I snipped some of this from various threads I have posted on, and compiled it, I have left the Authors name out. But my responses as well as some others are left in. The Bottom line here is that the Game itself was "Intended" to preform a certain way, and ZOS promised it's buyers a certain experience, which they are not receiving. The VR changes will, hopefully bring the content more into line with the original promised and intended design.
The below should help explain some of the confusion in why ZOS is doing it, pease pay close attention to the
bolded statements.
Most of the people saying Do not nerf VR content are using cookie cutter builds.
I am so tired of people parroting this on the internet without having a clue what they are talking about. There ARE no cookie cutter specs. You don't know what morphs I have, what my crowd control does, why it is OP. You just heard that on the internet and now use it to attack my argument.
ANY class has the ability to slot a CC ability. ANY class has the ability to switch to ranged abilities for mobs that require it. The problem is, people would rather cry for nerfs and claim anyone that ENJOYS adapting and using the mechanics they were given is an "elitist" playing a "cookie cutter spec."
Just stop!
1.) By your first statement I believe you are confused as to what a "cookie cutter spec" actually is, in gaming terms.
Definition:
"Gammer term that indicates overpowered character(s) (build of class) that easily dominate in PVE and/or in PvP and (therefore) are massively common."
Would you not agree that, his build is exactly this? Looks like hes pretty much dominating content that everyone else has issues with with a 3-5 button spam of abilities and a very specific stat layout......
Moving on:
2.) This comment shows a distinct lack of knowledge about classes in TESO in general.
* Not all ranged weapons, and class abilities CC or otherwise have the same duration or effect on the Mob. And in many cases some do not even work even remotely the same mechanic wise.
* Again here we get into being forced to use a "Certain" weapon, Armor, Or skill Set in order to complete content.
"This is the point ZOS has said is NOT working as intended." If a Paladin (Templar 2light/5 Heavy/Mace Shield/Aedric Spear/Resto) wants to do content, they should not have to switch to Solar Mage (Ranged Spells and CC, Destro Staff, Light Armor), in order to do so.
"The Game is supposed to be Challenging, without forcing a player to play their character in a way they do not want to."
2. Adapting as you call it, is not the same as being forced to re-spec your character entirely, change what weapons, and armor your using, and also change the very class style you play to something entirely different in order to do content.
No one said you had to. You don't. By level 50 you should have more than just your favorite weapon leveled up at least a little, unless you just have a mental block against it. If you put on a random weapon when you turn in a quest, that weapon gets the XP and so there's a way you can level them without actually using them.
I have dual wield, 2H, destro, and restro staff all leveled really high and bow as well though I never use it. As a mele character you SHOULD have leveled bow a bit. It is a STAMINA-BASED weapon that gives you CC and ranged options so you can adapt when you need it.
You can just carry it in your bag for those occasions. Simple. No one is asking you to put on a dress! Just to play the game the way it was designed!
1.) Why should someone
"Have to, or "Why Should they" (as you put it ) ought to level up a weapon they don't want to?This is the point ZOS is making, you shouldn't have to play a weapon or armor if you don't want to, and you should still be able to complete the content.
So If a person wants to go full melee, they should be able to and still be able to do the content.
2.) Yes the other weapon will give them options, you know this, I know this, but that's not the point. The point is "In an Elder Scrolls Game", for the player to have fun, not for them to worry about (too much) useing a specific build, weapon, or armor, in order to complete content. THIS is what TES games are about.
Unlike other MMO's, TESO main theme is NOT
"Get the Best weapons and Gear so you can do the best content" Which unfortunately is something many many people get confused about.
The answer is simple, this is TESO, and any TES fan knows that TES is NOT every other MMO. ZOS intentionally gave players the ability to make their classes into (Almost) anything they wanted, granted Nightblades for example will never heal as well as Templars and there is a class wall and restrictions there, but, they did give people the option to play their class effectively (within its role restrictions of course) in MANY MANY different ways.
EXACTLY! So, why WOULDN'T you want to level up some ranged and CC options, given you have them in your arsenal? When you refuse to do so, why would you complain about not being able to mele a troll?
It would be like encountering an enemy that was immune to fire damage and crying for a nerf because you "want to play your way" and hit them with only fire, when you have lightning, ice, mele, and bow sitting right there staring you in the face.
This is stubbornness on the part of players more than anything else, and they shouldn't ruin the fun and challenge of having to adapt and try different strategies for everyone else just because people refuse to change their slotted abilities.
1.) Because some people don;t want to, and in TESO, that's ok. And in TESO, you should in fact be able to Melee a troll, because that is how you want to roll and play your character. Again TESO is about
"Character Development, and "Play how you want as what you want",
Not about :
"I need to use a bow to kill this troll because it's easier and takes less time".
2.) Is it stubbornness to want to play your character how you want to play it
"when the game specifically states that the entire goal (Of the game) is to play your character how you want?" No, it isn't.
"It's expecting the Game to Deliver the experience it promises."
3. TES is about Lore, RP, Character Development, Immersion, and Creativity, NOT about "If you don't spec this way and use this weapon and armor you can'rt do this content".
It is not SUPPOSED to be anything. You said it yourself: play how you want. The problem is that people refuse to level alt weapons even when they were clearly designed as the ranged/CC option for melee/stamina classes, then complain things are too hard when they hit content that needs to be ranged/CC'd.
This is like saying the game is broken unless all mobs are tailored to your specific build choice, so you never have to change it.
What is so wrong with change?
People complain about Sorcerers, but they are NOT the problem. I just see a higher percent of Sorcerers that are willing to put some CC and defensive abilities on their bar. But ALL classes have access to them.
1.) It's supposed to be what it is advertised as, if you want to play with a cookie cutter build, you should be able to. If others do not, they shouldn't have to. If people do not want to level certain weapons, they shouldn't have to. Will doing so make their game easier? Sure, but they should not be "required" to in order to complete it.
2.) Not really, but yes VR content is broken. It's why they are changing it :P. People shouldn't have to change if they don;t want to, again this is going into "Play how you want". If I don;t want to ever use a ranged weapon for example, I shouldn't have too, because using it is NOT playing how I want to play. The paladin in the example I gave does not use a crossbow or bow for example. And if he doesn't want to, he should not have to.
3.) Sorcerers are not the issue no, I agree here. And all classes do have CC. However, as stated before not all classes CC works the same, or even has remotely the same effect on the target as another classes.
"Warning! Results may Vary"!!! :P