Tintinabula wrote: »so they spam the pet 5 times in a row in 8 secs?..Cause on my screen he spawned one. And when i played a sorc in beta..pets exploded when they died/were killed..not when the were despawned.
jdnchaosb14a_ESO wrote: »I think that sometimes the ability will hit twice where it should only have been one explosion. That is the bug.
jdnchaosb14a_ESO wrote: »I think that sometimes the ability will hit twice where it should only have been one explosion. That is the bug.
This is correct, I think there is a video of it somewhere of players testing it out. For some reasons it explodes twice when you unsummon it. While this tactic isn't good for cyrodiil, it makes it annoying in duels. As a tip, the explosion radius is very small so its easy to dodge if you get use to moving away from it.
jdnchaosb14a_ESO wrote: »I think that sometimes the ability will hit twice where it should only have been one explosion. That is the bug.
rophez_ESO wrote: »Tintinabula wrote: »so they spam the pet 5 times in a row in 8 secs?..Cause on my screen he spawned one. And when i played a sorc in beta..pets exploded when they died/were killed..not when the were despawned.
Volatile Familiar:
"Summons an explosive familiar to attack enemies. Explodes on death or upon unsummoning, causing 20% of your Max Magicka as damage and stunning nearby enemies for 2 seconds. Toggle to activate. Reduces Max Magicka by 10%. Familiar deals 15% additional damage."
Also with rebate, you get back 15% of your mana each time you desummon it, so it's very low cost.
Something tells me this is a bit more of a powerful pbaoe then the devs had in mind
ItsRejectz wrote: »Pets have been absolutely useless in PvP since launch, super weak and were complete pointless. Now, there is actually i viable way to use them, the one and only way and the first thing people do is moan.
Seriously guy's, everything that kills you, its instantly "NERFFFFF ITS OP"
The only thing they need to fix with this, is the bug that makes one explosion hit multiple times.
ItsRejectz wrote: »Pets have been absolutely useless in PvP since launch, super weak and were complete pointless. Now, there is actually i viable way to use them, the one and only way and the first thing people do is moan.
Seriously guy's, everything that kills you, its instantly "NERFFFFF ITS OP"
The only thing they need to fix with this, is the bug that makes one explosion hit multiple times.
I'm sure they intended the skill to be used with summon/unsummon spam. I mean, who would ever want to have a pet running around?
ItsRejectz wrote: »The only thing they need to fix with this, is the bug that makes one explosion hit multiple times.
Tintinabula wrote: »The fight lasted 8.2 seconds. The sorc spawned one volatile familar.
ItsRejectz wrote: »The only thing they need to fix with this, is the bug that makes one explosion hit multiple times.
My point. I have no problem with people using suicide-Pets, but i'm not a big fan of the obviously bugged double explosion that occurs pretty often.
Also witnessed multi-explosions were it seems one pet almost insta-kills someone like OP describes. Then its time to call a shovel a shovel and not cry for nerf, but simply a fix.
ItsRejectz wrote: »ItsRejectz wrote: »Pets have been absolutely useless in PvP since launch, super weak and were complete pointless. Now, there is actually i viable way to use them, the one and only way and the first thing people do is moan.
Seriously guy's, everything that kills you, its instantly "NERFFFFF ITS OP"
The only thing they need to fix with this, is the bug that makes one explosion hit multiple times.
I'm sure they intended the skill to be used with summon/unsummon spam. I mean, who would ever want to have a pet running around?
Makes no difference, it's still the ONLY way that pets are currently effective in PvP.
Having them running around is pointless as the damage is incredibly low, especially for the 20% magika reduction you get if you have both out.
Tintinabula wrote: »Its akin to knowing that Invasion+talons "sometimes" renders and enemy perma stunned..so I just go around spamming invasion and talons until I bug out my enemy.
I don't mind a sorc spawning a pet and then despawning the pet once for an explosion (and it occasionally bugs out) but to use that as your entire rotation in a 1V1 is just lame.
Tintinabula wrote: »sorry, but I don't even use reflect.. I have more important things on my hotbar than bright orange wings begging you NOT to cast projectiles at me.(at the moment)
Well then it would be silly to use the familiar bomb on you. Any decent sorc should be able to do way more damage than just spamming that skill, if able to use their skills.
Tintinabula wrote: »
Well then it would be silly to use the familiar bomb on you. Any decent sorc should be able to do way more damage than just spamming that skill, if able to use their skills.
not if they can insta spam 5 familiars in 5 seconds and count on each familiar to hit double each time they cast. I'm a DK. I have to be close to do damage..unless I'm casting at range with my destro staff. If i know that every Sorc is gonna turn into a 2k damage uni bomber..the speed in which the familiar was spawned and unspawned..and i looked at my hits in my damage meter.. I got hit way more times than just 5 times with that exact number in damage...
I watched a guy on our side tonight trying it. I saw the spawn..despawn..spawn..despawn...that's not what happened in this fight.
There was no lag..I got knocked down with shards and then watched a pet spawn at over half health thinking "Ok I have time to go into a rotation" and then dead.