mad.ferretb16_ESO wrote: »Doshia I would say was too hard initially, Balreth however was a wuss and I presume an even bigger one now.
That being said I do enjoy the odd 'impossible boss' it just gives me something to have a go at.
I beat Doshia with my low level sorc back in beta and you definitely had all the skills you needed. Crystal shards for damage (available at level 1), regular weapon attack for sustained damage while recovering mana, and Wall of Elements for AoE, useful for taking care of those orbs, preventing Doshia from healing while healing yourself (available at level 4).1. Sorcerer was one of those classes. The abilities you needed to win didn't unlock early enough so you had to wait a bit. However the battles were epic.
AlexDougherty wrote: »Snip ........
Another problem was she was a main boss, you couldn't skip her and continue, impossible bosses should never hinder a major quest line like that. Now if the made the really difficult bosses into world bosses, ie optional then the protests would be much smaller. I still remember being killed by Trapjaw on Tattooine, did I mind, not really, it was a one-sided fight though.
I beat Doshia with my low level sorc back in beta and you definitely had all the skills you needed. Crystal shards for damage (available at level 1), regular weapon attack for sustained damage while recovering mana, and Wall of Elements for AoE, useful for taking care of those orbs, preventing Doshia from healing while healing yourself (available at level 4).1. Sorcerer was one of those classes. The abilities you needed to win didn't unlock early enough so you had to wait a bit. However the battles were epic.
Yes, it was a long battle, but most of the time was spent learning the mechanics of this boss. I think it was my very first boss fight in ESO and I had a blast beating her.
Rather than nerfed bosses, I'd like to see them allow groups in main and guild quests. When you nerf a boss, you change it for everyone (ruining the fun for some). Allowing groups wouldn't change it except for whoever wants to do it in a group.
The whiners won. Again. Doshia, which use to be really challenging, is now a complete joke. The first time I beat her, before they sent her to candy mountain, I felt accomplished after the fight. I remember thinking "Wow, I can't believe I just beat that. That was crazy".
1. Sorcerer was one of those classes. The abilities you needed to win didn't unlock early enough so you had to wait a bit. However the battles were epic.
2. I agree and have had many battles where I couldn't beat the enemy until I was unable to get exp/loot.
3. I just want the "lower level" version of these battles to be harder because they are designed for low level difficulty. Why else would they give a boss "Press E for Stun" unless they wanted there to be a "way to overcome" this?
I really enjoyed those hard bosses at levels 1-20. I wish there were more of them. Not hard because they are Harvesters or Wispmothers in a tight space or because of Light Attacks with a distance of 20m and no animation. Not because they are immune to everything I can do (Storm Atronach/Gargoyle). I want them to be hard because the "way to win" is difficult.
I hope this improves over time. Some vet bosses are so hard, let alone trash mobs. Then you compare to the experience of a trash mob 3 vet levels below yourself to the experience of a boss at your own level in "normal zones".
As for a "hard mode" for lower level? I would do it.
I beat Doshia with my low level sorc back in beta and you definitely had all the skills you needed. Crystal shards for damage (available at level 1), regular weapon attack for sustained damage while recovering mana, and Wall of Elements for AoE, useful for taking care of those orbs, preventing Doshia from healing while healing yourself (available at level 4).1. Sorcerer was one of those classes. The abilities you needed to win didn't unlock early enough so you had to wait a bit. However the battles were epic.
Yes, it was a long battle, but most of the time was spent learning the mechanics of this boss. I think it was my very first boss fight in ESO and I had a blast beating her.
Rather than nerfed bosses, I'd like to see them allow groups in main and guild quests. When you nerf a boss, you change it for everyone (ruining the fun for some). Allowing groups wouldn't change it except for whoever wants to do it in a group.
Pardon me for not being a L337 pro gaming athlete, sir.
I had no such luck. But we do agree about something; back in Beta we were all crying "LFG BALRETH" and "LFG GUTSRIPPER" only to learn you can't.
I would rather have the option to bring a friend and toughen the boss up a bit per person there, than have a boss become an empty experience that is less hard than the trash mobs right outside the boss room.
I fought Doshia for the first time at level 9 on my nightblade and died probably upwards of 20 times. The difficulty was frustrating, but manageable once I finally figured out Harvester mechanics and that I needed an aoe. She needed a slight nerf, but not what they gave her.
Honestly, doing this as DC, more frustrating than the fight was the distance back to town to repair and buy soulgems.
You are offering a false attribution. I didn't say you are a l33t braggart for the reason that you said you did boss x alone and want to continue to meet tough solo challenges.
I said you are being a l337 braggart because of your snob tone in telling how "easy" it was.
By saying "at the time" you seem not to realise it's been nerfed again, and now she often doesn't even make it to Harvester form, even on-level it would seem: it's also amusing for Silver Bullet to proc and one-shot her before she changes form as well.The easy solution, and the one ZOS implemented at the time was to institute balance b nerfing the mobs to a degree.
Doshia, Gutsripper, Balreth, and Mannimarco have been nerfed, at least, 4-5 times since I started testing.
The problem with these encounters is that most people aren't prepared when they reach them. Up until these encounters, most fights can be won by just button mashing regardless of what skills you have slotted. These are the first fights that you need to actually figure out the mechanics and come up with a strategy.
DenverRalphy wrote: »IMHO, while most players probably wouldn't admit it, I'd bet dollars to donuts that if there were a significant item/gear reward for beating each of them, then there would probably have been substantially less grumbling about the difficulty.