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Solution to VR Difficulty = CHOICE

Lithion
Lithion
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Recently, Zenimax has made it clear that they plan on bringing down the difficulty of the VR leveling experience. This has invoked strong reactions from the community.

Some feel the VR content difficulty is fine like it is. These players enjoy the difficult challenge, and they don't want to see a nerf.

On the other hand are players who dislike the current difficulty. They struggle to get through the content, which ruins their enjoyment. These players look forward to the nerf.

A solution that will please both sides is for Zenimax to offer a choice.

I'm going to provide an example.

For the players who want an easier experience, Zenimax could add a new shrine in the VR zones, a shrine to the Eight Divines. Players who pray at this shrine will receive a powerful buff from the Divines which gives players 30% (just an example) increased hp, stamina, magicka, weapon damage, spell power, etc. With this buff, players can quest in the VR zones with much more ease. They can survive longer, do more damage, heal more, and just generally be more powerful. Of course, the exact percentages of this buff will need to be balanced carefully by Zenimax (it could even vary by zone), but the purpose of the buff is to bring up the power of the players so the current VR content will only be slightly harder for them than the 1-50 leveling experience was.

Now on the other hand, players who prefer a challenge can choose to forgo the buff entirely. They will have their regular stats, and the VR content will remain challenging, exactly like it is now. Of course, if these players choose to face the challenge without the buff, they should be adequately rewarded for it. They should receive increased rewards and VR points from completing quests, killing bosses, completing delves, etc without the buff. Perhaps they receive an extra reward bag after every quest/world boss/dolmen, which could contain rare crafting materials, recipes, or blue/epic armors and weapons. And perhaps they receive an extra 25% VR points from anything they do, so they can level up just as fast as players using the buff.

These increased rewards should provide an incentive for players to fight without the buff, but if they struggle too much with the difficulty, they can pick up the buff anytime, but doing so will exclude them from the increased rewards. This solution gives players a choice.

It also saves Zenimax from having to tone down ALL VR monsters and quests. Instead, they are just providing this powerful buff to players who want it. It also rewards players who complete the challenging VR content without the buff. After all, meaningful rewards is something the community has been asking for anyway, and with this system, players can receive better rewards for completing the content at its current difficulty.

From what I see, this solution helps solve 3 problems that players are having with VR leveling zones right now:

-First, it gives players a choice regarding the difficulty of the VR content.
-Second, it gives players better and more meaningful rewards for completing VR content on its current difficulty.
-And third, it increases the speed at which players will level by questing in VR zones (faster quest completion with buff, or increased VR points without buff).
  • Armianlee
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    fourth, it doesn't split the population and everyone is happy.
    Basic circle of complaints on ESO Forums:
    1) Users: Fix game/class/bug
    2) Zenimax Online: Brings servers down and fixes issues and deploys patches.
    3) Users: OMG SERVERS ARE DOWN!!!!!
    4) Zenimax Online: Brings servers back up!
    5) See 1)

    VR10 Sword and Board Templar (Heavy Armour), Ebonheart Pact
    LVL 25 Sorcerer, Daggerfall Covenant
    LVL 28 DK, Ebonheart Pact
    LVL 15 Nightblade, Altmari Dominion
  • Animus0724
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    While it is a viable option, don't expect the reward for refusing the buff to be any better than using it otherwise those lazy players will just complain again that their rewards for using the buff isn't worth it and demand better rewards making those who don't use it just quit.

    Although vet does need some tweaking, it really doesn't need to be nerfed in terms of difficulty, those currently struggling with vet are simply unwilling to adapt to harder difficulty, they are unwilling to accept that their struggle is their own doing and blame the developer. Calling us that have adapted "elitist" and interpreting our help as "l2play speeches"

    Although it is Zeni's obligation to cater in someway to this struggling crowd, they in no way should deny the other side of the coin the challenge they love.

    ____________________________________________________

    I would prefer double XP for denying the buff but as I stated, those that use the buff will just complain again. Double gold also seems like a good idea, better chances for rare loot, unique armor sets only obtainable after finishing Cadwell's gold without the buff. Maybe better weapon and armor skins.

