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Why do I feel like this game needs a lot more 'rewards' given for the hard work we do?

  • Auralia
    Auralia
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    I feel the need to disagree with the reward system - Rewards are crappy
    I got 4 gold for killing a world boss that was the same lvl as me even though I'd never killed that boss before. That is just lame for the effort.
  • pborerb16_ESO
    pborerb16_ESO
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    I agree that too often, the reward after some rather complex and "epic" feeling quest chain (that's something I appreciate: Even side quests give you the feeling to do something substantial) is an item that may have an impressive name and description and would be really nice lore-wise, but is only of green quality and has no particularly good stats. That's somewhat disappointing. From time to time, I would like to receive something better than my crafted stuff.
  • Fi'yra
    Fi'yra
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    I feel the need to disagree with the reward system - Rewards are crappy
    Istyar wrote: »
    Agreed, we need better rewards.

    I just have completed Cadwell's Gold and the reward was a completely useless necklace... Damn, I just completed ALL factions quests! And that is my reward? Really?S6XKV1J.jpg

    What addon is that??
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  • pborerb16_ESO
    pborerb16_ESO
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    A blue necklace with unimpressive stats really doesn't look like an appropriate reward for completing all factions, even if it's named "Meridias Emblem of Searing Light" and has a nice description - that's what I meant in my post above: Many rewards lack the actual awesomeness one would expect for having done something really challenging.
  • Vahrokh
    Vahrokh
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    I feel the need to disagree with the reward system - Rewards are crappy
    siledre wrote: »
    since the risk in this game is mediocre at best the rewards are just fine, if there was actually a downside to dying or losing a battle then yea, up the reward but as it stands, little to no risk should have little to no reward.

    If I solo a (same level of mine) dolmen or a world boss or a public instance I should not get the same 60g + white | green item I get when zerging it in 10.
    Edited by Vahrokh on July 13, 2014 11:49AM
  • Rev Rielle
    Rev Rielle
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    *laughs*

    'Hard work' that's very rich.
    This is game. If it's boring for you play another game.

    A reward for putting yourself out and working through a 'long boring quest' is quite possibly one of the silliest things I've heard.
    If you can be anything, be kind.
  • pborerb16_ESO
    pborerb16_ESO
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    Indeed, Rev Rielle, it's a game. Part of a good gaming experience is a feeling of achievement and reward - of course, it's ultimately pointless, if you wish to see it that way. But as far as I can see, people here aren't complaining that the game as a whole seems "boring", this is about a particular aspect that doesn't seem well-balanced in the game world. Personally, I don't find ESO's quests boring, quite the opposite - I enjoy them immensely. They're well-written and immersive, most of them. But still: If you, "the hero", do lots of great things in an important mission - or even, as in BenS1337's example, have completed all faction's quest areas, and your reward is some mediocre item - doesn't that feel somewhat incongruous to you? It's the "all I got was this lousy t-shirt" effect, one could call it.
  • Wifeaggro13
    Wifeaggro13
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    I feel the need to disagree with the reward system - Rewards are crappy
    Cogo wrote: »
    Very EASY answer. People have got used to getting "rewarded" for sneezing, in games.

    To WORK for a reward, or even POSSIBLE reward has become alien.
    We have become spoiled.

    Very few sees the fact you accomplish something on your own, or with friends, as a reward.

    Also, MMOs today have to do something about rewards because of the easy access to how to do a quest, kill a boss, etc. When its not "you" who does it....but "you who collects" it....the reward needs to be equal to that.

    For example, Zenimax have stated that RARE items (RARE as in very few players will even get them) will be in Craglorn raids. And ONLY those who master this raid, will have a CHANCE for them. Thats a REAL reward =)

    This is hard to balance.

    Ask yourself, is it a reward to get an achievement where the only thing you need to do, it follow a simply guide, and do what that say?

    All of the end game itemization is horrible Cogo. there is no uber loot in craglorn trials there is medicore set gear and two or three sets with unique looks. Same for the 4 man Vr dungeons they are horribly itemized the gear is worthlesscompared to crafted . there is no ultra rare loot table. they have even stated they know the itemization is in thier words "not as rewarding as we would have intended" which translates too bad.

    they have said they intended on remedying this with Gold double enchant gear that is not set but unique an powerful. I am all for giving ZOS props for good design but come on the game was clearly not ready for end game playing, there is no doubt about it. All they did was recycle sets that dropped in the first 20 lvls of the game! . the bottom line is they released craglorn before it was itemized it was the same with Vr dungeons 6 weeks into launch the chests were dropping orginal loot tables. And all the set gear had two tiers VR 5 and VR 10. Dont start defending bad design lets hold them to the fire for it , we are paying for this crap man!
  • Cogo
    Cogo
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    I prefer the reward system the way it is
    Cogo wrote: »
    Very EASY answer. People have got used to getting "rewarded" for sneezing, in games.

    To WORK for a reward, or even POSSIBLE reward has become alien.
    We have become spoiled.

