If your group is bigger than 6 members gain 75% damage reduction.
Hlaren_shortsheath wrote: »i love this idea and thread! awesome ideas dude and i hope they get implimented
check this out that i made also, if u have the time - http://forums.elderscrollsonline.com/discussion/117602/prison-added-to-justice-system-good-day-sir/p1
DungeonGrind wrote: »Housing meets the Justice system!
DungeonGrind wrote: »You better get a lock for that castle!
When housing comes and the Justice system comes, i'm excited at the notion of breaking in and stealing all of your stuff that you so preciously feel is safe in your chests and drawers.
Hiring guards, guild pacts and even cooldowns for recently robbed locations would all be interesting additions. Dogs, pets and traps will be a requirement to all of which adds interesting skill line opportunities to be developed.
Chests are one easy way to store bulk items, but what about safes that safeguard the most unique and worthy treasures. Only the most skilled thieves might crack these.
Penalties associated to these crimes can range and having guilds / player alliances form and crumble from the pressure of medieval punishment and torture will be awesome.
You have been sentenced to 1 hour in the stocks!
How do you see the housing and Justice system intermingling?
DungeonGrind wrote: »You better get a lock for that castle!
When housing comes and the Justice system comes, i'm excited at the notion of breaking in and stealing all of your stuff that you so preciously feel is safe in your chests and drawers.
Hiring guards, guild pacts and even cooldowns for recently robbed locations would all be interesting additions. Dogs, pets and traps will be a requirement to all of which adds interesting skill line opportunities to be developed.
Chests are one easy way to store bulk items, but what about safes that safeguard the most unique and worthy treasures. Only the most skilled thieves might crack these.
Penalties associated to these crimes can range and having guilds / player alliances form and crumble from the pressure of medieval punishment and torture will be awesome.
You have been sentenced to 1 hour in the stocks!
How do you see the housing and Justice system intermingling?
Absolutely not.
I would never ever store any item in a location in which it can be stolen or robbed no matter what. I don't care if there is only a .000001^-100% chance.
I also don't like provisioning skill line, motifs, and other things being hidden behind "Crime" and being "Punished" for "looting NPC's houses" and other things which are commonplace in MMO's.
I would be okay with this if I could hire my own Adoring Fan to watch my house and chase you around until you give my stuff back.
Absolutely not.
I would never ever store any item in a location in which it can be stolen or robbed no matter what. I don't care if there is only a .000001^-100% chance.
I also don't like provisioning skill line, motifs, and other things being hidden behind "Crime" and being "Punished" for "looting NPC's houses" and other things which are commonplace in MMO's.
Well that would be part of the Elder Scrolls universe which is kind of the point of this mmo. If it's like every other mmo, then why play this one?
Absolutely not.
I would never ever store any item in a location in which it can be stolen or robbed no matter what. I don't care if there is only a .000001^-100% chance.
I also don't like provisioning skill line, motifs, and other things being hidden behind "Crime" and being "Punished" for "looting NPC's houses" and other things which are commonplace in MMO's.
Well that would be part of the Elder Scrolls universe which is kind of the point of this mmo. If it's like every other mmo, then why play this one?
No, it isn't the point of this MMO. That only works in "Hardcore PVP" MMO's like Darkfall. If you want that style of gameplay, go play it.
Lets get to the real issue.
The only people this appeals to is griefers who want to grief and bully others by exploiting thief mechanics.

I don't.DungeonGrind wrote: »How do you see the housing and Justice system intermingling?
fromtesonlineb16_ESO wrote: »I foresee a drought on the horizon.
Absolutely not.
I would never ever store any item in a location in which it can be stolen or robbed no matter what. I don't care if there is only a .000001^-100% chance.
I also don't like provisioning skill line, motifs, and other things being hidden behind "Crime" and being "Punished" for "looting NPC's houses" and other things which are commonplace in MMO's.
Well that would be part of the Elder Scrolls universe which is kind of the point of this mmo. If it's like every other mmo, then why play this one?
No, it isn't the point of this MMO. That only works in "Hardcore PVP" MMO's like Darkfall. If you want that style of gameplay, go play it.
Lets get to the real issue.
The only people this appeals to is griefers who want to grief and bully others by exploiting thief mechanics.
If it has to do with the lore of Elder Scrolls, then it is the point of this mmo. Yes they should have steep consequences for it and no it shouldn't be easy. But this isn't a single player game, and it needs to stop being treated as such.