    Although this one may be a bit controversial, additional attribute point for every vet rank obtain without the buff, for this debuffing must have a 1 day cool down to prevent players from dropping the buff just before leveling.
    Edited by Animus0724 on July 6, 2014 7:29PM
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Elad13
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    This whole slander of those wanting a nerf means they don't want more difficulty is totally misleading. Simply the players that have solo played through the game with or with out struggles and then no matter what they try in vet levels can not progress does not mean they are cry babies. It just means they want to continue the game the way they started...If play the way you want means you have to group...When most people enjoy soloing the pve zones...or just enjoy some random run across some 2 man or 3 helping hands. If vet zones were as full as non vet zones...people would struggle but still be able to "slip ahead". I block, Dodge and move...yet I still have quest that simply can not be completed with my build...A heavy dw red gaurd templar.
    So this bashing that people don't know how to play is annoying...and totally ignorant of a massive multi player game.
    Edited by Elad13 on July 6, 2014 8:04PM
  • Lithion
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    Armianlee wrote: »
    fourth, it doesn't split the population and everyone is happy.

    I agree.

    I was considering adding to my suggestion the possibility of a separate zone instance for buffed characters. That way only buffed characters would play with other buffed characters.

    But I quickly realized this is a bad idea due to how low the population already is in the higher Vet areas. It doesn't make sense to split an already low population. It's better if all players quest in the same zone, whether they're buffed or unbuffed. The rewards will still differ of course, depending on that individual's choice.
  • Sangeet
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    Well you can adapt and get a destro staff, and grind to VR12, currently the PVP zones are completly empty, dawnbreaker yesterday night had 8 players running around in it. PVP is dead. So without new freash meat, the endgame is dead.

    I completley vote for a choosable difficultty level.

    The problem with the buff here, would be of course, that some players would neglect the difficulty with grouping. In team of 2 players the VR Zone is not that hard any longer. Many just prefer to grind out the quests alone.
    Edited by Sangeet on July 6, 2014 8:40PM
  • jdandrews108b14_ESO
    To me, it was purely lack of choice that led me to call it quits.

    Not going to lie to anyone here, I played WoW for a very long time, longer than I should admit, but it gave me one thing I will never let go of in a faction based MMO, Patriotism to the Faction.

    I was Horde for life, and felt dirty when I played on an Alliance toon.

    When I heard this was coming out, I had no doubt in my mind I was going to play a Dunmer Assassin. After hearing that races were faction exclusive, learned all I could to have pride in the cause we fight for. But then after all the blood sweat and tears, I HAVE to go to this other faction and help their cause.

    I personally liked learning about the Alliance heroes from a Horde perspective. It helped fulfill the RP side an mmoRPg should bring to the table.

    The major city hubs for high level are not even in my own faction >.<
    Edited by jdandrews108b14_ESO on July 6, 2014 9:53PM
  • Nebthet78
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    They should just make hirelings for Vet Zone. Alik'r desert quests have a few that go with you and I found those ones just fine to do. Died once or twice, but not as much as a couple other times I did on my own.

    The problem with buffing characters, is that no matter what, the players that say that Vet levels are fine as they are, are still going to go for the buffs because it makes them more powerful. Then they are going to complain that it is too easy and get creamed in PVP.
    Edited by Nebthet78 on July 6, 2014 9:53PM
    Far too many characters to list any more.
  • murklor007neb18_ESO
    Hirelings would probably be the easiest solution, yes. They already have the system in place for certain quests.
  • Akhratos
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    I dont mind the difficulty but Ill give you a solution without the need of a "crybaby-buff shrine" being developed by ZOS .

    Use a disguise and unequip all armor pieces, then become a vamp but dont take any passive or use any skill. You see? I did just need two lines and I fixed the damn game.
  • SFBryan18
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    There is already a choice to remove your attributes and wear low level armor. You can even choose not to use any skill points if you really want to cripple yourself.

    When someone beats the game without any attribute or skill points, and also naked using fists only, then you can complain it's too easy.

    "Choices people. Life's about choices. The only two things you gotta' do, is breath and die. If you don't breath, you're gonna' die. Everything else is a choice."
    Edited by SFBryan18 on July 6, 2014 11:03PM
  • LordEcks
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    SFBryan18 wrote: »
    There is already a choice to remove your attributes and wear low level armor. You can even choose not to use any skill points if you really want to cripple yourself.

