Hopefully never. Not everything in the game has to be fast and easy.
UnholyPerfection wrote: »While I agree that leveling enchanting is painful I thinking it's fine the way it is.
Hopefully never....
Why does everyone always want the easy way for everything. If you just get everything you want without any work it feels worthless and many will leave because they have already achieved everything they wanted.
The crafter who was levelling enchanting was the first to be able to offer high end items to VRs. Those of us focussed on armour are still to catch up to that kind of level as it is mathematically impossible to have researched all 8 traits in all seven pieces.
I'm not complaining, btw, but L50 crafting is irrelevant - it is the researching that counts. Just as being L50 in provisioning at what? L10-L15 is also pretty irrelevant if you don't get lucky with a (one specific?) recipe.
Agree.nerevarine1138 wrote: »Hopefully never. Not everything in the game has to be fast and easy.
Agreed.
However. Every other crafting profession that is leveled primarily through deconstruction has a couple of benefits that enchanting doesn't, namely research inspiration and rare item drops. Without trading/buying, you will only ever find common glyphs dropped in the world. And if that were the case in any other profession, they'd also be much slower to level.
Right now, the difference in leveling speed between enchanting and every other crafting profession is fairly dramatic. It's not insurmountable. But it's enough that I would not object to some fine-tuning. Either allowing mobs to drop green-or-better glyphs with the same frequency as they drop other green-or-better items or increasing inspiration gain from deconstruction of white glyphs.