Alphashado wrote: »Nope. That was your choice.Alphashado wrote: »Alphashado wrote: »You have 3 options here.
1. Fight it (pretty much impossible)
2. Die and spirit run past it (pointless waste of a soul gem and gear repair)
3. Run past it in hopes that you can survive long enough to reset it without gaining threat from every other mob in the dungeon along the way. (usually pointless waste of a soul gem and gear repair)Alphashado wrote: »I was able to finish the dungeon, get the achievement and the skyshard.
So, just out of interest, which of the 3 options did you chose to beat the cunning puzzle that ZOS set you?
I guess it was 2 or 3 based on:Alphashado wrote: »its just a matter of how many soul gems you want to use.
Either way I don't see any great problem with ZOS setting things up so that the players have to think their way through problems taking into account the different strengths and weaknesses of their toon and the resources available to them.
You really consider willingly dieing and ghost walking past the mob to be an acceptable example of "thinking your way through a problem"?
Really?
Being a NB I sneaked past. Assuming that you're not a NB then you could still have sneaked past by using an invisibility potion.
Others would have killed it.
Others might have grouped up.
All viable options.
EDIT: another option that I've used in some circumstances is to wait for someone else to get aggro on a mob and then either jump in on the fight or just sneak around it.
I believe you are missing the point. There is no logical reason why this mob is here.
Alphashado wrote: »VR8 Shrine of the Black Maw. This is a solo dungeon. Not a public dungeon with mobs of 5+, or an instanced group dungeon designed for a group. This dungeon is designed for solo play.
Yet the very first thing you come across is an elite Gargoyle with 14677 health, hits like a Mac truck, and is immune to all forms of CC.
You have 3 options here.
1. Fight it (pretty much impossible)
2. Die and spirit run past it (pointless waste of a soul gem and gear repair)
3. Run past it in hopes that you can survive long enough to reset it without gaining threat from every other mob in the dungeon along the way. (usually pointless waste of a soul gem and gear repair)
But the issue is this: Why is this thing even here? Why would you design a solo dungeon then park a ridiculously powerful monster at the entrance?
Design decisions like this just don't make any practical sense. It just leads to frustration. This is just one example of many.
I just cleared a Rivenspire dungeon where every spawn was a troll. I can imagine that's unplayable at a veteran version.
frankuguzzb16_ESO wrote: »Alphashado wrote: »VR8 Shrine of the Black Maw. This is a solo dungeon. Not a public dungeon with mobs of 5+, or an instanced group dungeon designed for a group. This dungeon is designed for solo play.
Yet the very first thing you come across is an elite Gargoyle with 14677 health, hits like a Mac truck, and is immune to all forms of CC.
You have 3 options here.
1. Fight it (pretty much impossible)
2. Die and spirit run past it (pointless waste of a soul gem and gear repair)
3. Run past it in hopes that you can survive long enough to reset it without gaining threat from every other mob in the dungeon along the way. (usually pointless waste of a soul gem and gear repair)
But the issue is this: Why is this thing even here? Why would you design a solo dungeon then park a ridiculously powerful monster at the entrance?
Design decisions like this just don't make any practical sense. It just leads to frustration. This is just one example of many.
I just casted Immovable Brute +Bone armour then spammed ransack/puncturing sweep. And if a Templar can do it, evrybody can
Alphashado wrote: »I believe you are missing the point. There is no logical reason why this mob is here.
The logical reason to have that mob there is to make the dungeon a challenge; to make people think a little about how to deal with it.
You found a strategy to deal with it - you solved the puzzle - you're not happy with how you did it but nevertheless you got the achievement and the shard.
Others used other strategies - that was the point of having the mob there.
Nothing more to say.
Alphashado wrote: »VR8 Shrine of the Black Maw. This is a solo dungeon. Not a public dungeon with mobs of 5+, or an instanced group dungeon designed for a group. This dungeon is designed for solo play.
Yet the very first thing you come across is an elite Gargoyle with 14677 health, hits like a Mac truck, and is immune to all forms of CC.
