Kewljag_66_ESO wrote: »Currently, the Impenetrable Trait on armor is a bit too powerful when it comes to PVP. Putting Impenetrable on your four minor armor pieces basically negates someone who spends a lot more effort building for crit and the opportunity cost of the traits on those four pieces is very low. In fact, even the opportunity cost of all 7 pieces with Impenetrable isn't that high and that is 70% resistance to crits! Someone who builds for crit is using a skill slot (inner light), building their armor loadout (5 light or as much medium as possible), using Thief Mundus Stone, using racial passive (khajit), as well as armor traits (divines with Thief). All of that should not be wiped out with just armor trait selection.
The biggest issue for me personally is it is also completely negating the primary source of Sorc self heals. I know of no other armor trait that can harm a class so much. The quick and easy and logical fix for Impenetrable is to change it into Critical Damage Reduction. For example, at full legendary 7/7 Impenetrable armor, a critical hit would do the same damage as a non-critical, completely negating any additional damage. This would in essence be the same end result for someone stacking Impenetrable, but it would allow the Sorc to still heal because their attack would still be flagged as a critical, even though it was doing base damage.Attorneyatlawl wrote: »Impenetrable has been overpowered since beta... 10 impenetrable/crit resist = 1% lower chance to be crit from tests done during beta PTS. So if the enemy has a 40% crit chance and you have sacrificed basically nothing to get 40% crit resist... they have no crit chance. It's very sadly broken in its current form. Traits as a whole really have needed to be gone over and buffed back up, with this particular one being brought down a bit, to make them competitive. However, we're here 3 months POST-launch now instead of 3 months PRE-launch and still have seen nothing about them.
You guys make it sound as if its compeltely reducing all damage. its just the chance to reduce the crit damage bonus, which is not the majority of the damage. A non crit will still hit for full damage. You also make it sound like a chosen few get to use this armor trait. its open to EVERYONE. if you choose use it and be defensive that your choice. Like someone else said, this game is already over the top damage heavy, we need more things like this to help counter it
There are two reasons to look at Impen
1. It is the clear cut choice for armor trait for everyone in PVP. If something is that far ahead as a favorite, it has to be looked at.
2. It completely shuts down the primary healing mechanic of an entire class.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Currently, the Impenetrable Trait on armor is a bit too powerful when it comes to PVP. Putting Impenetrable on your four minor armor pieces basically negates someone who spends a lot more effort building for crit and the opportunity cost of the traits on those four pieces is very low. In fact, even the opportunity cost of all 7 pieces with Impenetrable isn't that high and that is 70% resistance to crits! Someone who builds for crit is using a skill slot (inner light), building their armor loadout (5 light or as much medium as possible), using Thief Mundus Stone, using racial passive (khajit), as well as armor traits (divines with Thief). All of that should not be wiped out with just armor trait selection.
The biggest issue for me personally is it is also completely negating the primary source of Sorc self heals. I know of no other armor trait that can harm a class so much. The quick and easy and logical fix for Impenetrable is to change it into Critical Damage Reduction. For example, at full legendary 7/7 Impenetrable armor, a critical hit would do the same damage as a non-critical, completely negating any additional damage. This would in essence be the same end result for someone stacking Impenetrable, but it would allow the Sorc to still heal because their attack would still be flagged as a critical, even though it was doing base damage.Attorneyatlawl wrote: »Impenetrable has been overpowered since beta... 10 impenetrable/crit resist = 1% lower chance to be crit from tests done during beta PTS. So if the enemy has a 40% crit chance and you have sacrificed basically nothing to get 40% crit resist... they have no crit chance. It's very sadly broken in its current form. Traits as a whole really have needed to be gone over and buffed back up, with this particular one being brought down a bit, to make them competitive. However, we're here 3 months POST-launch now instead of 3 months PRE-launch and still have seen nothing about them.
You guys make it sound as if its compeltely reducing all damage. its just the chance to reduce the crit damage bonus, which is not the majority of the damage. A non crit will still hit for full damage. You also make it sound like a chosen few get to use this armor trait. its open to EVERYONE. if you choose use it and be defensive that your choice. Like someone else said, this game is already over the top damage heavy, we need more things like this to help counter it
There are two reasons to look at Impen
1. It is the clear cut choice for armor trait for everyone in PVP. If something is that far ahead as a favorite, it has to be looked at.
