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That's fine. If stamina are the rangers and trackers, and magika the rank and file of the army, I get it. Except, let's be honest, magika makes for better ranging and ambushing also. IE magika users are the best at all possible roles in Cyrodiil.
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For NB ambushing, all NB class skills like teleport strike, veiled strike, etc. scale off of spell power. So magicka builds will increase the damage of these skills. Although they use physical crit, most of the toughest targets will have anti-crit armor anyways. Furthermore, a resto staff nightblade has access to the cycle of life passive, which further increases the damage of these ambush-related class skills. Furthermore, light armor reduces magicka cost....
That's fine. If stamina are the rangers and trackers, and magika the rank and file of the army, I get it. Except, let's be honest, magika makes for better ranging and ambushing also. IE magika users are the best at all possible roles in Cyrodiil.
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Could you more clearly elucidate how you feel Magicka users are better for ranging and ambushing?
I don't disagree that Magicka builds are comparably more powerful, I'm just wondering if you could provide better example as to what you are seeing that makes this so.
When I think of my experiences with Medium Armour/Stamina build I focus mainly on the increased sprint speed, better stealth travel, and better dodge-roll capability.
My personal role as a Medium Armour player was solo scouting deep into enemy territory and eliminating individual players.
I can still do this on a Light Armour/Magicka build, but I'm not inclined to feel that I do it as effectively, or at least efficiently. The resource management behind it was far better as a Medium Armour player, and that was before Medium Armour received even greater resource management.
dennissomb16_ESO wrote: »Breaking out of various CCs takes stamina, a lot of stamina. Considering the amount of CC in the game with no diminishing returns, more stamina can be of use. This of course depends on the type of fight
/leave groupPlaying in Cyrodiil with an organised raid today, the instructions were clear: everyone needed impulse. 'If you don't have it, get it' was the instruction. The reason was that it outshone every other skill to such an extent, that to not get it was to hinder the group.
https://www.youtube.com/watch?v=yvG_9FYcLx0&feature=youtu.be Part of the trouble with the magika/stamina issue is that there is no clear extra that stamina brings to the table. It's the same utility, but weaker.
Now I realise that eventually ZOS will nudge stamina a little closer to magika's strength (though it's sure taking its sweet time about it), but I'd be interested if there was any vision for what unique role stamina users might bring to a big fight.
Playing in Cyrodiil with an organised raid today, the instructions were clear: everyone needed impulse. 'If you don't have it, get it' was the instruction. The reason was that it outshone every other skill to such an extent, that to not get it was to hinder the group.
I stood there shame faced in my leathers and slunk away. No role for me there.
I decided that as a nightblade dw/bow (I tried 2h, but it really is much much worse than dw for pvp) my role is simply different.
I am a lurker on the edges, snacking on the weak, harrying drawn out supply lines. I have no place in the main big boys group as they go bombing into one keep after another. I am a guerilla rather than a regular army. Oh, and I can snipe a little further away than other people.
That's fine. If stamina are the rangers and trackers, and magika the rank and file of the army, I get it. Except, let's be honest, magika makes for better ranging and ambushing also. IE magika users are the best at all possible roles in Cyrodiil.
I have no doubt this will change. It makes a mockery of the whole system ZOS designed.
But in which way? What's the vision here? What are stamina users for?