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Is it just me or are the Vet zones not a challenge after patch 1.2.5 ...

Taleof2Cities
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Having been doing some PvP, I finally got back to some PvE last night ... but noticed a steep drop-off in challenging enemies (including bosses). I also noticed there were not any multiple (3 or more) enemy groups. For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss. Maybe it is just the VR6 zone Stonefalls, but I wanted to post this to see what others think.

I can see reducing the difficulty a little bit for players who are wanting to solo the Vet PvE zones. However, I felt that the challenge before 1.2.5 was just about right. There was just a handful quests that I did seek out help from other players before then.

My opinion is that the recent patch nerfed it too much. Please bring back the challenge! These are Vet characters we are playing ... and are not looking for a 1-50 battle.
Patch Notes v1.2.5
ZOS_GinaBrunoZOS_GinaBruno admin
July 6 edited July 7 in Official News & Patch Notes Staff Post

BIG CHANGES / UPDATES / NEW FEATURES

Veteran Rank Changes

Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
  • Dekkameron
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    They do seem even easier than the first time we ran through them (on another char) but i guess that's due to the fact we have complete templates now.
    - Veteran Combat Librarian -
  • Daethz
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    WAY easier than before.
    Im sure it was always easy it u used a destrostaff though.
    But for us dualwielders, it is now possible to solo some things that we had no chance against pre-nerf.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • ZOS_TristanK
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    Hey, folks. We've moved this discussion from the Support section to the General Discussion section. Thanks!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    Thank god. I was sick of those repair costs.
    I r robot
    hear me roar
  • Agobi
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    Yay,another one......:D

    What a new and innovating topic,haven't seen one of these in .....oh must be several hours now o.O
  • Blade_07
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    I stopped leveling my VR5 NB cuz 3 mobs in a group meant almost 100% death! Just got to VR5 on my Templar and I'm looking forward to giving the mobs a try on him in Grenumbra. All they needed to do was reduce the grouped mobs from 3 to 2 in a group. 1 mob is easy, 2 mobs was doable & 3 was almost imposable. But if they reduced the group mobs to only 2 AND made them easier then I would agree that they are to easy. This is kinda sad. Lots of people including my self complained about the VR mobs being to strong but to over nerf them aint good either. :/
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Yakidafi
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    What am I getting back too, it was too easy for my unorthodox melee builds even before this nerf to ai toughnes, now more nerf?
    Moons and sands shall be your guide and path.
    PC EU/NA
  • ers101284b14_ESO
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    Agobi wrote: »
    Yay,another one......:D

    What a new and innovating topic,haven't seen one of these in .....oh must be several hours now o.O


    Was almost like 45 minutes for me. Guess your not on here much :stuck_out_tongue_closed_eyes:
  • phaneub17_ESO
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    Playing as a non-staff wielding Templar, I couldn't kill a Troll by myself in any of the VR content, at least now I have a fighting chance to bring them down. Storm and Frost Atranochs were just instant death, for the most part if they were in the way of an objective I would run by them and stop somewhere safe to die then resurrect. At least now its about 50-50 chance of winning or losing instead of 100% of always coming up short. I like to fight everything in my way whenever I can, but that wasn't possible before even groups of 3 sometimes if they get one good swing off I'm dead before I hit the ground.

    Since the patch I started leveling my Templar again and have cleared 3 new VR zones and almost VR10. Trying to hit VR12 before 1.3.0 and I have craptons of legendary upgrade mats I been saving up since early access. I have most of Light Armor, all of Heavy Armor with two weapons, and all wood crafts up to 8/8 traits so I'm good on crafting those new set bonuses should make it even better.
    Edited by phaneub17_ESO on July 12, 2014 11:27PM
  • atomikrej
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    Huh? I was looking for such a thread to put a comment on yesterday and first one I found was page 3 of the general forums. Today is not much different. So hardly 45 mins.
    Anyway, for me at least VR (6-7) zones are now easier than zones 1-50.
    Maybe that's not a bad thing for the game. If that's what the majority want, it is what it is. I wish they had kept dolmens challenging though. After the patch I can solo them no problems and if you do them in a group of 2 or more you can ROFL stomp them.
    One thing I often wonder is do people who found the content too hard use all the tools at their disposal to beat the content. eg. blue food, advanced potions, crafted weapons and gear.
    I'm saying it because right up until vr5 zones I was using basic food and potions sold at the merchants, until some friendly adventurer sent me 40 fortified sweet rolls for free. After that I learned to make my own food and potions as well and use them all the time now. Still using the basic gear the quests give though.
    So if Zeni is primarily catering to these kinds of players (not saying that's the case) then maybe they could add blue food, advanced potions to the loot tables and buff the drop rate of purple gear.
  • Soloeus
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    Oh, look! Obvious Troll!!