2. It completely shuts down the primary healing mechanic of an entire class.
Yet it is not the most used. most people still go offensive with infused or mundus.
The primary healing would be using a rejuv staff and casting heals. no spell where you damage an enemy should ever be relied on for primary heals, getting those heals is just a small perk.
Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
... The quick and easy and logical fix for Impenetrable is to change it into Critical Damage Reduction. For example, at full legendary 7/7 Impenetrable armor, a critical hit would do the same damage as a non-critical, completely negating any additional damage. This would in essence be the same end result for someone stacking Impenetrable, but it would allow the Sorc to still heal because their attack would still be flagged as a critical, even though it was doing base damage.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
p_tsakirisb16_ESO wrote: »...
Nightblades especially, do have ridiculous amount of critical and critical damage, because of Ambush, passives and other abilities. New ambush with with the 5x bonus from stealth, on 120 spell power, 2300 magicka can one shoot almost every player right now. How fair is that?
...
Ambush only gives 3x damage bonus from Stealth.
It just seems higher because Nightblade has a passive that increases Spell Power stat by 10% while stealthed.
The actual sneak attack bonus modifier on Ambush is still only 3x though.
p_tsakirisb16_ESO wrote: »p_tsakirisb16_ESO wrote: »...
Nightblades especially, do have ridiculous amount of critical and critical damage, because of Ambush, passives and other abilities. New ambush with with the 5x bonus from stealth, on 120 spell power, 2300 magicka can one shoot almost every player right now. How fair is that?
...
Ambush only gives 3x damage bonus from Stealth.
It just seems higher because Nightblade has a passive that increases Spell Power stat by 10% while stealthed.
The actual sneak attack bonus modifier on Ambush is still only 3x though.
Since 1.2.3 is 5x not 3x.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
Oh noes, players found a counter to my min/max crit building fotm build. Im marching straight to the forums posthaste to correct this situation.
Maybe ZOS doesn't want you to be as strong as you think you should be. There is nothing in the rulebook that says every class must have a functioning self heal. Adapt.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
...
Changing Impenetrable to Crit Dmg Reduction changes nothing for the worse with the game. Four minor pieces of Impenetrable will still reduce the amount of dmg you take significantly. It will still be the best trait for PVP. It just won't completely negate a class from using one of its signature abilities and only significant source of in combat self heals.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
There are more traits than just infused. Actually, if you are using infused on the smaller armor pieces like that, you should probably pick something else.
Also, comparing apples and oranges there. The DK heal is a self heal, that's it's only purpose, it does not also increase damage like crit surge. The two NB powers you mentioned only kick in when target dies and fight is over, so much less helpful than getting heals every crit, especially when you have a crit at 60%+ probably.
I'm sorry, but I just disagree with you. Someone uses that trait to resist your crit and you have to deal with it, try different builds, don't rely on that one thing, etc. That's the way the game should be IMO.
...
Changing Impenetrable to Crit Dmg Reduction changes nothing for the worse with the game. Four minor pieces of Impenetrable will still reduce the amount of dmg you take significantly. It will still be the best trait for PVP. It just won't completely negate a class from using one of its signature abilities and only significant source of in combat self heals.
Instead it will completely negate Burst Damage Nightblades that rely on Crit Heavy builds.
Currently with 50% base crit a Nightblade has an 80% chance to crit on someone with 7 pieces of Impenetrable, when the Nightblade is buffed with their 2.5 second crit buff.
Crit Damage reduction would completely destroy that capability. Unless Nightblade was modified to do significantly higher crit damage while buffed, you would be drastically nerfing Nightblade with this change.
...
Changing Impenetrable to Crit Dmg Reduction changes nothing for the worse with the game. Four minor pieces of Impenetrable will still reduce the amount of dmg you take significantly. It will still be the best trait for PVP. It just won't completely negate a class from using one of its signature abilities and only significant source of in combat self heals.
Instead it will completely negate Burst Damage Nightblades that rely on Crit Heavy builds.
Currently with 50% base crit a Nightblade has an 80% chance to crit on someone with 7 pieces of Impenetrable, when the Nightblade is buffed with their 2.5 second crit buff.
Crit Damage reduction would completely destroy that capability. Unless Nightblade was modified to do significantly higher crit damage while buffed, you would be drastically nerfing Nightblade with this change.
