I miss having a "chance" at success/failure rate with bribe/persuade/intimidate. Does anyone else feel the same way? Will this be a part of the thieves guild/dark brotherhood quests in the future. It was really fun in Morrowind, Oblivion and Skyrim when I had to wonder if the tactic would work (based on my personality level), I really liked it and I miss it in this game.
It's just weird that every time I intimidate someone or persuade them it works. I I would like there to be an extended skill tree for those two things.
(Perfectly find with me if you disagree, just keep it civil and be cool

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Edited by bluesodafizz on July 8, 2014 8:02PM