    When someone beats the game without any attribute or skill points, and also naked using fists only, then you can complain it's too easy.

    "Choices people. Life's about choices. The only two things you gotta' do, is breath and die. If you don't breath, you're gonna' die. Everything else is a choice."
    Whoever's quote that is they clearly never paid taxes.
    Edited by LordEcks on July 6, 2014 11:29PM
  • SFBryan18
    SFBryan18
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    LordEcks wrote: »
    SFBryan18 wrote: »
    There is already a choice to remove your attributes and wear low level armor. You can even choose not to use any skill points if you really want to cripple yourself.

    When someone beats the game without any attribute or skill points, and also naked using fists only, then you can complain it's too easy.

    "Choices people. Life's about choices. The only two things you gotta' do, is breath and die. If you don't breath, you're gonna' die. Everything else is a choice."
    Whoever's quote that is they clearly never paid taxes.

    No. That quote was from a my old JROTC Master Sergeant in high school. You're thinking of the famous...

    "The only things in life which are certain, is death and taxes."
    Edited by SFBryan18 on July 7, 2014 3:04AM
  • hk11
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    I am ok with a choice as long as the rewards reflect the difficulty.
  • Alphashado
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    It's a problem that doesn't have an easy solution. That's why every other game tries to cater to both tastes by leaving the unforgiving content in dungeons. But this weekend has shown us that there is a significant number of people that enjoy unforgiving solo content.

    Optional buffs won't solve the problem for the same reason that fighting naked doesn't solve it. Elite players crave content that puts their skills to the test while having no advantage or disadvantage.

    If it was an easy solution, somebody would have done it by now. Maybe zos will figure out a way to pioneer a unique approach that works.
  • Daddybigtime
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    Sadly the plan fails when you said rewards. No way people don't complain that they don't achieve the same rewards.
  • Cody
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    I don't care what they do myself. my build, thankfully(NB archer) has done pretty well in vet zones so far(im vet 7). iv only had to change 1 ability. I refuse to "adapt" and put on a dress/jerkin and equip the gods forsaken staff(lol) so whatever happens is fine with me. as long as I can continue to play my NB archer without hitting a difficulty wall. the only "wall" I hit so far, is fighting storm atronachs(I did manage to solo a lot of the gargoyles iv fought so far) storm atros cannot be stunned, cced, snare, knocked back, and they hit REALLY hard, they have a lot of health, and their attacks slow me down(which makes no sense, as according to ES lore, shock is supposed to drain magicka, not slow you down, frost is supposed to slow you down, but what do I know right? lol) so this difficulty nerf will at least make storm atronachs actually possible for me to fight.
    the first few weeks it was a nightmare for me, but I built a method that has worked so far
    Edited by Cody on July 7, 2014 2:55AM
  • Arora
    Arora
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    they are complaining that the leveling takes to long they are lazy to do the work of the legendary levels. A level a week is nothing compared to some games. Have these people never played a free mmo, these levels do not take that long
    Edited by Arora on July 7, 2014 4:06AM
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Csub
    Csub
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    Arora wrote: »
    they are complaining that the leveling takes to long they are lazy to do the work of the legendary levels. A level a week is nothing compared to some games. Have these people never played a free mmo, these levels do not take that long

    Maybe it's the TES fan speaking now, but I do not think vet content is too long. At least compared to a TES game. I am doing every side quest and I have 420 hours in my main character. I am not even halfway done in Alik'r Desert so I have like 1,5 zones left till my second veteran faction so like 40% is still ahead of me.

    But isn't it what many of us like in TES/Fallout games? spending hundreds of hours in a single character and still not having it fully finished. I know, I do. And yes, I am aware it could had been done differently, it could/should have been optional, but this thought just hit my head today

    There were times when I was a bit frustrated about VR zones but in the end, I am still loving the leveling like in no other MMO and I think if other games took me this long, I long would have quit.

    Someone wrote something that I found awesome: we are the heroes of our faction and now Cadwell asks us (even if only in a "what if..." situation) to help other people too since they are also just people. Many cities would fall and innocents would die without us. I bet many of us did not turn down an Imperial asking for helping Skyrim just because we joined the Stormcloaks or vice versa.

