Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !emeraldbay wrote: »At this point, all I can say is "no".
This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !emeraldbay wrote: »On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
Put the one AH access in the center of Cyro on the island.. BUAHAAHAHAH!!!
Don't see how that could work. We already have this stupid fragmented system in ESO. Doing what you suggested would fragment it even more by almost forcing people to use 3 (or more) separate auction houses.
One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !
Don't see how that could work. We already have this stupid fragmented system in ESO. Doing what you suggested would fragment it even more by almost forcing people to use 3 (or more) separate auction houses.
One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !
Not only that, but it is not as if we have no need for auction house until we finish main guild quests. Giving a key so late on is pretty fool hardy. You need to be trading from the get go.
emeraldbay wrote: »At this point, all I can say is "no".
This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
Put the one AH access in the center of Cyro on the island.. BUAHAAHAHAH!!!
Can you imagine an entire megaserver having just ONE auction house? Hundreds of thousands of players will be using it. That might cause problems with inflation and stuff. The economy could be ruined.
So to counter this, we have guild stores, and they're sort of like an auction house but for a small server.
Can you imagine an entire megaserver having just ONE auction house? Hundreds of thousands of players will be using it. That might cause problems with inflation and stuff. The economy could be ruined.
WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !
Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !emeraldbay wrote: »At this point, all I can say is "no".
This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
If the mini AH/guild system worked so well, why are so many trade guild closing?
A fully functioning, global AH is the only was ESO will ever get a dynamic economy ! Supply and demand will bloom, prices will even out. It will also add a whole new dynamic to the game as many people (myself being one) have a big interest in the economic side of an MMO. It will benefit crafters, buyers and those dedicated traders !
I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !emeraldbay wrote: »On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
EDIT -
WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !
emeraldbay wrote: »Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !emeraldbay wrote: »At this point, all I can say is "no".
This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
If the mini AH/guild system worked so well, why are so many trade guild closing?
A fully functioning, global AH is the only was ESO will ever get a dynamic economy ! Supply and demand will bloom, prices will even out. It will also add a whole new dynamic to the game as many people (myself being one) have a big interest in the economic side of an MMO. It will benefit crafters, buyers and those dedicated traders !
The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.
Edit: And, "dynamic economy"? Don't you think prices are fluctuating enough as it is?I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !emeraldbay wrote: »On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
EDIT -
WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !
Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.
One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !
emeraldbay wrote: »
The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.
emeraldbay wrote: »I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?
Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.
emeraldbay wrote: »Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.
The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.
Edit: And, "dynamic economy"? Don't you think prices are fluctuating enough as it is?
emeraldbay wrote: »I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?
Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.
I really like the way it's set up now. I found a couple of guilds that are very active and have no problems selling items any more. I'd suggest just trying different guilds. If one isn't working out then leave and find another.