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The game economy and veteran level blue armor/weapon drops value...

Mortosk
Mortosk
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...By the time players reach veteran levels, no one wants to buy regular blue armor/weapons anymore when the set item drops and crafting set armor are far superior and can easily be upgraded. Their value is basically calculated by the chance to get a blue crafting booster from deconstructing them now.

This puts them around 100-150g tops in my mind. You can try to sell for more but it will take forever. And no one wants to sit in zones doing WTS all day, they want to go out to explore and kill stuff.

Blue boosters themselves only sell for 300-350g EA. And you only have a chance at getting a booster when you decon blue armor/weapons. I don't know about you guys, but I have a crap ton of blue boosters, I do not need any more. It's the purple ones I want. Purple gear drops is extremely rare compared to blue drops and this makes it hard to find for deconstruction purposes.

I suggest in a future patch you update the crafting system so that X number of blue boosters can be converted into purple boosters. And, X number of purple can be converted into gold boosters.

This way, blue items will retain their value longer as they would be far more useful than they are now for deconstruction, and it would be very positive for preserving the game economy.
"Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • SirJesto
    SirJesto
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    This is so not new information, but thanks anyways. Just decon or sell for gold at a merchant and move on.
    Edited by SirJesto on July 11, 2014 12:55AM
  • Mortosk
    Mortosk
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    SirJesto wrote: »
    This is so not new information, but thanks anyways. Just decon or sell for gold at a merchant and move on.

    Thank you for your snarky bump, sir. But, some of us would like to see the game economy improved and not degrade into everything being worthless like it is now. It is happening whether you see it or not.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • pavelcherepanskyrwb17_ESO
    I don't know whether you do collect any resources at all but I got the majority of my blues and especially purples from processing raw materials. And the extraction rate is nice too.

    Actually, it would make sense if blue and green boosters would depreciate more in the future as it will give an opportunity for new players to craft better gear early on to be able to quickly catch up on levels.

    On the other hand, if your proposal gets implemented we can expect that blue tempers might even add in value since very soon a huge chunk of those will get converted into purples and that will be bad.
    Edited by pavelcherepanskyrwb17_ESO on July 11, 2014 1:03AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • SirJesto
    SirJesto
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    If you're worried about the economy give Barak a call. I'll be playing the game. It's obvious you haven't learned how to make gold yet. And by the way, How much do you need?
  • pavelcherepanskyrwb17_ESO
    SirJesto wrote: »
    If you're worried about the economy give Barak a call. I'll be playing the game. It's obvious you haven't learned how to make gold yet. And by the way, How much do you need?

    Do you not understand the difference between the terms 'game economy' and 'selling for gold'? The discussion is not about getting as much gold as possible but about how to keep blue tempers valuable in the future and whether or not it should be done.
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • SirJesto
    SirJesto
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    SirJesto wrote: »
    If you're worried about the economy give Barak a call. I'll be playing the game. It's obvious you haven't learned how to make gold yet. And by the way, How much do you need?

    Do you not understand the difference between the terms 'game economy' and 'selling for gold'? The discussion is not about getting as much gold as possible but about how to keep blue tempers valuable in the future and whether or not it should be done.

    It doesn't need to be done.
  • Mescalamba
    Mescalamba
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    IMHO, game economy simply doesnt work cause it isnt designed right. This is just minor issue..

    Reason why you cant sell much things is simply cause you cant get to enough buyers. And why is that, we all know.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • SirJesto
    SirJesto
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    BTW, what do you think a blue temper should be worth?
  • AdamBourke
    AdamBourke
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    Mortosk wrote: »
    SirJesto wrote: »
    This is so not new information, but thanks anyways. Just decon or sell for gold at a merchant and move on.

    Thank you for your snarky bump, sir. But, some of us would like to see the game economy improved and not degrade into everything being worthless like it is now. It is happening whether you see it or not.

    I would like to see the economy improve. I'm hoping these new guild stores will be a start for that. As far as I can see, we need things for guilds and their members to spend money on. Tabards may also help a bit. Guild Halls would be nice perhaps.

    In them you could rent merchants/artificers on a weekly basis for the guild to use. This would reduce the number of people in the cities, but would encourage trading within the guild in order to keep up the presence of the crafting tables! (Although a provisioning pot should always be there, because... it's just a fire :-P).