    Anyway, I know that different people love and hate different things, but I had this sort of revelation that what I long wanted was right before my eyes :D
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • SFBryan18
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    Yea, I'm pretty sure it was the MMO fans who were complaining about the difficulty. As a TES fan, I want it to be hard, but as a fan of FPS multiplayer shooters, I do not want the fanbase split into anymore servers or phases.
    Edited by SFBryan18 on July 7, 2014 4:45AM
  • Maximis_ESO
    Maximis_ESO
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    SFBryan18 wrote: »
    Yea, I'm pretty sure it was the MMO fans who were complaining about the difficulty. As a TES fan, I want it to be hard, but as a fan of FPS multiplayer shooters, I do not want the fanbase split into anymore servers or phases.

    This is a big assumption, I'm a huge TES fan and normally play the games expert/master if we are talking skyrim or I slide the difficulty all the way to the right.

    However, upon playing this game I have noticed that VR content is very hard solo.... especially with how I like to play.

    I like to play with a 2 hand, offensive abilities and get my defense from heavy armor however this isn't possible. Mobs bypass the heavy armor I'm using and do absurd amounts of damage.... death recount has shown this many many times. 29 points are in health to help me survive hits to no avail. I have added defensive abilities to by bar but now offensive stamina based abilities are not enough to kill the monsters before they kill me.

    I complained about the difficulty because in VR zones it is very difficult (possible) but difficult for me to kill a group of 3 as a 2 handed heavy armor player. However, with a bow.... still wearing heavy armor I'm able to kit and solo bosses in VR zones.... groups of 3 are no issue. I root them in place and bow them down, slow them etc. Most are dead before getting to me.

    The problem is that the content isn't balanced and neither are the abilities, classes, skill lines etc. Which means that some people, AKA magic based range players or heavily specced tanks don't seem to have a problem in VR zones.

    The average player that wants to play the game how they want are unable to do so because of the difficulty, not so much difficult because there is no difference between VR and 1-50 besides doubling the HP and damage of the NPC's. Strategy is the same.....

    Another thing for the OP is that there is already a simple solution for those that are upset the VR content is going to be too easy..... its called VR dungeons, master dungeons w/e they are called and trials.... also if you really want a challenge, go to craglorn where they built it for a group and solo the place. That will be a challenge.
  • SFBryan18
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    SFBryan18 wrote: »
    Yea, I'm pretty sure it was the MMO fans who were complaining about the difficulty. As a TES fan, I want it to be hard, but as a fan of FPS multiplayer shooters, I do not want the fanbase split into anymore servers or phases.

    This is a big assumption,

    I know, but they are the ones I see complain the most.
  • Phinix1
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    Animus0724 wrote: »
    While it is a viable option, don't expect the reward for refusing the buff to be any better than using it otherwise those lazy players will just complain again that their rewards for using the buff isn't worth it and demand better rewards making those who don't use it just quit.

    Although vet does need some tweaking, it really doesn't need to be nerfed in terms of difficulty, those currently struggling with vet are simply unwilling to adapt to harder difficulty, they are unwilling to accept that their struggle is their own doing and blame the developer. Calling us that have adapted "elitist" and interpreting our help as "l2play speeches"

    Although it is Zeni's obligation to cater in someway to this struggling crowd, they in no way should deny the other side of the coin the challenge they love.

    Absolutely agree, 100%. Well said.

    This is an interesting idea, and some others have suggested permanent follower recruits as a potential option which was interesting as well.

    Still, the biggest problem is that we want the developers working on fixing bugs, building new things and new content, not spending too much time coding in these more elaborate solutions.

    I honestly think this is the best option. Mainly because we already have a toggle between veteran and normal dungeon modes, and we already have phasing technology. 90% of the core code and database is the same between the phases. The only difference is the tiny unique table that holds the data for mob health and damage, and possibly resistances.

    Both phases will continue to fill up as more people level, and even the harder current style phase will become more populated as people hit veteran 12 and learn their characters and begin to actually SEEK OUT these new challenges.

    Or when people get some friends and guild mates and actually CHOOSE to go to the harder phase for better loot. :)

    Edited by Phinix1 on July 7, 2014 5:15AM
  • steveb16_ESO46
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    Arora wrote: »
    they are complaining that the leveling takes to long they are lazy to do the work of the legendary levels. A level a week is nothing compared to some games. Have these people never played a free mmo, these levels do not take that long

    Oh look. another person who thinks he gets to tell people what they should find fun enough to keep paying for. I've played plenty of MMO's and I know when i'm having fun. Zen have looked at their projections and guess what? Too many others agree. Turns out you real tough guys aren't paying the bills so things have to chnge.

