Testing I've done has shown they don't ignore armor - they just reduce the damage so little that the damage incoming has the appearance of the armor doing little in the way of mitigation.stefan.gustavsonb16_ESO wrote: »Right now they hit stupid hard and often use attacks that seem to more or less ignore your armor.
NakedSnake wrote: »An interesting experiment. While I do believe that armors do need to be adjusted a bit I would hate to see this game become more dependent on it.
david271749 wrote: »Great. Now go to Cyrodil with that build.
Paladin_echo1 wrote: »So in my quest for learning why everyone keeps saying "Nightblade sucks" I chose to level a Nightblade. The estimated time is roughly 5 days of playing to do so. In this quest I decided to test the ability of armor and found some interesting information.
Over 90% of the time my armor was at 0. There was as many repairs that I could count on ONE hand. So after I understood this, I said forget the armor and just wear a nice weapon and the char is roughly bout 3 hours from 50.
The reason for doing this is because Armor needs to be seriously reconsidered in this game. I take only a little bit more damage without armor vs with armor so I wondered what would happen if I used no armor.
Seems like armor was only built around dps and less around tanking. If you want to be a super pvper, it seems like repaired armor is the way to go, but for tanks, you will take just as much damage as everyone else a lot of times. Yes, there are support armors, but the fact remains that armor needs a lot more help. A light armor mage shouldn't outperform a Heavy Armored tank. Especially not a 0 armored player...
Side Note:
In brighter news, I learned that tanking with a 2 handed sword is actually awesome. Using that "Brawler" move, you can take on a lot of mobs at once with what resembles what a tank should look like for a few seconds. Its not so good against really hard hitting targets so don't go overboard. Stamina still needs help, but it got the job done.
philip.ploegerb16_ESO wrote: »Stupid thread.
Ofc, it's possible to level from 1-50 without armor, if one i. e. only grinds mobs that are 5 levels below and only makes small pulls.
That doesn't change though, that 7 pieces of light-armor i. e. reduce the Magicka-costs of spells by 21% while increasing the damage significantly too, because of the armors ability to reduce enemies resistances, allowing for much greater pulls = much higher leveling speed or easier grinding.
People need to count onwards after 3 mobs, and tell themselves "next time I'll pull 5" and then "next time I'll pull 10" and at some point they'll notice, that even the difference between armor being freshly repaired and armor being low but still working, is more than noticeable.
Here's a thought: if you level up the three armor skills a bit, you can run unmorphed Annulment, Evasion and Immovable at the same time without wearing any armor, leaving two extra slots and an Ultimate for everything else. heh.
david271749 wrote: »Great. Now go to Cyrodil with that build.
stefan.gustavsonb16_ESO wrote: »Armor as such is pretty pointless in the game at the moment. The damage mitigation from armor is quite low. The soft cap for heavy armor sets in already around 25% mitigation, I think. Compare this to single player ES games where armor maxed out somewhere around 85% mitigation. As stated above, in ESO you wear armor mostly for the enchants and passives, and not even in maxed-out heavy armor can you afford to get hit a whole lot when you get to VR levels. At least not now. The imminent patch might change the stats of VR mobs. Right now they hit stupid hard and often use attacks that seem to more or less ignore your armor.