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Simple solution for imbalance between magicka vs stamina builds?

Rescorla_ESO
Rescorla_ESO
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This thought just crossed my mind while reading another thread on the issue. I haven't seen it mentioned before but if it has my apologies.

ZOS has acknowledged there are balance problems between magicka based builds vs stamina based builds. I consider that an accepted fact at this point. The question is figuring out how to fix the problem. The most frequent reason provided for why stamina based builds are at a disadvantage is because block, dodge, and interrupt use stamina which reduces the amount of stamina available to use for weapon attacks.

The simplest solution is often the best solution so I think the following is a simple solution to solve the imbalance problem: Whatever weapon you have equipped determines what resource pool that block, dodge, and interrupt draw from.

For melee weapons nothing would change. For destro and resto staff users, they would have to use their magicka pools to perform those activities. Since some of the magicka would be used for blocking, dodging and interrupts, that means less magicka available for using abilities and weapon skills. The end result is that both magicka and stamina based builds would be brought to the same level.

Sprint would remain a stamina activity regardless of what weapon is equipped.
  • DanteVFenris
    DanteVFenris
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    What I think needs to happen. Is something like what the single player elder scrolls games do. Stamina quickly recovers while magica recovers slowly. Right now they recover at the same speed. This is unfair sense blocking and sprinting cause stamina
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    Sprint and roll should have it's own resource. I use a stamina build because I find it more fun, but I agree that it is gimped.
    I r robot
    hear me roar
  • temjiu
    temjiu
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    I think that ultimately there are a few different paths they could take. This one seems to be a balanced approach...weapon determines the pool thus both pools are equal in approach.

    I think the flip side of this coin (and jsut as equal) would be to remove the movement mechanisms from stamina (dodge, block, sprint, etc.) and put them in a new and unique resource pool.

    Either one of these would help a great deal towards stabilizing the playing field as far as resources go. I'd support either.
  • Dekkameron
    Dekkameron
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    Sprint and roll should have it's own resource. I use a stamina build because I find it more fun, but I agree that it is gimped.

    Hmm.. i'm not so sure.. a super fit stamina based nightblade should be able to sprint longer and roll around a lot more than a mage type person.

    I think just adding extra bonused reductions to blocking/rolling/sprinting to medium/heavy armour would go a lot way
    - Veteran Combat Librarian -
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