bsheffield2008ub17_ESO wrote: »another necro thread by the same idiot. plz lock.
http://www.youtube.com/watch?v=kiAZahhrVbMWifeaggro13 wrote: »
You're just lazy.
monkeymystic wrote: »The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...
Yay fun! Not.
I'd rather be able to CAST those range dps spells that the 3 other classes got.
monkeymystic wrote: »The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...
Yay fun! Not.
I'd rather be able to CAST those range dps spells that the 3 other classes got.
Crushing Shock is nice.
monkeymystic wrote: »monkeymystic wrote: »The only thing left a DK can do is sit there with no escape options or range dps, and try to reflect the high damage spells that other classes cast, until the DKs magicka is gone because of the reflective scale bug...
Yay fun! Not.
I'd rather be able to CAST those range dps spells that the 3 other classes got.
Crushing Shock is nice.
Or just sorcerer overload, which crits for 1100 damage per mouse click from range, while the dk is stuck with 5 meter range and no way to escape.
monkeymystic wrote: »Imagine if they took range, mobility and summons away from sorcerors, and forced them to play in melee. Or if they took cloak away from Nightblades. Or heals and dispels away from Templars. There would be an outcry.
As DK tank survivability is the only thing i have going for me. Once that is gone i am nothing but fodder. There is no way in hell i will re-roll as i found VR content so tedious. Once i am forced to abandon my playstyle of choice in PvP i'm out.
monkeymystic wrote: »Puncturing Sweep can heal from 6 targets compared to DKs Inhale with 3 target cap, and puncturing sweep deals over twice the damage of Inhale.
70% of the DK players in my guild has either quit or rerolled since all the nerfs came hitting like bullets over and over, while buffing the rest in the opposite direction.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
he lost bacause his warlock gear was bugged.piotreb17_ESO4 wrote: »After the last series of nerfs, DK is still a playable class in PVP.
It is a good zerg "filler" class, but besides that... not shining in DPS, healing or stealthing.
In small PvP or duels it cannot do any good DPS, unless reflecting target's projectiles ;-) Talons are good too keep a target for a moment, but too weak to make a damage and too costly to use it more often... and the Ultimates generation is currently too slow to make a difference with Banner. Of course I am talking about fighting against skilled players at VR12.
BTW, there are some pretty good DK duels from a guild tournament:http://www.youtube.com/watch?v=kiAZahhrVbM
...and the winner is.... Templar. I am glad having a Temp alt too ;-)
wow bro.. give it a rest... you are necro-rezzing all your DK-LOVER threads. We get it.. you want DK to remain supreme. Sorry.. this is an MMO and it requires balance.
vortexman11 wrote: »
Currently with the state of DKs in PvP, either we go light armor, or we stand there in heavy armor with a shield and little to no survivability.