



nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
Rubbish
Play how you want to and allow others to do the same, who told you your way was the only way ?
Yeah I took a waltz round the Crag the last night, every anomaly was deserted and nobody remotely interested in doing one.
I know they were exploited but they were FUN to do and got people working together.
davidgawronrwb17_ESO wrote: »What a worthless rant.
nerevarine1138 wrote: »nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
Rubbish
Play how you want to and allow others to do the same, who told you your way was the only way ?
I didn't say it was the only way. I'm saying that it's annoying as all hell to have most people using Craglorn so they can farm the same spots over and over again instead of actually getting out in to the world and experiencing the content. Because these are the same people complaining the ZO didn't give them enough of an endgame.
nerevarine1138 wrote: »And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
To me the factions are an irrelevance, an entirely artificial aspect to provide a basis for the unnecessary PVP part of the game, as such the VR content is great now it's playable in a sensible fashion.nerevarine1138 wrote: »nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
Rubbish
Play how you want to and allow others to do the same, who told you your way was the only way ?
I didn't say it was the only way. I'm saying that it's annoying as all hell to have most people using Craglorn so they can farm the same spots over and over again instead of actually getting out in to the world and experiencing the content. Because these are the same people complaining the ZO didn't give them enough of an endgame.
A lot of folk don't like the Vet zones because of the playing for the other side thing, I'm going through some of it but it doesn't sit well with me either.
I think I am out of the loop on the anomalies nerf. What did ZOS do to them?
I did one last night and I think I got the same XP, around 9k.
I can say that there was no one doing them and zone chat was full of people looking for anomalies groups.
nerevarine1138 wrote: »nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
Rubbish
Play how you want to and allow others to do the same, who told you your way was the only way ?
I didn't say it was the only way. I'm saying that it's annoying as all hell to have most people using Craglorn so they can farm the same spots over and over again instead of actually getting out in to the world and experiencing the content. Because these are the same people complaining the ZO didn't give them enough of an endgame.
A lot of folk don't like the Vet zones because of the playing for the other side thing, I'm going through some of it but it doesn't sit well with me either.
I can't see why people get worked up about it, if people want to farm something then hey, it's no skin off my nose, all I see is others pulling folks to bits instead of getting on and playing their game.
infraction2008b16_ESO wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »There are plenty of people in Craglorn: just not at the anomalies. And the faster they get those people away from grinding, the faster everyone can start doing the actual content instead of farming the same spot for hours on end.
Rubbish
Play how you want to and allow others to do the same, who told you your way was the only way ?
I didn't say it was the only way. I'm saying that it's annoying as all hell to have most people using Craglorn so they can farm the same spots over and over again instead of actually getting out in to the world and experiencing the content. Because these are the same people complaining the ZO didn't give them enough of an endgame.
A lot of folk don't like the Vet zones because of the playing for the other side thing, I'm going through some of it but it doesn't sit well with me either.
I can't see why people get worked up about it, if people want to farm something then hey, it's no skin off my nose, all I see is others pulling folks to bits instead of getting on and playing their game.
Anomaly grinding was an insult to everything the TES series stands for, MMO or not.
While I fully support alternatives to questing, but there has to be some variation to what you do in order to progress through the game. You can't have a game where the most efficient process to progress is farming a particular spot or boss mob. There should be incentives to go around and explore different avenues rather than just grinding away.
He never said that method of play shouldn't be allowed, reading comprehension difficult for you perhaps?However.. You can't have a game where the most efficient process to progress is farming a particular spot or boss mob.
Why not? if that's what people want to do... let them. Nobody was actually being forced t do this, it was their choice !
The problem for the hardcore who were largely the ones arguing for more group-only content is that there are very FEW alternatives, the time of the group-or-die-for-everything MMO passed a decade ago. The ones complaining about this nerf are in a minority which is why no recent MMO is based on such a model any more.Bottom line is that if whatever ZOS decides to make ESO into, if it fits your play style, then good. If it does not, well there are other alternatives.
fromtesonlineb16_ESO wrote: »The problem for the hardcore who were largely the ones arguing for more group-only content is that there are very FEW alternatives, the time of the group-or-die-for-everything MMO passed a decade ago. The ones complaining about this nerf are in a minority which is why no recent MMO is based on such a model any more.Bottom line is that if whatever ZOS decides to make ESO into, if it fits your play style, then good. If it does not, well there are other alternatives.
Why do people "grind". Sounds soooo boring. So far, up to Vet 2, I havnt grinded a single second! I level when I level. In the meantime I have fun!
However.. You can't have a game where the most efficient process to progress is farming a particular spot or boss mob.
Why not? if that's what people want to do... let them. Nobody was actually being forced t do this, it was their choice !
Why do people "grind". Sounds soooo boring. So far, up to Vet 2, I havnt grinded a single second! I level when I level. In the meantime I have fun!