ruze84b14_ESO wrote: »aipex8_ESO wrote: »I don't think a 4th resource should be added. It doesn't fit the TES paradigm and no matter what you name it, it's just another word for stamina. Just make it easier for us stamina users to manage it.
Even in Skyrim, stamina was used for power attacks, sprinting, etc. There wasn't exactly 'abilities' to draw from it in the same manner as here. Since this game alters that mechanic with weapon, armor and fighters guild abilities, I believe it might be necessary to further change the formula to compensate.
Well, but spells there also did 12-50 dmg, while non-staff weapon attacks went up to like what, 350+ with bonuses from blacksmithing and enchanting?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Obviously, it is just my opinion, but give it some thought.
It doesn't matter what weapon you choose, you primary skills or talents come from you class. It is the game concept, really. This is not that medieval reality where the dumb warrior smashes his enemies, there is no such thing when this 'dumb warrior' is capable of using ultimate magicka skills.
And yes, you're right. No good reason for spending points on it except for play style.
Again, just my opinion, but by looking at how the game reality works, I'm convinced they've thought of it in the same way. Therefore, no matter how bad you want it, you're trying something that cannot be achieved.
If someday they say class skills and weapon skills are supposed to be even, then I agree stamina needs a lot of work. But they've never said that, people are just assuming it even if the entire world screams the opposite.
VR´s in general were never meant to be soloed, while some Ranger & Rogue like Chars could solo VR mobs during Beta, the aim was that you look for a group there.
Unfortunately do many players think that the game should always be a solo game, so they attempt VR mobs alone and then of course die.
ruze84b14_ESO wrote: »lim30041982 wrote: »murklor007neb18_ESO wrote: »There is absolutely nothing wrong with stamina builds. The fault lies in the magicka design. ALL (and I do mean ALL) class skills are magicka. That render stamina builds completely worthless, because you cripple your class.
For example, my Nightblade use medium armor (for boosting weapon damage and sneaking) and dual wielding as primary, but I am forced to enchant everything for magicka because all I use is class skills. I only have 5 skill slots because I play on the EU server - weapon swapping does not work in the heat of battle, especially not in PvP. I need the stealth, I need the backstabbing, I need the teleport, I need finisher. That's 4 out of 5 class skills. The 5th, granted I sometimes take the dagger throw for that. But I cant base my entire build around having 1 stamina skill.
^ This +100 , my dragon knight never read a book (like sorceres) he is training hard with his muscle , kill a bear with barehand , drinks mead with tavern girls , climbing a mountain every day , but when in a battle he want to whack a necromancer the game say "you must use ur mind (magicka) to use that skill"
wtf ?????
Because the fire breathing and scorpion chains and talons coming out of the ground is just you flexing your muscles, right?
Maybe not all class abilities should be magicka based. But there are a few that are pretty self-explanatory.
lim30041982 wrote: »ruze84b14_ESO wrote: »lim30041982 wrote: »murklor007neb18_ESO wrote: »There is absolutely nothing wrong with stamina builds. The fault lies in the magicka design. ALL (and I do mean ALL) class skills are magicka. That render stamina builds completely worthless, because you cripple your class.
For example, my Nightblade use medium armor (for boosting weapon damage and sneaking) and dual wielding as primary, but I am forced to enchant everything for magicka because all I use is class skills. I only have 5 skill slots because I play on the EU server - weapon swapping does not work in the heat of battle, especially not in PvP. I need the stealth, I need the backstabbing, I need the teleport, I need finisher. That's 4 out of 5 class skills. The 5th, granted I sometimes take the dagger throw for that. But I cant base my entire build around having 1 stamina skill.
^ This +100 , my dragon knight never read a book (like sorceres) he is training hard with his muscle , kill a bear with barehand , drinks mead with tavern girls , climbing a mountain every day , but when in a battle he want to whack a necromancer the game say "you must use ur mind (magicka) to use that skill"
wtf ?????
Because the fire breathing and scorpion chains and talons coming out of the ground is just you flexing your muscles, right?
Maybe not all class abilities should be magicka based. But there are a few that are pretty self-explanatory.
No i dont need fire breathing and talons for my skill , just give me skills with my 2H sword , i want when i swing that sword hard it will slash that giant leg off , or the giant hand off.
I train my hand very hard , how come i do less damage compared to magic damage ? with my training i should can chops that imbecile head with one swing.
And the weapon damage for all class is the same , wtf ? how come a dragon knight (which is basically warrior class) do the same damage with 2H sword when a sorceres (which is basically .... well sorceres) yield it. They should add better class passive like for dragon knight u got 15%-20% more damage with mele weapon , etc.
All dragon knight passive is for mana based build (more damage with fire ?? ,etc,etc).which is funny because i choose DK because i want to be "warrior"
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Fully tested as a NB critty kitty, with dual wield. Completely went light armor ranged magic after finding out the night and day difference in everything.
I imagine this is so unbalanced for the same reason everything else in the game is borked. Game released before it was finished.