In the scheme of things, the only source of significant in combat self healing for a class is more important than one of many ways for NB to do dmg. Easy fix to this though would to change Shadowy Disguise so it gave +100 power or something similar to mimic what the crit dmg would be for the next attack.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
There are more traits than just infused. Actually, if you are using infused on the smaller armor pieces like that, you should probably pick something else.
Also, comparing apples and oranges there. The DK heal is a self heal, that's it's only purpose, it does not also increase damage like crit surge. The two NB powers you mentioned only kick in when target dies and fight is over, so much less helpful than getting heals every crit, especially when you have a crit at 60%+ probably.
I'm sorry, but I just disagree with you. Someone uses that trait to resist your crit and you have to deal with it, try different builds, don't rely on that one thing, etc. That's the way the game should be IMO.
No I'm using divines but I always had issues quantifying just how much extra crit I was getting from divines + thief.
I don't think I'm comparing apples to oranges. I'm comparing the only significant means of in combat self healing to the only significant means of in combat self healing. I would be just fine with ZOS deleting Crit Surge if they gave us another means of in combat self healing.
Currently, the Impenetrable Trait on armor is a bit too powerful when it comes to PVP. Putting Impenetrable on your four minor armor pieces basically negates someone who spends a lot more effort building for crit and the opportunity cost of the traits on those four pieces is very low. In fact, even the opportunity cost of all 7 pieces with Impenetrable isn't that high and that is 70% resistance to crits! Someone who builds for crit is using a skill slot (inner light), building their armor loadout (5 light or as much medium as possible), using Thief Mundus Stone, using racial passive (khajit), as well as armor traits (divines with Thief). All of that should not be wiped out with just armor trait selection.
The biggest issue for me personally is it is also completely negating the primary source of Sorc self heals. I know of no other armor trait that can harm a class so much. The quick and easy and logical fix for Impenetrable is to change it into Critical Damage Reduction. For example, at full legendary 7/7 Impenetrable armor, a critical hit would do the same damage as a non-critical, completely negating any additional damage. This would in essence be the same end result for someone stacking Impenetrable, but it would allow the Sorc to still heal because their attack would still be flagged as a critical, even though it was doing base damage.
Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No, sorcs can still use potions and entropy to heal (entropy is as useful as the nightblade heal funnel health). No one class is designed to have to use one single skill (or should be). Some sorcs just want that huge heal, wouldn't we all.
Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No, sorcs can still use potions and entropy to heal (entropy is as useful as the nightblade heal funnel health). No one class is designed to have to use one single skill (or should be). Some sorcs just want that huge heal, wouldn't we all.
The class self heal needs to be allowed to function. So you have no point here.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
There are more traits than just infused. Actually, if you are using infused on the smaller armor pieces like that, you should probably pick something else.
Also, comparing apples and oranges there. The DK heal is a self heal, that's it's only purpose, it does not also increase damage like crit surge. The two NB powers you mentioned only kick in when target dies and fight is over, so much less helpful than getting heals every crit, especially when you have a crit at 60%+ probably.
I'm sorry, but I just disagree with you. Someone uses that trait to resist your crit and you have to deal with it, try different builds, don't rely on that one thing, etc. That's the way the game should be IMO.
No I'm using divines but I always had issues quantifying just how much extra crit I was getting from divines + thief.
I don't think I'm comparing apples to oranges. I'm comparing the only significant means of in combat self healing to the only significant means of in combat self healing. I would be just fine with ZOS deleting Crit Surge if they gave us another means of in combat self healing.
Use entropy, use potions. I rely on funnel health, which is pretty similar to entropy (I also relied on entropy for my sorc) and potions and it works just fine. I'm sorry someone can counter one of your builds, but again... I think that's the way it should be. Your one build shouldn't be the answer to everything.
Currently, the Impenetrable Trait on armor is a bit too powerful when it comes to PVP. Putting Impenetrable on your four minor armor pieces basically negates someone who spends a lot more effort building for crit and the opportunity cost of the traits on those four pieces is very low. In fact, even the opportunity cost of all 7 pieces with Impenetrable isn't that high and that is 70% resistance to crits! Someone who builds for crit is using a skill slot (inner light), building their armor loadout (5 light or as much medium as possible), using Thief Mundus Stone, using racial passive (khajit), as well as armor traits (divines with Thief). All of that should not be wiped out with just armor trait selection.
