Weapon swap and skill bars - suggestions for improvement

aleister
aleister
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The most recent patch reduced the cool-down on weapon-swap and 1.3 promises even better performance. These are great changes and I'm looking forward to 1.3.

But the whole relationship between weapon-swap and skill bars could be a lot better. I'd bet most people primarily use weapon-swap not because they really want to use an alternate, but to give them access to more skills than stingy 5+1 toolbar currently provides.

As a caster-type, I use Inner Light, so basically I have 4 usable skills on toolbars. I swap often, but even then I find myself spamming the same ability over and over because it's all I have slotted at the moment that works best in a given situation. And I'm constantly fiddling with what I have slotted between fights. This makes for dull gameplay when you don't have ready access to enough abilities and have to mess with skills sets so much is annoying (yes I have Wykkyd for skill set managment).

It could be better! I get that you don't want players to have access to unlimited abilities as in other MMOs, but most MMOs do give you at least 8 or so at max level.

The toolbar could be split up into three sections:
  • The first two or three skills would be weapon skills and these are the only ones that swap with your weapon
  • The next four or five would be class, guild or other general skills. These do not swap
  • Then, just as it is now, your ultimate is in a separate slot. Maybe it swaps, maybe not.

Finally, change skills Inner Light into "auras" or something like that are not slotted like a usable skill, but rather selected as what you have active. You could add more such auras for different play styles - one for melee types, one for stealth types and so on. Otherwise, it could work the same as it does now just that it doesn't take up a slot.
Edited by aleister on July 10, 2014 3:46PM
  • Artemiisia
    Artemiisia
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    that would be to OP then you would have a cast bar with all the buffs and all the CCs + dps

    the reason behind the current one is to make you think about your choices, and not just having all the best in one place
  • aleister
    aleister
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    Artemiisia wrote: »
    that would be to OP then you would have a cast bar with all the buffs and all the CCs + dps

    OP? Everyone would have it. PVE mobs might need to be tweaked up a bit to compensate, but otherwise I think it would add a lot more variety and strategy to combat vs. just sitting spamming the same limited set of abilities over and over.
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