira
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    I won't be waiting until update 4/5 to finish the zones simply because I want the dyes for these achievements. But lets see how they convert it...
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  • pinstripesc
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    Vet ranks will not be removed, they'll exist alongside the Champ system.
    Lord_Hev wrote: »
    Wait so... does this mean VR ranks will be erased, and all the VR 2+ gear will all be wearable for lvl 50?


    Thank the Daedra... ALL OF THEM! Even you Meridia... *spits*

    Vet ranks will not be removed, they'll exist alongside the Champ system.
  • ItsGlaive
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    I'm wondering what this'll do to armor values? If we can directly influence stats like crit etc, will armor stats become a whole lot less relevant?
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  • darkmadman187
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    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
  • ItsGlaive
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    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
    That can be a double edged sword though. The more new trials etc that are added, the more hoops new players have to jump through without a ready group available before they can get to the populated content.

    LOTRO had a similar system and after years of player backlash, did away with it.
    Edited by ItsGlaive on July 14, 2014 10:09AM
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  • Rodario
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    I think ZOS should release an official (written!) statement on the matter, including all currently known/planned details. That way all this speculation could finally come to an end.
    Edited by Rodario on July 14, 2014 10:50AM
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  • darkmadman187
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    Xabien wrote: »
    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
    That can be a double edged sword though. The more new trials etc that are added, the more hoops new players have to jump through without a ready group available before they can get to the populated content.

    LOTRO had a similar system and after years of player backlash, did away with it.

    I can see your point there, I remember when I joined WoW I got to the level cap & stopped playing after around a month because it seemed if you weren't at the latest raid you couldn't advance because no-one wanted to do the old ones anymore. Just wish there were more players like me who are willing to help out the lower levels. I did it on Saturday with one of my guildies he's lvl 42 & was struggling in Arx & asked if anyone could help as a V2 Temp Healer there was no advantage to me doing it but still went in & gave them a hand, I stood back & healed the group & let them still do the damage. Seems the decent thing to do in my eyes.
  • ItsGlaive
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    Xabien wrote: »
    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
    That can be a double edged sword though. The more new trials etc that are added, the more hoops new players have to jump through without a ready group available before they can get to the populated content.

    LOTRO had a similar system and after years of player backlash, did away with it.

    I can see your point there, I remember when I joined WoW I got to the level cap & stopped playing after around a month because it seemed if you weren't at the latest raid you couldn't advance because no-one wanted to do the old ones anymore. Just wish there were more players like me who are willing to help out the lower levels. I did it on Saturday with one of my guildies he's lvl 42 & was struggling in Arx & asked if anyone could help as a V2 Temp Healer there was no advantage to me doing it but still went in & gave them a hand, I stood back & healed the group & let them still do the damage. Seems the decent thing to do in my eyes.

    This is generally what happens as a rule sadly @darkmadman187. If content gets gated like this, it becomes increasingly difficult to complete the older content and progress due to a lack of players - everyone else meanwhile is occupied with the newer raids and instances.
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  • darkmadman187
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    Hopefully they can find a way of getting over this problem as it would seem unfair for new players to come into a game that they can't progress through. I personally can't see a solution to it but then that's why I work in a warehouse & they are game designers :D I just generally like grouping so am biased in this conversation, I would group with a level 15 in Spindle if it means grouping.
  • Syntse
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    Just wish there were more players like me who are willing to help out the lower levels. I did it on Saturday with one of my guildies he's lvl 42 & was struggling in Arx & asked if anyone could help as a V2 Temp Healer there was no advantage to me doing it but still went in & gave them a hand, I stood back & healed the group & let them still do the damage. Seems the decent thing to do in my eyes.

    I do this all the time. Don't mind redoing content when helping others.
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  • ItsGlaive
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    Making the progression more horizontal would help, default access to all new top level content. So new players don't HAVE to do old raids and trials in order to access the new ones.
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  • darkmadman187
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    Xabien wrote: »
    Making the progression more horizontal would help, default access to all new top level content. So new players don't HAVE to do old raids and trials in order to access the new ones.

    The only problem with this would be once you've done the one would it be worthwhile doing another as you wouldn't progress any further unless they made weapon/armour sets that are spread out between several raids so you would want to do all to get the set. Would have to be pretty special sets though.
  • nikolaj.lemcheb16_ESO
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    Xabien wrote: »
    Making the progression more horizontal would help, default access to all new top level content. So new players don't HAVE to do old raids and trials in order to access the new ones.

    The only problem with this would be once you've done the one would it be worthwhile doing another as you wouldn't progress any further unless they made weapon/armour sets that are spread out between several raids so you would want to do all to get the set. Would have to be pretty special sets though.

    They should just do away with gear rewards for dungeons and raids and simply give players champion point for each completion done that could be spend on character progression and then leave gear to crafting.