The biggest issue for me personally is it is also completely negating the primary source of Sorc self heals. I know of no other armor trait that can harm a class so much. The quick and easy and logical fix for Impenetrable is to change it into Critical Damage Reduction. For example, at full legendary 7/7 Impenetrable armor, a critical hit would do the same damage as a non-critical, completely negating any additional damage. This would in essence be the same end result for someone stacking Impenetrable, but it would allow the Sorc to still heal because their attack would still be flagged as a critical, even though it was doing base damage.
is this a joke? a sorc is complaining cos folk are so sick of their high crit builds they sacrifice a chunk of stas thro infused to go impenitrable and they think thats unfair?
this can't be for real surely
snip change your build.Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No, sorcs can still use potions and entropy to heal (entropy is as useful as the nightblade heal funnel health). No one class is designed to have to use one single skill (or should be). Some sorcs just want that huge heal, wouldn't we all.
The class self heal needs to be allowed to function. So you have no point here.
...You mean to tell me you didn't use Marked Target or Killer's Blade on your NB? ...
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
There are more traits than just infused. Actually, if you are using infused on the smaller armor pieces like that, you should probably pick something else.
Also, comparing apples and oranges there. The DK heal is a self heal, that's it's only purpose, it does not also increase damage like crit surge. The two NB powers you mentioned only kick in when target dies and fight is over, so much less helpful than getting heals every crit, especially when you have a crit at 60%+ probably.
I'm sorry, but I just disagree with you. Someone uses that trait to resist your crit and you have to deal with it, try different builds, don't rely on that one thing, etc. That's the way the game should be IMO.
No I'm using divines but I always had issues quantifying just how much extra crit I was getting from divines + thief.
I don't think I'm comparing apples to oranges. I'm comparing the only significant means of in combat self healing to the only significant means of in combat self healing. I would be just fine with ZOS deleting Crit Surge if they gave us another means of in combat self healing.
Use entropy, use potions. I rely on funnel health, which is pretty similar to entropy (I also relied on entropy for my sorc) and potions and it works just fine. I'm sorry someone can counter one of your builds, but again... I think that's the way it should be. Your one build shouldn't be the answer to everything.
Entropy heals are very minor and 6 seconds a part. You mean to tell me you didn't use Marked Target or Killer's Blade on your NB? I find it funny you say the one build shouldn't be the answer to everything because as times goes on, and more people realize what impenetrable brings to the table in PVP compared to the alternatives, that one build will be the answer to nothing. You know another easy way to counter Crit Surge? CC the Sorc. Damage Shields. Line of Sight. I'm perfectly fine with someone countering a crit build, but countering it with armor traits that also help them the best in all situations of PVP is ridiculous.
...You mean to tell me you didn't use Marked Target or Killer's Blade on your NB? ...
Currently:
Sorceror with 7 Impenetrable meets Nightblade with 7 Impenetrable.
Sorceror is healing with Critical Surge, and can't get any heals.
Nightblade is healing with Marked Target and Killer's Blade, and can't get any heals until after the Sorceror is dead.
After your suggested change:
Sorceror with 7 Impenetrable meets Nightblade with 7 Impenetrable.
Sorceror is healing with Critical Surge, and gets heals on over half of their hits.
Nightblade is healing with Marked Target and Killer's Blade, and still can't get any heals until after the Sorceror is dead.
Great comparison, thank you for that.
...You mean to tell me you didn't use Marked Target or Killer's Blade on your NB? ...
Currently:
Sorceror with 7 Impenetrable meets Nightblade with 7 Impenetrable.
Sorceror is healing with Critical Surge, and can't get any heals.
Nightblade is healing with Marked Target and Killer's Blade, and can't get any heals until after the Sorceror is dead.
After your suggested change:
Sorceror with 7 Impenetrable meets Nightblade with 7 Impenetrable.
Sorceror is healing with Critical Surge, and gets heals on over half of their hits.
Nightblade is healing with Marked Target and Killer's Blade, and still can't get any heals until after the Sorceror is dead.
Great comparison, thank you for that.
snip change your build.Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No, sorcs can still use potions and entropy to heal (entropy is as useful as the nightblade heal funnel health). No one class is designed to have to use one single skill (or should be). Some sorcs just want that huge heal, wouldn't we all.
The class self heal needs to be allowed to function. So you have no point here.
No you do not have a point. It's not about "changing your build" it's about the class self heal mechanics. Try to keep up.