You have 3 options here.
1. Fight it (pretty much impossible)
2. Die and spirit run past it (pointless waste of a soul gem and gear repair)
3. Run past it in hopes that you can survive long enough to reset it without gaining threat from every other mob in the dungeon along the way. (usually pointless waste of a soul gem and gear repair)
But the issue is this: Why is this thing even here? Why would you design a solo dungeon then park a ridiculously powerful monster at the entrance?
Design decisions like this just don't make any practical sense. It just leads to frustration. This is just one example of many.
Wifeaggro13 wrote: »Well every single Dev interview that i saw through the games development said All open world VR content was meant for 2 to 3 players . There is plenty wrong with their game design though , I dont think were gonna get out of this one captain
MonkeyAssassin24 wrote: »
Sometimes infiltration is the best course of action. I often enjoy sneaking past a room full of mobs, killing the leader, then sneaking out undetected. I feel like a true assassin. Just depends on what I would rather do at that moment though.
To the OP, gargoyles are annoyingly tough (I always seem to not time the dodge right on the move that turns me into stone) but it always feels good to take down the really tough mobs like that. Also it keeps you on your toes not knowing if around the next corner, a particularly nasty creature is awaiting. Though I do wish the mobs leading up to bosses weren't stronger, this just seems so...anticlimactic.
Alphashado wrote: »VR8 Shrine of the Black Maw. This is a solo dungeon. Not a public dungeon with mobs of 5+, or an instanced group dungeon designed for a group. This dungeon is designed for solo play.
Yet the very first thing you come across is an elite Gargoyle with 14677 health, hits like a Mac truck, and is immune to all forms of CC.
Well every single Dev interview that i saw through the games development said All open world VR content was meant for 2 to 3 players.
frankuguzzb16_ESO wrote: »Alphashado wrote: »VR8 Shrine of the Black Maw. This is a solo dungeon. Not a public dungeon with mobs of 5+, or an instanced group dungeon designed for a group. This dungeon is designed for solo play.
Yet the very first thing you come across is an elite Gargoyle with 14677 health, hits like a Mac truck, and is immune to all forms of CC.
You have 3 options here.
1. Fight it (pretty much impossible)
2. Die and spirit run past it (pointless waste of a soul gem and gear repair)
3. Run past it in hopes that you can survive long enough to reset it without gaining threat from every other mob in the dungeon along the way. (usually pointless waste of a soul gem and gear repair)
But the issue is this: Why is this thing even here? Why would you design a solo dungeon then park a ridiculously powerful monster at the entrance?
Design decisions like this just don't make any practical sense. It just leads to frustration. This is just one example of many.
I just casted Immovable Brute +Bone armour then spammed ransack/puncturing sweep. And if a Templar can do it, evrybody can
Kewljag_66_ESO wrote: »VET content is suppose to be challenging and it is.
leandro.800ub17_ESO wrote: »Its harder than the boss. You need to clear it in group
Either way I don't see any great problem with ZOS setting things up so that the players have to think their way through problems taking into account the different strengths and weaknesses of their toon and the resources available to them.
mike.gaziotisb16_ESO wrote: »Wifeaggro13 wrote: »Well every single Dev interview that i saw through the games development said All open world VR content was meant for 2 to 3 players . There is plenty wrong with their game design though , I dont think were gonna get out of this one captain
That's ironic, since I can hardly find 2 other players in the entire v8 zone. Let alone 2 players that are in the same quest as me AND want to group up.
Malpherian wrote: »I thought you all knew...... Sheogorath is the Lead Developer.... Insanity and Madness is what you should come to expect.
Malpherian wrote: »I thought you all knew...... Sheogorath is the Lead Developer.... Insanity and Madness is what you should come to expect.
JoseDelgadoCub17_ESO wrote: »Nah I killed it... lol. .. I'm sure you fight many cc immune foes before VR5... you think you would learn your (they can't be CCd bar by now)
(Fighting a cc immune mob, still has cc on his bar, laugh out loud)