    Don't like it? Do what a lot of us apparently did. Vote with your money and tell them why. That's all they are looking at. Not you, not me, not a single word said on these forums. They are listening to the money.
  • KariTR
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    Hirelings would probably be the easiest solution, yes. They already have the system in place for certain quests.

    And how often do they actually help instead of bugging out?
  • Ojustaboo
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    Sangeet wrote: »
    Well you can adapt and get a destro staff, and grind to VR12, currently the PVP zones are completly empty, dawnbreaker yesterday night had 8 players running around in it. PVP is dead. So without new freash meat, the endgame is dead.

    I'm in the EU, we have guild members that PvP every night, I join them a couple of evenings a week, huge fights, awesome fun, however due to the current FPS bug, it's unplayable for most which is why it's so empty at the moment, I will happily go back when it's fixed but it's no fun at the moment.
  • Ojustaboo
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    SFBryan18 wrote: »
    Yea, I'm pretty sure it was the MMO fans who were complaining about the difficulty. As a TES fan, I want it to be hard, but as a fan of FPS multiplayer shooters, I do not want the fanbase split into anymore servers or phases.

    This is a big assumption, I'm a huge TES fan and normally play the games expert/master if we are talking skyrim or I slide the difficulty all the way to the right.

    However, upon playing this game I have noticed that VR content is very hard solo.... especially with how I like to play.

    I like to play with a 2 hand, offensive abilities and get my defense from heavy armor however this isn't possible. Mobs bypass the heavy armor I'm using and do absurd amounts of damage.... death recount has shown this many many times. 29 points are in health to help me survive hits to no avail. I have added defensive abilities to by bar but now offensive stamina based abilities are not enough to kill the monsters before they kill me.

    I complained about the difficulty because in VR zones it is very difficult (possible) but difficult for me to kill a group of 3 as a 2 handed heavy armor player. However, with a bow.... still wearing heavy armor I'm able to kit and solo bosses in VR zones.... groups of 3 are no issue. I root them in place and bow them down, slow them etc. Most are dead before getting to me.

    The problem is that the content isn't balanced and neither are the abilities, classes, skill lines etc. Which means that some people, AKA magic based range players or heavily specced tanks don't seem to have a problem in VR zones.

    The average player that wants to play the game how they want are unable to do so because of the difficulty, not so much difficult because there is no difference between VR and 1-50 besides doubling the HP and damage of the NPC's. Strategy is the same.....

    I agree with most of that, I also believe it shows that it's not the overall difficulty thats the problem, lowering it won't achieve anything.

    I had to respec completely, ditch my pet summoning and turn myself into a vamp to be comfortable with vet content, I based my respec on this build

    http://www.reddit.com/r/elderscrollsonline/comments/261txe/the_mage_purist_sorcerer_guide/

    and most 2 mob vet fights are now almost too easy, most 3 mob fights very survivable using weakening prison to stun one first.

    As you say it's more a balance issue than a difficulty issue.

    Those players that chose to play how I am speced (as opposed to players like me who changed to it just to be able to do the content) should not suddenly find their build is now faceroll easy due to difficulty being lowered, lowering it might allow certain players to play as they like, but it will also stop other players playing as they like.

    And nothing worse than building your player how you like, kitting him/her out as you like and other players saying if it's too easy, unequip the skills you enjoy or remove that armour set you spent ages getting.

    I do agree players should be able to play how they like, but only up to a point, and I think Zenimax meant this too.

    If you want med or heavy armour, if you want to summon pets etc, if you want to use a sword or dagger etc, everyday vet content should be doable.

    But I don't think Zenimax ever intended that to mean you can slot any old skill, take zero notice of what stats your armour has and still be able to cope with all content, and up until vet content, you could go that route.
    Another thing for the OP is that there is already a simple solution for those that are upset the VR content is going to be too easy..... its called VR dungeons, master dungeons w/e they are called and trials.... also if you really want a challenge, go to craglorn where they built it for a group and solo the place. That will be a challenge.