    I do NOT think ESO should ever have an auction house. Everyone is demanding one because "other MMOS" have them. I think that if Zenimax Online can create a solid economy without an AH, then it would be better for everyone than if they just copied some other system.

    They mentioned Horse Races at some point. Betting on them would be an interesting idea. With a bet limit of course, that would prevent abuse, and presumably would increase by zone. ESO is already an 18 rating, so this shouldn't be too much of an issue. :-P.

    Hiring followers? I think we need more gold sinks.we can't reduce the amount of gold that is received as loot, because people would notice :-P. But a VR levels, it sounds like there's too much to go around.

    Maybe using gold to pay for extra hirelings in the crafting trees?

    Or when player housing comes around, you could hire stewards, bards etc on a monthly basis (and the bards should be voiced by malukah :-P).

    This has nothing to do with armor/weapon drops, as i'm sure you've noticed! But I'm not at a high enough level to really notice that yet!

    Costumes. Craftable (maybe from wool?) and purchaseable. They should be entirely cosmetic, and the low level ones should the kind of clothes merchants wear, up the higher level noble clothes. This would help the economy in that people would buy them both to look different, and also to deconstruct them for crafting purposes. Achievement: Full Wardrobe - Collect every type of craftable costume in the game? OK, it might not help the economy a lot, but I really want it.

    SIngle use spells. Like the scrolls in the single player elder scrolls games. They could be Loot, Trade goods, and craftable. They don't stack in the inventory, so you have to be careful about which ones you take with you. They would work best in the quick select slot. slow(ish) cast time, 0 cost. Could also be a new skill line. Ritual? Mysticism? Something like that. The high level scrolls could be made from human/mer/argonian/khajit skin - which would make the materials good drops on enemies. Require Medium, Ink, and Inscription. The latter of which would be a deconstruction (Do you use the scroll when you find it, or keep it until deconstruction?). These would be more tradeable than craftable items such as armour, because you can only use them once.

    I've said too much. Here come the TL;DRs!



    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Enkil
    Enkil
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    Great suggestion in bold by the OP...
  • pavelcherepanskyrwb17_ESO
    SirJesto wrote: »
    BTW, what do you think a blue temper should be worth?

    Any tradeable good is worth exactly as much as people are prepared to pay for it. So it comes down to the rate at which money are accumulated during gameplay. For example I know that in about 3 hours on VR levels I would make a profit of roughly 4-6k gold just by questing and selling loot. Also I would get some 3-4k worth of various resources. So in total it's about 7-10k in 3 hours or 2.3-3.3 k per hour.

    So, let's assume that I craft a new set of armor and weapons every VR rank which would take me some 10 hours of gameplay to achieve. By the time I get a new level I would have accumulated some 23-33k.

    Let's take a lower end of this range and also assume for this exercise that I will buy all the tempers from stores at some fixed rate and that blue temper is worth 10 greens and purple = 30 greens (that's roughly how they are currently priced). I also want to craft a full set of purple gear and so:

    for the armor: 3*7=21 greens, 4*7 = 28 blues and 5*7 = 35 purples
    for weapons: 6 greens, 8 blues and 10 purples.
    A grand total of: 27g, 36b and 45p.

    Then:
    if x is one green temper,

    27x + 36*10x + 45*30x = 23000 gold
    x = 12.9 gold

    and hence blue is 129 gold.

    On the other hand if I craft a new set of gear every 3 ranks which is what I normally do then I can afford to spend 38.7 gold for a green temper, 387 gold per blue temper and 1161 per purple.

    Woooot?!! That's almost exactly how they are priced at the moment! So in a way economy does work but only for VR ranks since you can't earn that much money during earlier levels.
    Edited by pavelcherepanskyrwb17_ESO on July 11, 2014 2:02AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • DeLindsay
    DeLindsay
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    1.3 is changing everything to do with crafted, dropped, Trial and PvP sets. Crafting gear will still be the primary gear to use up to at least your first clear of AA for your first 3 pcs. Trial sets should be the BEST even if you pair that with a 2/3 set of crafted and 2/3 set of PvP (whether you earned it or bought it). It's a step in the right direction imo.

    I agree that it'd be nice to have some system where a player could turn in say 10 Green upgrades for 1 Blue, 10 Blue for 1 Purple, etc (or w/e value thereof). ZoS is also changing the quality of drops throughout VR's so it's too early really to tell.
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