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Auction house idea...it's easy

NadiusMaximus
NadiusMaximus
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Make a mages guild auction for all magic items to be bought and sold.
Make a fighters guild auction for all armor and weapons.
You must complete the guilds main quest to have trade privilege.

Once the justice system is in game. You must complete the thrives guild main quest to gain access to the fence in locations, where fellow thrives can auction all stolen property. Since no body will buy stolen goods otherwise.

Just make a spot in each existing guild hall, found in any major city, for the new not auctioneer to stand.

Yeah, 3 different auction sites , but it makes sense that these major guilds would have them, since our already implemented guild system has the function.
Edited by NadiusMaximus on July 6, 2014 5:54AM
  • DeLindsay
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    It's not actually a bad idea. I'm still against a world AH for ESO but this is at least one of the more interesting ideas that kind of even goes along with the vision ZoS has for the game.
  • Phantax
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    Don't see how that could work. We already have this stupid fragmented system in ESO. Doing what you suggested would fragment it even more by almost forcing people to use 3 (or more) separate auction houses.
    One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • emeraldbay
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    At this point, all I can say is "no".

    This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.

    On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
  • Blackwidow
    Blackwidow
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    Just make the thieves guild a shill AH company. :)
  • DeLindsay
    DeLindsay
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    At least this idea has some thought put into it. 99% of the other 10,000 AH threads are all pretty much of 2 flavors, "WoW has it so should ESO", or "We need an AH to stop chat spam". There was one other idea that also sounded decent, something about a Barter Town where it was instanced to help with server lag and had no points of interest (small place) so people would be less likely to stick around.
  • Phantax
    Phantax
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    emeraldbay wrote: »
    At this point, all I can say is "no".

    This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
    Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !
    If the mini AH/guild system worked so well, why are so many trade guild closing?
    A fully functioning, global AH is the only was ESO will ever get a dynamic economy ! Supply and demand will bloom, prices will even out. It will also add a whole new dynamic to the game as many people (myself being one) have a big interest in the economic side of an MMO. It will benefit crafters, buyers and those dedicated traders !

    emeraldbay wrote: »
    On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
    And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !

    EDIT -

    WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !

    ;)
    Edited by Phantax on July 6, 2014 6:45AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • dcincali
    dcincali
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    Put the one AH access in the center of Cyro on the island.. BUAHAAHAHAH!!!
  • Phantax
    Phantax
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    dcincali wrote: »
    Put the one AH access in the center of Cyro on the island.. BUAHAAHAHAH!!!

    Hell, I'd settle for that compared to the useless farce we have now...lol

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Lodestar
    Lodestar
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    Phantax wrote: »
    Don't see how that could work. We already have this stupid fragmented system in ESO. Doing what you suggested would fragment it even more by almost forcing people to use 3 (or more) separate auction houses.
    One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !

    Not only that, but it is not as if we have no need for auction house until we finish main guild quests. Giving a key so late on is pretty fool hardy. You need to be trading from the get go.
  • Phantax
    Phantax
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    Lodestar wrote: »
    Phantax wrote: »
    Don't see how that could work. We already have this stupid fragmented system in ESO. Doing what you suggested would fragment it even more by almost forcing people to use 3 (or more) separate auction houses.
    One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !

    Not only that, but it is not as if we have no need for auction house until we finish main guild quests. Giving a key so late on is pretty fool hardy. You need to be trading from the get go.

    What he said ^^
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Lodestar
    Lodestar
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    emeraldbay wrote: »
    At this point, all I can say is "no".

    This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.

    On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.

    Ugh! More insults to people who do not want to play YOUR way.

    And in any case, I don't see a lot of socialising for trading. That is pure myth, I really wonder where people get this from.
    dcincali wrote: »
    Put the one AH access in the center of Cyro on the island.. BUAHAAHAHAH!!!

    OOf can you imagine the lag?
    Edited by Lodestar on July 6, 2014 7:27AM
  • Mordria
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    I really like the way it's set up now. I found a couple of guilds that are very active and have no problems selling items any more. I'd suggest just trying different guilds. If one isn't working out then leave and find another.
  • Valn
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    Can you imagine an entire megaserver having just ONE auction house? Hundreds of thousands of players will be using it. That might cause problems with inflation and stuff. The economy could be ruined.

    So to counter this, we have guild stores, and they're sort of like an auction house but for a small server.
  • Lodestar
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    Valn wrote: »
    Can you imagine an entire megaserver having just ONE auction house? Hundreds of thousands of players will be using it. That might cause problems with inflation and stuff. The economy could be ruined.

    So to counter this, we have guild stores, and they're sort of like an auction house but for a small server.