    Within; Without.
  • Maximis_ESO
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    Having been doing some PvP, I finally got back to some PvE last night ... but noticed a steep drop-off in challenging enemies (including bosses). I also noticed there were not any multiple (3 or more) enemy groups. For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss. Maybe it is just the VR6 zone Stonefalls, but I wanted to post this to see what others think.

    I can see reducing the difficulty a little bit for players who are wanting to solo the Vet PvE zones. However, I felt that the challenge before 1.2.5 was just about right. There was just a handful quests that I did seek out help from other players before then.

    My opinion is that the recent patch nerfed it too much. Please bring back the challenge! These are Vet characters we are playing ... and are not looking for a 1-50 battle.
    Patch Notes v1.2.5
    ZOS_GinaBrunoZOS_GinaBruno admin
    July 6 edited July 7 in Official News & Patch Notes Staff Post

    BIG CHANGES / UPDATES / NEW FEATURES

    Veteran Rank Changes

    Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.

    They are still a challenge and still fun.... the complaining from those that have already done it is ridiculous. Let them nerf it and bring back more players.... it drove everyone off and they lost a lot of people..... there is a reason they are changing it. Seriously...... the dev team is so much smarter than people think.
  • ExiledKhallisi
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    A blind paraplegic can get through vet content now. Truly skilled players dominate content soloing dolmens and GROUP bosses without batting an eyelash. No challenge = No point.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Vahrokh
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    A blind paraplegic can get through vet content now. Truly skilled players dominate content soloing dolmens and GROUP bosses without batting an eyelash. No challenge = No point.

    To be honest I don't know whether consider myself skilled as I do solo dolmens, public dungeons and so on...

    ... I'd gladly group up if only I found a single soul playing in my same region. Even at prime time most of the time nobody is playing, my requests for group to kill something go unanswered so I have to do it myself.
  • Elad13
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    It's just you......
  • shadowz081
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    Daethz wrote: »
    WAY easier than before.
    Im sure it was always easy it u used a destrostaff though.
    But for us dualwielders, it is now possible to solo some things that we had no chance against pre-nerf.
    Than you must have been doing something wrong...I'm a DW NB in PvE with a 'training' secondary, and I basically soloed 95% of the vet content since VR1, save for instances, pre-nerf.
  • pborerb16_ESO
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    I think that the nerf didn't affect Craglorn. So, if you want challenging fights, you can go there. I did some fighting/questing at VR2 in Craglorn, it's possible... you have to carefully avoid hits, but the damage you can do is sufficient. I particularly liked the Staff of Magnus quest line, though I haven't finished it yet. You need a group of four to do it (there's a point where the quest mechanics require four players to interact), but you will be rewarded by a very interestingly designed quest dungeon (which our group nearly finished, but only nearly, and sadly some were too tired at the end and left). Though not finished, I found it very rewarding.
  • Attorneyatlawl
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    Elad13 wrote: »
    It's just you......

    Not at all, they were just tough enough to not let you fall asleep before, now they're.... not very fun, due to how low difficulty they are, just another 1-50 slog/grind.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Hilgara
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    Roll back a pre nerf and there was many more posts about how difficult vet was. Why is it now trolling to suggest they are too easy?
  • tengri
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    First of all: I did not get to experience top-level pre-nerf VR content (my highest was a VR4 DW nightblade and a VR2 1HS templar when the patch hit); I can not comment about the real high pre-nerf VR many ppl were complaining about.

    Now my NB is almost VR7 and the templar is VR4; both have done two to three zones of "nerfed" VR content now.
    And I must say: Z overdid it. A lot.

