Why are people grinding through content the apparently don’t like? Often the answer is that they want to get to V12 so they can do their favoured end game content. Ok so how much more powerful will you be at V12 over V1
Lets start with Glyphs
The difference between Greater glyphs and Splendid glyph effects is about 10% but what percentage increase does that give you to your overall stats?
Well it gives an average of 7 magicka more for a splendid glyph than for a greater glyph. for each item so if you have it on 9 items it wold give you 63 more magica. Lets assume we have a pool of 2000 so that extra 63 equated to an increase of just over 3%
Source http://dulfy.net/2014/05/11/eso-enchanting-glyphs-and-runes-guide/
The same applies to gear stat increases. The difference between V1 and V12 is around 10% improvement for each piece of gear but and an increases to your overall stats is much smaller, again around 3% so having the best epic gear at V12 will give you a 3% stat increase over someone having the best epic gear at V1.
The same is true of food the increase in any stat from lvl 50 food to V5 food is an increase of 10% (spot the pattern) but as an increase in overall stats its tiny.
So the major effect in levelling up is the flat 10 point increase across all stats for each vet level. Therefore you get 120 point stat increase from V1 to V12. From a pool of say 2000 that is a 6% increase.
Therefore Even if you hit every stat and improve the best you can from v1 to v12 you are going to struggle to get a 10% increase in stats
So why then are you grinding vet content? Whatever it is you want to do at V12 you can already do at V1. Is the small increase in stats really going to make that much difference?
And remember, you will be levelling all the time while you’re doing your preferred content so that gap will be getting smaller day by day
If you don’t like vet content don’t do it. Go do something you like and enjoy levelling YOUR WAY
DoTs can kill just as easily as a huge burst hit.
You forget also that weapon damage , armor resistance and spell resistance are also increased, and also healing potions are better.
QFT. Those VR 5 pots are beastly. There's a reason a stack of the right alchemy plants easily sell for 10k, and high vet gear is expensive.Why are people grinding through content the apparently don’t like? Often the answer is that they want to get to V12 so they can do their favoured end game content. Ok so how much more powerful will you be at V12 over V1
Lets start with Glyphs
The difference between Greater glyphs and Splendid glyph effects is about 10% but what percentage increase does that give you to your overall stats?
Well it gives an average of 7 magicka more for a splendid glyph than for a greater glyph. for each item so if you have it on 9 items it wold give you 63 more magica. Lets assume we have a pool of 2000 so that extra 63 equated to an increase of just over 3%
Source http://dulfy.net/2014/05/11/eso-enchanting-glyphs-and-runes-guide/
The same applies to gear stat increases. The difference between V1 and V12 is around 10% improvement for each piece of gear but and an increases to your overall stats is much smaller, again around 3% so having the best epic gear at V12 will give you a 3% stat increase over someone having the best epic gear at V1.
The same is true of food the increase in any stat from lvl 50 food to V5 food is an increase of 10% (spot the pattern) but as an increase in overall stats its tiny.
So the major effect in levelling up is the flat 10 point increase across all stats for each vet level. Therefore you get 120 point stat increase from V1 to V12. From a pool of say 2000 that is a 6% increase.
Therefore Even if you hit every stat and improve the best you can from v1 to v12 you are going to struggle to get a 10% increase in stats
So why then are you grinding vet content? Whatever it is you want to do at V12 you can already do at V1. Is the small increase in stats really going to make that much difference?
And remember, you will be levelling all the time while you’re doing your preferred content so that gap will be getting smaller day by day
If you don’t like vet content don’t do it. Go do something you like and enjoy levelling YOUR WAY
You forget also that weapon damage , armor resistance and spell resistance are also increased, and also healing potions are better.
As I've said many times VR is LEVELING content, it's the only non-PVP way to reach level cap so that the next content update that's based on the current cap, like Craglorn was based on VR10, isn't locked out to us.Why are people grinding through content the apparently don’t like? Often the answer is that they want to get to V12 so they can do their favoured end game content. Ok so how much more powerful will you be at V12 over V1
Why are people grinding through content the apparently don’t like? Often the answer is that they want to get to V12 so they can do their favoured end game content. Ok so how much more powerful will you be at V12 over V1
p_tsakirisb16_ESO wrote: »
Not everyone "grinds". There are people like myself who go through every single quest, one at the time, and enjoy the great storylines.
