Just tried cyrodiil again this morning, same crap 10 mins in and game turns into a slide show, log out login its fine for a bit, its feels like a memory leak, but when i check to see how much mem is being used its normal wtf.....
stefan.gustavsonb16_ESO wrote: »The bug seems to be related to the changes in the dynamic lighting system. Light sources from particle effects do not extinguish like they should, but linger for a very long time after the effect ends. This creates hundreds of extraneous light sources after a while, especially at the sites of large and intense battles, and the game engine slows to a crawl.
The memory is not an issue. There is no formal leak, just an uncontrolled growing list of small local light sources. Long before the memory is exhausted, the light sources become too many for the graphics engine to handle at a reasonable frame rate. Some graphics cards and drivers have a slow and gradual degradation, while some may hit a hard limit when the number of light sources increase above a certain threshold.
It's a stupid bug, and it should be easy to fix. I do not even understand how a bug like this could hit the live game. Can we please have less fancy fluff, more testing before patches go live, and more attention to the core issues with this game?
lol, I was accused of "complaining too much" when I suggested the concern that the "improved graphic" may come at the expense of performance.stefan.gustavsonb16_ESO wrote: »The bug seems to be related to the changes in the dynamic lighting system. Light sources from particle effects do not extinguish like they should, but linger for a very long time after the effect ends. This creates hundreds of extraneous light sources after a while, especially at the sites of large and intense battles, and the game engine slows to a crawl.
The memory is not an issue. There is no formal leak, just an uncontrolled growing list of small local light sources. Long before the memory is exhausted, the light sources become too many for the graphics engine to handle at a reasonable frame rate. Some graphics cards and drivers have a slow and gradual degradation, while some may hit a hard limit when the number of light sources increase above a certain threshold.
It's a stupid bug, and it should be easy to fix. I do not even understand how a bug like this could hit the live game. Can we please have less fancy fluff, more testing before patches go live, and more attention to the core issues with this game?
stefan.gustavsonb16_ESO wrote: »The bug seems to be related to the changes in the dynamic lighting system. Light sources from particle effects do not extinguish like they should, but linger for a very long time after the effect ends. This creates hundreds of extraneous light sources after a while, especially at the sites of large and intense battles, and the game engine slows to a crawl.
The memory is not an issue. There is no formal leak, just an uncontrolled growing list of small local light sources. Long before the memory is exhausted, the light sources become too many for the graphics engine to handle at a reasonable frame rate. Some graphics cards and drivers have a slow and gradual degradation, while some may hit a hard limit when the number of light sources increase above a certain threshold.
It's a stupid bug, and it should be easy to fix. I do not even understand how a bug like this could hit the live game. Can we please have less fancy fluff, more testing before patches go live, and more attention to the core issues with this game?
I think you are correct about the dynamic lighting, hope they fix this soon.
LonePirate wrote: »It's almost comical that the lighting changes that were implemented despite no one asking for them are the cause of the lag and FPS drop. I swear whoever prioritizes issues at ZOS is completely out of their league and should be fired for incompetence.
MrBeatDown wrote: »The Patch didn't fix the lag in Cyrodil, Whats next? Still cant play PvP in this game.
Not just Cyrodil. Doing a Dolmen my CPU maxed, GPU dropped to 50%, and I couldn't see any monsters. FPS was fine, 20fps, I could see spells and area effects, but not any spawning monsters. Relogging fixed it, but only til the next spawn. Something is horribly wrong with this patch and my system.
If the only change in 1.2.3 in rendering was the lighting change, any chance of a tickbox to switch it off in graphics settings so we can get a playable game back if our graphics card doesn't like it ?
If the only change in 1.2.3 in rendering was the lighting change, any chance of a tickbox to switch it off in graphics settings so we can get a playable game back if our graphics card doesn't like it ?
ZOS_JessicaFolsom wrote: »MrBeatDown wrote: »The Patch didn't fix the lag in Cyrodil, Whats next? Still cant play PvP in this game.
We're working on tracking down the additional causes of FPS drops (particularly in Cyrodiil) that today's fix did not resolve.