    I am having no troubles with trash mobs, solo-dungeons and dolmen. No problem at all; neither the infamous gargoyles in Black Maw dungeon (VR3 zone for me) nor the gargoyles in the goblin camp in southern Bankorai (VR5) were any real danger.
    And that is for stamina based solo melee combat, no bow, no sticks.
    The only time I am struggling a little are certain world bosses (in a grouped setup or with lot adds - yes, Soulfire Plateau in VR6 Auridon I am looking at u - can not do this one solo and see no way here at all)

    Still, if the difficulty does not push on A LOT in VR8+ content I am probably going to be pretty bored... again, I am not there yet and can not comment about that one. But up to VR6 it is a Sunday walk in the park now...
    Edited by tengri on July 13, 2014 7:34AM
  • Nebthet78
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    It's just you (or lumped in with a small number). Seeing how you are talking about the Death of Balreth, you are either Vet1 or Vet5. I just completed my Vet10 zone and there were lots and lots of mobs of 3 ALL packed closely together so if you missed your target you were likely to call in the mob beside it to smack down on you a little.

    I actually found the change to be a nice balance.. it's not too easy, but it's not too hard either, that is, if I am paying attention.
    Far too many characters to list any more.
  • fromtesonlineb16_ESO
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    For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss.
    I just did this on VR1 and it seems bugged t me.

    As with you he started on only about 90% health or maybe less. He simply stood by the lave pool he spawned at and did nothing, at all.

    It's a long time since I did this quest chain but I think I remember him being a pain, hard to damage, with the scamps being annoying, while he at times would run to one pool or the other and heal some.

    As for VR in general now, I like it so far, less tedious that my previous time in the early VR zones, and I can only imagine how much worse it got VR6+: of course, I've yet to see what it is now, so ...

  • Iago
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    I fund them quite. challenging
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Adrastes
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    go and play VR Dungeons if you feel there is no challenge. soon you will be throwing your mouse and keyboard while dieing million times and not succeeding to finish those dungeons.
  • vyndral13preub18_ESO
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    Having been doing some PvP, I finally got back to some PvE last night ... but noticed a steep drop-off in challenging enemies (including bosses). I also noticed there were not any multiple (3 or more) enemy groups. For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss. Maybe it is just the VR6 zone Stonefalls, but I wanted to post this to see what others think.

    I can see reducing the difficulty a little bit for players who are wanting to solo the Vet PvE zones. However, I felt that the challenge before 1.2.5 was just about right. There was just a handful quests that I did seek out help from other players before then.

    My opinion is that the recent patch nerfed it too much. Please bring back the challenge! These are Vet characters we are playing ... and are not looking for a 1-50 battle.
    Patch Notes v1.2.5
    ZOS_GinaBrunoZOS_GinaBruno admin
    July 6 edited July 7 in Official News & Patch Notes Staff Post

    BIG CHANGES / UPDATES / NEW FEATURES

    Veteran Rank Changes

    Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.

    They are still a challenge and still fun.... the complaining from those that have already done it is ridiculous. Let them nerf it and bring back more players.... it drove everyone off and they lost a lot of people..... there is a reason they are changing it. Seriously...... the dev team is so much smarter than people think.

    It is not very challenging or fun now. At least not for me. I wont throw around words like everyone just to make my post seem more important. And I'm not complaining since i have already done it, I'm still working my way through it. It is actually boring enough I'm having a hard time really wanting to log on.

    And not to be rude, I'm sure the developers are very smart. But the simple question is if they are so super super smart why did it take people crying and whining on the forums to get the content nerfed? Im not saying they didn't do the right thing i have no idea what the numbers say. But i am saying if you want to pat them on the back for being so much smarter then people think, why did they have to change it at all? Why didn't they get it right the first time?
    Edited by vyndral13preub18_ESO on July 13, 2014 11:43AM
  • Alphashado
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    A blind paraplegic can get through vet content now. Truly skilled players dominate content soloing dolmens and GROUP bosses without batting an eyelash. No challenge = No point.
    I have yet to see this. NB I'm guessing? Burst/vanish rinse repeat?

