ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
subecsanur wrote: »ZOS_GinaBruno wrote: »...next Monday...
Next Monday?
"Proc" in game design is short for "process", or an event triggered under specified circumstances. For example, your weapon might have an enchant that, when it procs, delivers additional fire damage to your opponent. Sometimes these events have internal cooldowns so that they cannot proc more often than every (for example) 6 seconds.Whisper292 wrote: »Can somebody tell me what proc is, please?
"Proc" in game design is short for "process", or an event triggered under specified circumstances. For example, your weapon might have an enchant that, when it procs, delivers additional fire damage to your opponent. Sometimes these events have internal cooldowns so that they cannot proc more often than every (for example) 6 seconds.Whisper292 wrote: »Can somebody tell me what proc is, please?
shanersimms_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
It's bad publicity to chuck around accusations of poor development designs until we know for sure what was intended.
Sorry, but you'll understand if we're a bit skeptical of their decisions considering they've made some pretty bad ones in the past.
fambaab16_ESO wrote: »
Brasseurfb16_ESO wrote: »shanersimms_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
To the OP, guess my "preconceptions" were right eh? It's bad publicity to chuck around accusations of poor development designs until we know for sure what was intended. I wish people would keep this in mind more often.
Thanks for the clarification and hope to see the rest of the bug resolved soon.
Hey GinaBruno, can you also tell us if you are going to remove the cooldown on devour? The latest patch was supposed to remove its cooldown and limit its utilisation to once per corpses but somehow it didn't got implemented ingame.
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
jeradlub17_ESO wrote: »From 1.2.4 notes on Silver Bolts:
"However, if you are specifically in werewolf form, this ability will still proc at 100%."
Um WTH are you guys at ZOS thinking? You give werewolf yet another disadvantage compared to vamp? Seriously that is intended? Are you all smoking something there? I'm not a ww and don't want to be but good lord. I feel bad for those guys. Their abilities don't work anywhere near like they should and now you make it even more disadvantageous to be a ww than a vamp.
I just don't get what in the world is going through the minds of the people making decisions for the future of this game. It's like they put up a dartboard with all the worst decisions they could possibly make for a given week and throw darts to pick which one to do next.
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
Seriously? Standing up for other players to be treated fairly is trolling to you? Maybe you just didn't bother to read the whole thread. Seems you are the troll here.VileIntent wrote: »if you actually transform into werewolf... lol your doing it wrong... find another forum to troll
You know, I really don't get you guys. You didn't like the way healing staffs were generating ultimate so you just turned it off completely while you figured out what to do about it. Why would you allow werewolves to get 1 shot for another week while you twiddle your thumbs?
A perceived exploit with a positive impact is nerfed right away.
An obvious exploit with a negative impact is just left on simmer for a week.