    No different to I would think high populated shards, or EvE or The Secret World that are both on mega servers.
  • Phantax
    Phantax
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    Valn wrote: »
    Can you imagine an entire megaserver having just ONE auction house? Hundreds of thousands of players will be using it. That might cause problems with inflation and stuff. The economy could be ruined.

    It actually serves to bring prices down. More competition means people will constantly undercut another seller. This means the buyers get a better price but eventually it does even itself out. Prices then only really fluctuate depending on demand, not when some fool thinks he wants to charge 100k for something.

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Ninnghizhidda
    Ninnghizhidda
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    Phantax wrote: »
    WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !

    And many more games as well, even smaller and less known ones. If auction houses, or call it "centralised trading system", work well for so many different games, those that have millions of players active and those that only have a few hundred, there must be something attractive in this system.

    No one suggested that ESO gets some copy-paste version from somewhere else. Just like in the real world though, "restricted markets / economies" do not work that very well. And no, please don't tell me that a "global" economy or large scale economies suck hard too, because there is a myriad of reasons this (can) happen.

    In a game though, with a proper set of rules and restrictions, it tends to work fine. The golden rule of "demand and supply" applies, and usually is beneficial for everyone. "Rare" items will still be in demand and command high prices, but not insane prices. Only restricted economies allow insane prices, just because some folks were "lucky" enough to obtain said items, or obtained them through more "dodgy" means, and want to hit the jackpot by "extortion" and asking 10 times higher prices.

    Not to mention that it isn't just the place but also the time. Neither are all people in the same area nor the same time zone. A centralised trading place solves this problem too.

    And in any case, it is always better to have 50 people offering that one rare item instead of 2 or 1, so that the 1 or 2 can "cook and eat it" when they ask for 1 million when the price would rather be 100k. And with 50 people it tends to be 100k rather. So, either you can go and sell everything you own so you can buy that elusive shiny from that fine person over there for that 1 million, or you could "shop around" among the other 49 and get a much better price (and you always do).
  • dcincali
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    I don't care about an AH or not, there isn't really an economy as it stands so if they add one.. MEH...
  • emeraldbay
    emeraldbay
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    Phantax wrote: »
    emeraldbay wrote: »
    At this point, all I can say is "no".

    This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
    Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !
    If the mini AH/guild system worked so well, why are so many trade guild closing?
    A fully functioning, global AH is the only was ESO will ever get a dynamic economy ! Supply and demand will bloom, prices will even out. It will also add a whole new dynamic to the game as many people (myself being one) have a big interest in the economic side of an MMO. It will benefit crafters, buyers and those dedicated traders !
    Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.

    The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.

    Edit: And, "dynamic economy"? Don't you think prices are fluctuating enough as it is?
    Phantax wrote: »
    emeraldbay wrote: »
    On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
    And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !

    EDIT -

    WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !

    ;)
    I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?

    Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.
    Edited by emeraldbay on July 6, 2014 10:08AM
  • Tandor
    Tandor
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    The game needs a proper functioning public trading system open to all, irrespective of guild or level. It shouldn't be necessary to reach a certain level or achievement in the game in order to unlock the trading system. The only remotely justifiable restriction would be to apply a separate system for each alliance.

    Until then most people won't bother to trade at all, trade guilds will become increasingly empty, and there will be no effective in-game economy. All that does is increase the single-player aspect of the game at the expense of a community-driven multi-player atmosphere.
  • isengrimb16_ESO
    isengrimb16_ESO
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    emeraldbay wrote: »
    Phantax wrote: »
    emeraldbay wrote: »
    At this point, all I can say is "no".

    This game doesn't need an auction house. All it would be is an excuse for players to be less social, and then subsequently complain about the game being antisocial. Even if guild stores aren't perfect, we still have them. They're an option. If you're too lazy to find a good guild or at least advertise in zone chat once in a while, then no wonder you aren't selling anything.
    Yeah because being separated into different guilds is far more social than everybody sharing and interacting in one consolidated place !
    If the mini AH/guild system worked so well, why are so many trade guild closing?
    A fully functioning, global AH is the only was ESO will ever get a dynamic economy ! Supply and demand will bloom, prices will even out. It will also add a whole new dynamic to the game as many people (myself being one) have a big interest in the economic side of an MMO. It will benefit crafters, buyers and those dedicated traders !
    Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.

    The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.

    Edit: And, "dynamic economy"? Don't you think prices are fluctuating enough as it is?
    Phantax wrote: »
    emeraldbay wrote: »
    On top of that, Zenimax has already shot the auction house idea in the face multiple times, and honestly, I'm hoping they keep to their word.
    And we'll just look at Zenimax's recent history for making 'good' decisions shall we ! They have had to go back on/change so many things because they 'eventually' realise how wrong they got them in the first place ! ! !

    EDIT -

    WoW, Aion, EVE, GW2, SWTOR, Secret World, RIFT, LotRO, Wildstar, Star Citizen (still in development) All these MMOs have a global auction house system for a reason... It works !