  • ExiledKhallisi
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    Alphashado wrote: »
    A blind paraplegic can get through vet content now. Truly skilled players dominate content soloing dolmens and GROUP bosses without batting an eyelash. No challenge = No point.
    I have yet to see this. NB I'm guessing? Burst/vanish rinse repeat?

    Duel weild Templar half med half light armour....."weakest" class in the game.
    Edited by ExiledKhallisi on July 13, 2014 1:04PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    Having been doing some PvP, I finally got back to some PvE last night ... but noticed a steep drop-off in challenging enemies (including bosses). I also noticed there were not any multiple (3 or more) enemy groups. For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss. Maybe it is just the VR6 zone Stonefalls, but I wanted to post this to see what others think.

    I can see reducing the difficulty a little bit for players who are wanting to solo the Vet PvE zones. However, I felt that the challenge before 1.2.5 was just about right. There was just a handful quests that I did seek out help from other players before then.

    My opinion is that the recent patch nerfed it too much. Please bring back the challenge! These are Vet characters we are playing ... and are not looking for a 1-50 battle.
    Patch Notes v1.2.5
    ZOS_GinaBrunoZOS_GinaBruno admin
    July 6 edited July 7 in Official News & Patch Notes Staff Post

    BIG CHANGES / UPDATES / NEW FEATURES

    Veteran Rank Changes

    Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.

    They are still a challenge and still fun.... the complaining from those that have already done it is ridiculous. Let them nerf it and bring back more players.... it drove everyone off and they lost a lot of people..... there is a reason they are changing it. Seriously...... the dev team is so much smarter than people think.

    It is not very challenging or fun now. At least not for me. I wont throw around words like everyone just to make my post seem more important. And I'm not complaining since i have already done it, I'm still working my way through it. It is actually boring enough I'm having a hard time really wanting to log on.

    And not to be rude, I'm sure the developers are very smart. But the simple question is if they are so super super smart why did it take people crying and whining on the forums to get the content nerfed? Im not saying they didn't do the right thing i have no idea what the numbers say. But i am saying if you want to pat them on the back for being so much smarter then people think, why did they have to change it at all? Why didn't they get it right the first time?

    Have you ever been to E3 or Quakecon or seen the online streams of the devs playing their own games to show them off? They suck at their own games. They sometimes even use console cheats in front of fans to show off content...long story short..they don't actually play the game...not like we do at least.
    Edited by ExiledKhallisi on July 13, 2014 1:08PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • MonkeyAssassin24
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    For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss.
    I just did this on VR1 and it seems bugged t me.

    As with you he started on only about 90% health or maybe less. He simply stood by the lave pool he spawned at and did nothing, at all.

    It's a long time since I did this quest chain but I think I remember him being a pain, hard to damage, with the scamps being annoying, while he at times would run to one pool or the other and heal some.

    As for VR in general now, I like it so far, less tedious that my previous time in the early VR zones, and I can only imagine how much worse it got VR6+: of course, I've yet to see what it is now, so ...

    I did this fight on an alt the other day and I was dumbfounded. I really hope it was just a glitch or something because if people complained about the difficulty of that fight to the point where zos just said "screw it lets cut his health in half and make him just stand there and not attack", then just take the damn quest out of there and tell us he died instead of wasting our time.

    To the OP, they said this was the first in a series of changes so I don't think that by any means it will stay this easy. I think they will start tweaking certain mobs and bringing the balance to a normal level because they basically just went from one extreme to the other. Yeah the challenge was fun before except for the fact that you pretty much had zero leeway to change skills. People throwing out the l2p argument were basically saying learn to use these 5 or 6 skills that are the only thing that gets you through this content.

    The game is improving, slowly but surely, and that's all that really matters this early (we're only a little past the 3 month mark)
    On second thought, let's not go to the forums. 'Tis a silly place.
  • wrlifeboil
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    I'm surprised that no one caught this. OP is, umm, misinformed and the basis for this thread invalid.

    OP apparently doesn't know that ZOS nerfed Balreth before the Vet Rank changes in 1.2.5. My guess is that the devs couldn't reconcile Balreth getting healed by the lava with new VR1s having specs that didn't have any cc that was effective or enough dps for the Balreth fight. That or the devs couldn't solve the problem of Balreth bugging out (happened to me on non-VR Balreth back months ago).
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