I dont think it was an oversight, I'm pretty sure its intended but I'm not sure what their reasoning could be to support it being that way. Especially since enchanters get hit pretty hard for space as is since you still would want to carry lower level potency runes if you craft for selling to other players.
suelothvar wrote: »Also can anyone explain why if I use a rune that says adds 52 health, it only gives 25?
Boots, Shoulders, Gloves, and Belt slot have minor glyph slot that will not grant you the full effect. Helm, Chest, Legs, and Shield have major glyph slots that will grant you full effect of the glyph
it seems you only get the full amount on two of your armour slots, I think they are legs and chest but could be wrong.
suelothvar wrote: »Also can anyone explain why if I use a rune that says adds 52 health, it only gives 25?
+InsightfulI dont think it was an oversight, I'm pretty sure its intended but I'm not sure what their reasoning could be to support it being that way. Especially since enchanters get hit pretty hard for space as is since you still would want to carry lower level potency runes if you craft for selling to other players.
Considering up until last patch there were extra essence runes (Jaedi and Lire) with no translation which had duplicate effects of other essence runes... I doubt this was intended. There is no logic to it since the Aspect and Essence runes stack to 100. Every other material in the game stacks to 100. Why would Potencies be special?
EDIT: IIRC all materials used to stack up to 20 in early beta. Or was it 50? Anyway, the stack limit was increased eventually to what we have now. It's likely that Potency Runes were overlooked during the transition.
I dont think it was an oversight, I'm pretty sure its intended but I'm not sure what their reasoning could be to support it being that way. Especially since enchanters get hit pretty hard for space as is since you still would want to carry lower level potency runes if you craft for selling to other players.
Considering up until last patch there were extra essence runes (Jaedi and Lire) with no translation which had duplicate effects of other essence runes... I doubt this was intended. There is no logic to it since the Aspect and Essence runes stack to 100. Every other material in the game stacks to 100. Why would Potencies be special?
EDIT: IIRC all materials used to stack up to 20 in early beta. Or was it 50? Anyway, the stack limit was increased eventually to what we have now. It's likely that Potency Runes were overlooked during the transition.