    ;)
    I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?

    Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.

    It's not that I'm for a global auction house (though OP's idea, and/or the trading island idea sound like pretty good compromises) - but the reason there's no auction house in TES I-V is because it wouldn't make sense when you're the only player and there's no one to trade with but NPC vendors anyway.

    I've been pretty much the only player on really dead WoW servers, and the AH doesn't work there, either. ;)

    I don't think the current system is that bad; I've been able to sell green recipes pretty steadily for a bit of incoming cash, and I've also done pretty good selling the odd item through chat/COD (and it's surprisingly easy to sell via chat, and you can sell on the fly - don't need to be in town.)
  • martinhpb16_ESO
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    Devs please just bring in a proper AH.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Ojustaboo
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    Phantax wrote: »
    One 'Global' auction house (faction restricted) would be fine. At least then everything would be consolidated and we would start to build a dynamic economy !

    I hope it never happens.

    People are selling things for silly prices as it is, at least we can still hunt around and find more sensible prices.

    With an ah, people will buy up things like motifs that are going for a sensible amount, and relist at a silly amount, effectively price fixing.

    Meaning someone that actually needs one csn no longer find a sensibly priced one.
  • martinhpb16_ESO
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    emeraldbay wrote: »

    The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.

    Agreed, but the guild system will still be there for the social reasons you mention. What they do not do is offer an effective and efficient trading and economic system. In my experience this system is not improving its getting worse and also takes up a huge amount of time, especially as it isn't responsive to people leaving and joining the game. Micro economies are not the way to go.
    emeraldbay wrote: »
    I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?

    Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.

    This is not simply an Elder Scrolls game, all of which were single player games.

    An AH would not fit in a SPRPG.

    This is an MMO and all MMOs have Auction Houses and for very good reason.

    To say that an AH "simply doesnt fit" ESO is not true, because actually it can and will fit very well in a Massive Multiplayer Online RPG.

    It not only works in WOW it works in every major MMO and to say this game is not like other MMOs is deluded.


    Edited by martinhpb16_ESO on July 6, 2014 10:45AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Lodestar
    Lodestar
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    emeraldbay wrote: »
    Yeah, and you're gonna take the time to talk to and get to know every single person you trade with in this auction house.

    The guild system, for what it's worth, actually encourages players to get to know each other and be a part of a larger group. The execution isn't perfect, anyone can see that, but it'll improve over time.

    Edit: And, "dynamic economy"? Don't you think prices are fluctuating enough as it is?

    Agasin, I have yet to see any evidence trading equals socialising. And for me guilds are people you hang out with, in game or just in chat, offer hints and tips and share the game experience with. The idea I join a trading guild to make friends is not very convincing. Especially when added to the fact, I see fairly frequently "if your not happy with a guild move on". So that alone suggests we guild hop to sell things. How does that help community?

    It was a poor idea to implement a guild system where you flog stuff to each other. Most of the best guilds I been in don't encourage that. And it actually adds to my confusion about what ZOS devs think an MMO should be, and what a MMO community should be.
    emeraldbay wrote: »
    I'm going to spare you the rant about how there's no solid line between good and bad and how it's completely opinion-based, because quite frankly, I don't feel like getting into that. So, you're basically saying, "it worked for ___ game, we should have it too!" Perhaps it did work for WoW, and I'm truly happy for them, but let's refrain from adding features just because another game has it, yes?

    Moving on, just because it works for ___ game doesn't mean it works for ESO. You wouldn't find a global auction house in any other Elder Scrolls game - and yes, this is an Elder Scrolls game - so why should ESO have one? It simply doesn't fit. The current guild system fits much better, it just needs refining.

    With all due respect, I hear far more often This is not WoW I don't want it here because WoW has it, thrown out as a one size fits all excuse. I swear, if Blizzard offered millionaire tickets to people just for logging on, people round here would be up in arms if any one suggested ESO should do the same. Such is the xenophobia of WoW it seems. And I say this as someone who never really liked WoW.

    Honestly, I think people are just enamoured by the idea it is different, and even being quite pretentious about it, than genuine enthusiasm. I think these people make quite a portion of those who are defending it. It is like listening to hipsters claim to like a band, simply because no one has heard of it.

    Truthfully, it is not that I want an AH, as much as I feel I would take ANYTHING new or not that actually works over this which is not ringing my bells to say the least.
  • martinhpb16_ESO
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    Mordria wrote: »
    I really like the way it's set up now. I found a couple of guilds that are very active and have no problems selling items any more. I'd suggest just trying different guilds. If one isn't working out then leave and find another.

    Lucky you, but that doesn't make a universal system.

    Also what about new players?
    At least the spelling is difficult for you.
    Hew's Bane*
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