    Very few sees the fact you accomplish something on your own, or with friends, as a reward.

    Also, MMOs today have to do something about rewards because of the easy access to how to do a quest, kill a boss, etc. When its not "you" who does it....but "you who collects" it....the reward needs to be equal to that.

    For example, Zenimax have stated that RARE items (RARE as in very few players will even get them) will be in Craglorn raids. And ONLY those who master this raid, will have a CHANCE for them. Thats a REAL reward =)

    This is hard to balance.

    Ask yourself, is it a reward to get an achievement where the only thing you need to do, it follow a simply guide, and do what that say?

    All of the end game itemization is horrible Cogo. there is no uber loot in craglorn trials there is medicore set gear and two or three sets with unique looks. Same for the 4 man Vr dungeons they are horribly itemized the gear is worthlesscompared to crafted . there is no ultra rare loot table. they have even stated they know the itemization is in thier words "not as rewarding as we would have intended" which translates too bad.

    And all the set gear had two tiers VR 5 and VR 10. Dont start defending bad design lets hold them to the fire for it , we are paying for this crap man!

    I hear ye! I have not yet got to any end game encounters, raids, trials or challenges like the new dungeon.

    I am talking about rewards for High level game and below.
    I am not "defending" anything, but stating my opinion. :)

    Gear rewards 1-50 and Vet areas (high level game, NOT END GAME)
    My view is based on the rewards in 1-50 and Vet 1-6 areas. Also the rewards you get in Cyro. Since Cyro now works....in mass war battles, where 100s of enemies dies....gear almost flows into your mailbox for slaying enemies in greater numbers. Just like you get more drops from killing more mobs.

    Please note about Cyro : 40 man large groups, fighting other bigger armies gets both decent exp and gear. Since so many on each side keeps falling. If you roam in smaller groups, and don't kill 100s of enemies, of course do not get rewarded for not killing as many. Should you?

    1-50
    The rewards in 1-50 are good! Why? Because they are so different! It can suit some builds, or can be a great item to trade or sell. Could be something to deconstruct or research. Or simply, could be an item that is no use for you.
    ESO is TES based. The more items, with vastly different uses or no use, the better! 100% of items will not be the best for you......Some might!

    Explain why random drops are good?
    Because, if all drops/rewards was EXACTLY what you wanted. How long would it take before you where bored? To have nothing to aim for, upgrade, change between? Isn't that what most MMOs today are lacking and ESO is offering?

    Zenimax work with rewards
    To work with the reward to suits certain encounters/quests or whatever, yes, that needs a lot of work!
    However, the simple randomness is MAKING an interesting world since you keep looking for an item which is important to YOU. The same item could be viewed as useless to someone else. This leads to trading, interacting, choices of builds and less boredom.
    Not getting everything you want right away, like it or not, that's a feature to keep all kinds if players interested in the longer term.

    All MMOs does not have to be the same. Just because MMO X-y-z gives you all you want, does not mean ESO have too.

    ESO have a feature that has a bigger impact then most other MMORPGs:
    Personal skill. In ESO, a player with a good personal skill, can do quite well, with a "bad build" and/or "Wrong gear".
    Do we want to change that? I do not! I am certainly not among the "best" personal skill players, but I am learning, even at vet levels! ;-)

    Other rewards
    Another example for what a reward is or not. And yes, I will be flamed/hated etc for this, but think about it.

    Skyshards. Is it a reward to find them, on your own, only using the in game journal, exploring and looking for them without any info where they are?

    Is it the same reward when the computer tells you exactly where it is, and you "collect them", not "find them"?

    Note: ESO core game play states: Choose your way. That includes any addons they allow. This is not a question about addons or google, but what a REAL reward is.
    Edited by Cogo on July 13, 2014 5:55PM
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Indeed, Rev Rielle, it's a game. Part of a good gaming experience is a feeling of achievement and reward - of course, it's ultimately pointless, if you wish to see it that way. But as far as I can see, people here aren't complaining that the game as a whole seems "boring", this is about a particular aspect that doesn't seem well-balanced in the game world. Personally, I don't find ESO's quests boring, quite the opposite - I enjoy them immensely. They're well-written and immersive, most of them. But still: If you, "the hero", do lots of great things in an important mission - or even, as in BenS1337's example, have completed all faction's quest areas, and your reward is some mediocre item - doesn't that feel somewhat incongruous to you? It's the "all I got was this lousy t-shirt" effect, one could call it.

    They are very well-written, but I have to say, after completing cadwell's gold, I was very quested out. Had to take breaks twice to get back in the mood to play.

    Now I have no way to reliably get money, since I have no quests.
    Dear Sister, I do not spread rumors, I create them.
  • BBSooner
    BBSooner
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    I feel the need to disagree with the reward system - Rewards are crappy
    I feel like the problem with vet 1-10 was the lack of rewards for the content instead of the difficulty itself (and lack of variety in tasks). Now the rewards match the difficulty, However I'd like to see difficult solo content with rewards that feel appropriate for the difficulty.
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