Recently, Zenimax has made it clear that they plan on bringing down the difficulty of the VR leveling experience. This has invoked strong reactions from the community.
Some feel the VR content difficulty is fine like it is. These players enjoy the difficult challenge, and they don't want to see a nerf.
On the other hand are players who dislike the current difficulty. They struggle to get through the content, which ruins their enjoyment. These players look forward to the nerf.
A solution that will please both sides is for Zenimax to offer a choice.
I'm going to provide an example.
For the players who want an easier experience, Zenimax could add a new shrine in the VR zones, a shrine to the Eight Divines. Players who pray at this shrine will receive a powerful buff from the Divines which gives players 30% (just an example) increased hp, stamina, magicka, weapon damage, spell power, etc. With this buff, players can quest in the VR zones with much more ease. They can survive longer, do more damage, heal more, and just generally be more powerful. Of course, the exact percentages of this buff will need to be balanced carefully by Zenimax (it could even vary by zone), but the purpose of the buff is to bring up the power of the players so the current VR content will only be slightly harder for them than the 1-50 leveling experience was.
Now on the other hand, players who prefer a challenge can choose to forgo the buff entirely. They will have their regular stats, and the VR content will remain challenging, exactly like it is now. Of course, if these players choose to face the challenge without the buff, they should be adequately rewarded for it. They should receive increased rewards and VR points from completing quests, killing bosses, completing delves, etc without the buff. Perhaps they receive an extra reward bag after every quest/world boss/dolmen, which could contain rare crafting materials, recipes, or blue/epic armors and weapons. And perhaps they receive an extra 25% VR points from anything they do, so they can level up just as fast as players using the buff.
These increased rewards should provide an incentive for players to fight without the buff, but if they struggle too much with the difficulty, they can pick up the buff anytime, but doing so will exclude them from the increased rewards. This solution gives players a choice.
It also saves Zenimax from having to tone down ALL VR monsters and quests. Instead, they are just providing this powerful buff to players who want it. It also rewards players who complete the challenging VR content without the buff. After all, meaningful rewards is something the community has been asking for anyway, and with this system, players can receive better rewards for completing the content at its current difficulty.
From what I see, this solution helps solve 3 problems that players are having with VR leveling zones right now:
-First, it gives players a choice regarding the difficulty of the VR content.
-Second, it gives players better and more meaningful rewards for completing VR content on its current difficulty.
-And third, it increases the speed at which players will level by questing in VR zones (faster quest completion with buff, or increased VR points without buff).