No. People build too much for crit as it is (I personally think crit needs nerfed down a bit or capped) but no, having someone give up something offensive they could add to their armor to add crit protection is reasonable.
I wonder if people even read the original post or any that follow? The change I suggest still has Impenetrable traits giving crit protection. It just allows Sorc to still get their crits (for heals) even if those crits are doing normal attack damage. I just think it is bogus design to force Sorc into crit builds for self healing and then introduce armor traits with a low opportunity cost for PVP that completely negate it.
If you are talking about getting a crit for throwing down a healing circle and having your allies or yourself resist the crit, then yeah.
If you are talking crit strike and getting the heal for that crit strike even when the crit is resisted, then no. If someone resisted a crit strike, you didn't get the crit. I think it should be that way.
So you still didn't read it?
Yes, which is why my first answer still applies. I don't think they should change this, if someone resists a crit, so be it. That person build something to counter your build, they gave up something to do so. You should not get a crit heal if you don't get a crit just because you build something for crit heals. (I've been able to survive with my sorc without using a build like that, it's not a requirement).
The four minor piece armor traits that Impenetrable users have to 'give up' to completely negate a Sorc self healing is negligible. It is like 80 magicka or stam total with infused traits. It is like having an armor trait that negates the heal NB gets when killing someone with their execute or while they are Mark Targeted, but also reduced all incoming damage by 20% so it was the trait of choice for pvp regardless if facing a NB or not.
A DK can survive without have Dragon Blood in their build, but does that mean there should be armor trait choices with a very low opportunity cost that completely negate Dragon Blood? NO
There are more traits than just infused. Actually, if you are using infused on the smaller armor pieces like that, you should probably pick something else.
Also, comparing apples and oranges there. The DK heal is a self heal, that's it's only purpose, it does not also increase damage like crit surge. The two NB powers you mentioned only kick in when target dies and fight is over, so much less helpful than getting heals every crit, especially when you have a crit at 60%+ probably.
I'm sorry, but I just disagree with you. Someone uses that trait to resist your crit and you have to deal with it, try different builds, don't rely on that one thing, etc. That's the way the game should be IMO.
No I'm using divines but I always had issues quantifying just how much extra crit I was getting from divines + thief.
I don't think I'm comparing apples to oranges. I'm comparing the only significant means of in combat self healing to the only significant means of in combat self healing. I would be just fine with ZOS deleting Crit Surge if they gave us another means of in combat self healing.
Use entropy, use potions. I rely on funnel health, which is pretty similar to entropy (I also relied on entropy for my sorc) and potions and it works just fine. I'm sorry someone can counter one of your builds, but again... I think that's the way it should be. Your one build shouldn't be the answer to everything.
Entropy heals are very minor and 6 seconds a part. You mean to tell me you didn't use Marked Target or Killer's Blade on your NB? I find it funny you say the one build shouldn't be the answer to everything because as times goes on, and more people realize what impenetrable brings to the table in PVP compared to the alternatives, that one build will be the answer to nothing. You know another easy way to counter Crit Surge? CC the Sorc. Damage Shields. Line of Sight. I'm perfectly fine with someone countering a crit build, but countering it with armor traits that also help them the best in all situations of PVP is ridiculous.
I don't. Don't care for marked target and I use Impale instead of Killer's blade. I rely on potions and funnel health for self heals.
Crit builds are OP as they are, I think there should be a counter to them and I hope more people build to counter it. Unless they decide to soft cap crit I wouldn't want to see Impenetrable changed.
snip change your build.Let me stop you right there - sorcerers need crit for their healing. It's built into the class design.p_tsakirisb16_ESO wrote: »
The only class
I agree with the idea of changing impenetrable trait to crit damage reduction. This will still allow for the sorcerer to heal in pvp combat.
No, sorcs can still use potions and entropy to heal (entropy is as useful as the nightblade heal funnel health). No one class is designed to have to use one single skill (or should be). Some sorcs just want that huge heal, wouldn't we all.
The class self heal needs to be allowed to function. So you have no point here.
No you do not have a point. It's not about "changing your build" it's about the class self heal mechanics. Try to keep up.
You can insult me as much as you want, plenty, including me, still disagree with you. My point stands, you are mad because crit surge isn't the answer to everything after someone decided to make use of a trait and you want ZoS to change the game instead of you changing your build. I get it, I just don't agree with you. Thanks for bringing more attention to it though, I'm sure you'll start seeing more and more people using that trait now.