    Then you avoid the inflation trap.
  • leejohn85b16_ESO
    I suppose that we might get more concrete answers at quakecon as to exactly how they plan to implement it, I'm just in two minds about going for achis and dyes or optimal champ point gain. And if they do raise the VR further less quests to do equals more grind.
  • Artemiisia
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    Xabien wrote: »
    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
    That can be a double edged sword though. The more new trials etc that are added, the more hoops new players have to jump through without a ready group available before they can get to the populated content.

    LOTRO had a similar system and after years of player backlash, did away with it.

    I can see your point there, I remember when I joined WoW I got to the level cap & stopped playing after around a month because it seemed if you weren't at the latest raid you couldn't advance because no-one wanted to do the old ones anymore. Just wish there were more players like me who are willing to help out the lower levels. I did it on Saturday with one of my guildies he's lvl 42 & was struggling in Arx & asked if anyone could help as a V2 Temp Healer there was no advantage to me doing it but still went in & gave them a hand, I stood back & healed the group & let them still do the damage. Seems the decent thing to do in my eyes.

    I do the same, take lowbie guildies into group dungeons they are missing for skill point, if they cant get a group going. They will be super grateful for it, and better yet I hope it catches on, and they might even return the favor by doing the same to others, dont even have to be me :)
  • crislevin
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    it will be either a rejuvenation potion, or a nail on the coffin.

    key is not to wipe off hard earned reward, however they do it.
  • Rizcarn
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    ZOS_KaiSchober replyed "Already reached Level veterans will be converted into points champion." google tranlated.
  • Maximis_ESO
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    Konkle did say that VR would be increased, he didn't say it wouldn't.... he said it may be increased but it seems like they want the champion system out before that point.

    Also as a side note, they never said it will be Champion Levels but have always referred to it as a system.... the VR levels may disappear completely, we may all be level 50 with x amount of champion points. etc. Who knows.
  • moxiesauce
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    Interesting in the latest interview with the Konk he said that before Champ levels VR will be raised as this is already in the pipe work.

    Would be awesome if they raise it to champion point cap just before they converted, but didn't make any gear. Players could level up and get a huge head start on the champion system, and not be OP for trials and pvp.
    Edited by moxiesauce on July 15, 2014 4:42AM
  • Bolsh
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    The silence from ZOS on these posts tells me either.. A.) They don't actually know or B.) oops they just realized how many people they are going to *** over with this new CP system...

    Unless CP stops being gained at vet12 then we won't have a problem but if there Is a potential for CP after V12 then all the current V12 's who have maxed all the story line content and dungeons will be stuck grinding mobs and pvp for CP and all that work they put in past V12 in the current system will have been wasted.. flushed down the toilet...
    Edited by Bolsh on July 15, 2014 5:54AM
  • moxiesauce
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    Probably a **** up, but hey, should of been the system to start with. Weeks after it's out people will be over it.
  • Loyheta
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    Right now I'm at v12 and I'm uncertain if I should be questing. I mean, I want the stories, the dyes, the achievements, and all those other rewards that make it worthwhile. However, if it means I lose out on a major source of xp towards champion points, I won't. It is really bad that people have to question if they should keep questing. I think I may just roll alts for the next 2 months *sigh*. If anyone has any insight on this it'd go a long way.
  • Natjur
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    Like then they raised the cap from V10 to V12, any exp earn over the cap is gone.

    You can save the quests for when the cap is removed, but since the exp grinds in Craglorn = about 1.5 million exp per hour which is way more then you can get from questing. I would not worry about it.

    My only worry, is when the Champion points come in, everyone will not bother with quests at all and go back to huge grinds.
    Edited by Natjur on August 13, 2014 10:47PM
  • madangrypally
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    Xabien wrote: »
    I've only reached V2 atm but am wondering if they will do the same as WoW did, once you reach level cap it is then gear that progresses you in the game, which would mean that you would have to take part in the first trial/raid to be able to survive in the next one. I think this would encourage players to group more frequently & get involved.
    That can be a double edged sword though. The more new trials etc that are added, the more hoops new players have to jump through without a ready group available before they can get to the populated content.

    LOTRO had a similar system and after years of player backlash, did away with it.


    Why I always wanted an MMO to change the old content when new content is released so it is more readily available.

    IE: Right now we have 2 trials that are both 12 man in size. The next major patch is supposed to release a 4 man trial (which I am excited for).

    IMO when they release another 12 man trial with new level of gear they need to reduced the size of one of the previous 12 man trial groups to 8 man trial groups and adjust the difficulty to match. After every new raid content is added one or more of the previous raids are have its group size also lowered. Eventually turning into a 4 man group.

    Thus when new players reach the highest level they can catch up. This would also make the entire game end up being accessible to all players given enough time.

    The main issue is to avoid Power Creep and after a few years having players with 100,000 health.
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