This is ES game, and that is why I am here after all. (and PvP of course).
fromtesonlineb16_ESO wrote: »
Only when ZOS release NEW content that's based on 50(1) will people like you who argue that VR is not leveling content have a point.
Interesting. What class are you? A NB friend told me the same thing. I hadn't noticed myself as my sorcerer need only do /jumpingjacks and things die.cfriedman71ub17_ESO wrote: »I can't see how there is only a small difference in power. Stats that are available maybe, but I know from repeated experience that when I backtrack after leveling the zones are completely different. 1 or 2 vet levels and I can take out packs of mobs which would individually tear me up when I was correct level. There must be a big bump to hidden stats like arpen and spell pen.
cfriedman71ub17_ESO wrote: »I can't see how there is only a small difference in power. Stats that are available maybe, but I know from repeated experience that when I backtrack after leveling the zones are completely different. 1 or 2 vet levels and I can take out packs of mobs which would individually tear me up when I was correct level. There must be a big bump to hidden stats like arpen and spell pen.
fromtesonlineb16_ESO wrote: »
Only when ZOS release NEW content that's based on 50(1) will people like you who argue that VR is not leveling content have a point.
With the power creep being so small you wont need to be V12 to take on whatever comes next. Unless you do absolutely nothing in the game after reaching V1 then you will gain levels. Farm dolmens, do dungeons, almost anything will give VP. Ok it should be more I agree but you will level even if its slowly. So the next content patch is released and you are lets say V5. You got there by doing stuff you enjoy and had a good time. You are now a few percent down on those that are at max level but still able to take on whatever the new content is because the power creep is so small that the difference is negligible.
jamie.goddenrwb17_ESO wrote: »I wanted to disagree with you on the basis that there wasn't much other content and that you need to be v10 to go to Craglorn and be picked for groups....
...but you are right. It's not the game that prevents the player from doing that content so much as it's the community.
So I guess it's going to come down to an individual finding a guild that isn't looking purely for 100% effective, ultra min-maxed, record setting players to run with...and I suppose that is as an MMO should be.
jamie.goddenrwb17_ESO wrote: »I wanted to disagree with you on the basis that there wasn't much other content and that you need to be v10 to go to Craglorn and be picked for groups....
...but you are right. It's not the game that prevents the player from doing that content so much as it's the community.
So I guess it's going to come down to an individual finding a guild that isn't looking purely for 100% effective, ultra min-maxed, record setting players to run with...and I suppose that is as an MMO should be.
When Crag came out we were running the dungeons with V2's Tough but doable once you learn the machanics
Your description of the relative power between 50(1) and 50(10) may be correct as far as PC stats are concerned but the mobs scale hugely more than that even in VR1 zones.fromtesonlineb16_ESO wrote: »
Only when ZOS release NEW content that's based on 50(1) will people like you who argue that VR is not leveling content have a point.
With the power creep being so small you wont need to be V12 to take on whatever comes next. Unless you do absolutely nothing in the game after reaching V1 then you will gain levels. Farm dolmens, do dungeons, almost anything will give VP. Ok it should be more I agree but you will level even if its slowly. So the next content patch is released and you are lets say V5. You got there by doing stuff you enjoy and had a good time. You are now a few percent down on those that are at max level but still able to take on whatever the new content is because the power creep is so small that the difference is negligible.
fromtesonlineb16_ESO wrote: »
Given the difficulty I experience at 50(3) it's utterly implausible to think at 50(5) I can be able to do the 50(10) stuff in Craglorn beyond Anomaly farming.
If a player has 7+ glyphs that each give +10 stats over and above what he would have at V1 then the glyph is 10% better but as a value of overall stats its not 10% because glyphs only make up a fraction of your overall stats.Well the last time I looked at my crafting options.. a V12 weapon did roughly 31% more damage than a V1 weapon. therefore im not sure to believe the OP if he states that "everying is only about a 10% increase".
On the other hand, someone seems to have forgotten about how those seemingly "small" increments add up due to cascading effects.
A v12 Player who has 10% better enchantments on 7+ pieces of equipment, 10% more Armor, 10% better food/drinks and 31% more damage to his weapon will NOT be "only" 10% more victorious when fighting against a v1 player.
Jeez! Why can't the jock-sniffers just go away?