@ZOS_GinaBruno
This question is for
Zenimax balance team and all players.
Regarding balancing, are the devs working on attributes? Several sites, players who do theorycrafting, and pretty much everyone who are "good players", says the same thing. That 49 health, is better then most. Is this true?
I have the same question regarding gear.
I do not expect balancing to be done quickly.
I am asking if
Attributes and
GEAR is part of balancing? Could this be a big part of the solution to many balancing problems? I do NOT suggesting "buffing" gear. I suggest the Zeni way of "tweaking". In this case, "tweaking down some gear, in some stats".
Question 1:
Is it true that the 3 attributes does not have
remotely the same effects?
I am not asking about a little difference. But if Magika and stamina attributes are almost pointless to raise, compared to health? If so, is the balance team working on
attributes as well?
Is gear part of the balance problem?
It seams that GEAR, not just armor skills and passives, is VERY unbalanced. Is it not
GEAR that makes heavy armor not nearly as good as light armor when it comes to "
normal" protection? (Not magic)
Note:I am asking about gear in general. RARE gear of many different stats/effects MUST be in game. But RARE and uncommon GOOD gear, should have some counter effect. RARE means RARE. Not something that drops once a week for every player. RARE is something most players do not get as a drop.
Example: A rare Robe with big AC, can not be enchanted, or similar. This provides for more choices and builds. And helps with balancing.
To choose to be good at one thing, but not another.
Question 2:
Is the balance team working on gear being balanced in stats?
For example, if light armor had much lower armor value and even with 7 pieces of light armor, you would
never even come close to the armor cap.
Would this not be a BIG step in "balance" light armor, vs medium and heavy in AC protection? Light armor characters could still use X pieces of medium or heavy armor for normal protection.
Today they do not have to.
By just lowering the
AC value on ALL light armor, would not that, in
one change, solve a major problem with balancing?
Light armor protection
Light armor as magic protection makes sense. But a robe player should almost get one-shotted if they get hit by a HARD or very powerful none magic damage, unless they use any defense ability, char skill or personal skill in moving, blocking, etc.
For example: If a dual wield character attacks a character in only light armor, does it not make sense for the light armor character to die very quickly? (Unless they do something). Note: This is a balance question, and not a PvP/PvE question.
Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
Guildsite:
The Nephilim
"I don't agree with what you are saying, but I'll defend to the death your right to say it"
-Voltaire
"My build? Improvise, overcome and adapt!"