    But aren't you then telling one group of players how they should play their game rather than letting them play as they like, just so that another group gets to play how they like?
    Edited by Ojustaboo on July 7, 2014 7:11AM
  • Fuxo
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    I really hope that the nerf is not the only change to the veteran content. I mean, yes, the content should be easier for solo players, but the incentives for grouping are already in +10% xp and if the difficulty scaled with number of party members, it would be enough. And a betters chance of higher quality drops, like set items and more various potions and glyphs.
  • Ojustaboo
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    hk11 wrote: »
    I am ok with a choice as long as the rewards reflect the difficulty.

    I agree entirely but a lot will not.

    A lot will use an argument I strongly disagree with which is they pay the same as me, so they should get to do every bit of content I get to do (even if said content is designed for 12 man groups and they want to solo) , and just because I have more free time hence can put in more hrs to my gameplay, they should still get the same rewards I do.

    No other thing in real life works that way, even most single player games don't either, but when it comes to mmos, rather than players just playing and having fun, some find it far more important to see what rewards others are getting and complain because they can't get exact the same.

    If I play one of the many ps3 games I own for 20 mins a week, I will never get to see half the content others who play for 3 hrs a day get to see, but we all paid the same (well bargains asside). I don't write to the publisher and demand with my limited game time, I get so see everthing and get all rewards, I know that those that put in more will get more out.

    Or, many many years ago both I and my sister had piano lessons. Same teacher, parents paid the same for each of us.

    My sister practiced for about 2 to 3 hrs a day, I practiced 15 mins before my next lesson.

    Many years later, yes I can play, but I'm not very good compared to my sister, I can learn a piece of reasonably difficult music over 3 to 4 weeks, but you can get the most difficult bit of music you can find, place it in front of my sister, she will look at it for 5 secs and play it perfectly.

    She had put in more time, she gets more out.

    For many people myself included, mmos are my main hobby. Others go to the gym, play football or golf etc, I get my enjoyment out of mmos. And part of that enjoyment is managing to get better at playing, get the better rewards, do tbe more challenging content, get all the achievements.

    Just as a golfer who puts in 20 hrs a week will take pride as his/her game improves, I do the same with my mmo.

    It's not a matter of I want to be elitist, or gloat that I'm better than whoever, I have zero interest in that, its simply I want my rewards to mean something to me and if everyone gets the same rewards regardless of time or effort, it gets to be like my kids first schools where where everyone got the same reward on sports day regardless of if they came first or last.

    Or to try another way, I want to try to get all achievements for the simple sake of having them all ticked. If there's one called "mega mega mega hard, needs 12 players and will still be hard" boss, thats something to aim for. I plan to still be here in 5 years and if it takes me 5 years to get it, it will make the game even more worthwhile to me.

    But if I could walk through an easy mode door and get a superbuff as I should be able to get the same achievement solo, even though I only get to play for 1 hr a week, it makes the whole achievement worthless.

    Sure I can pretend that way doesn't exist, but the temptation is always there and having that route will always mean many players who would have subbed for years to complete everything, take the easy route and run out of things to aim for.

    I know that can come across looking elitist but I don't mean it that way, if one of your kids has worked very very hard for months and months and gets a trophy for achieving whatever, you are rightly proud of what they have achieved. You place the trophy proudly on display. If a week later every single other kid gets the same trophy, even those who have been attending for one day, you know full well it would take something away from your son/daughters effort and quite possibly make them think there's no real point in trying.
  • Sakiri
    Sakiri
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    To me, it was purely lack of choice that led me to call it quits.

    Not going to lie to anyone here, I played WoW for a very long time, longer than I should admit, but it gave me one thing I will never let go of in a faction based MMO, Patriotism to the Faction.

    I was Horde for life, and felt dirty when I played on an Alliance toon.

    When I heard this was coming out, I had no doubt in my mind I was going to play a Dunmer Assassin. After hearing that races were faction exclusive, learned all I could to have pride in the cause we fight for. But then after all the blood sweat and tears, I HAVE to go to this other faction and help their cause.

    I personally liked learning about the Alliance heroes from a Horde perspective. It helped fulfill the RP side an mmoRPg should bring to the table.

    The major city hubs for high level are not even in my own faction >.<

    Filthy Horde. *shakes fist*

    But agreed.
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