AshesRising wrote: »This may just be my problem, but I wanted to see if anyone else has the same issue. Since I've taken the passive skill "Temper Expertise" I've noticed I seem to be failing alot when I try to upgrade items. I put in enough materials (ie honing stones, dwarven oil, etc) to have a 90% chance to convert. To me, this seems to suggest that 1 time out of 10 I should fail. From what I've seen, I'm failing about 5 times out 6/7, especially with blues.
I have burned through my supply of honing stones fairly quickly, and it has gone from the disappointment of a failed attempt to incredulity that I failed 3 out of four times, to the point that now I'm actually hesitant to do any improvements unless I put in one more honing stone for that last 10%. I don't mind taking a small risk and failing every now and then, but this seems a bit ridiculous.
I'm wondering if this is a bug, or if I should just stay away from games of chance. Anyone else with this issue?
Never had a fail on 100% chance, never do anything other than 100%.
Your math is flawed. A 90% chance per try over 10 tries is not the same as a 90% chance for 10 tries.AshesRising wrote: »To me, this seems to suggest that 1 time out of 10 I should fail. From what I've seen, I'm failing about 5 times out 6/7
wafffllesss wrote: »If you have a chance in a million to win the lottery, this does not mean that if you buy 1 million tickets you're certainly going to win.
You are unlucky and fail a lot, some are lucky and upgrade a lot of items using only 1 temper.
Me, well.. I tend to go 100% or nothing :P.
MasterSpatula wrote: »Nothing makes me suspect the RNG in this game of being a little defective quite like upgrades. Pretty much everyone I've discussed this with in-game reports that their rate of failure is waaaaaay over 50% whenever their chance of failure is 10%.
I kind of want to do a stream of 100 crafts at 80-90% to see if probability holds....
The chance percentages are inaccurate, and by design.
The entire point of the system is to create demand for legendary boosters, (1,3,4,8!) while the past three months have eroded the source of said boosters with every patch, while at the same time permitting all the dupers of said legendary boosters to keep their thousands of stacks.
Good times!
Btw, you can expect purple boosters to receive the same treatment in the future, as time goes on, in an effort to create artificial longevity for subscribers. Just like every other MMO that has gone down this horrible path of fail.
I kind of want to do a stream of 100 crafts at 80-90% to see if probability holds....
Only problem is, as stated earlier, just because you craft 100 times, does not mean you will get 80-90 upgrades.
Each craft is its own individual 80-90%. So lets say you succeed in upgrading 60 times out of your 100, does that mean its only a 60% chance? Or what would the argument be to say whether or not its working correctly?
SameNerfEverything wrote: »I've failed 90% 3 times in a row. Then I decided that something was broken and I only do 100% now.