Blackwidow wrote: »My hope is it is all going to TES 6 or Fallout 4.
Blackwidow wrote: »My hope is it is all going to TES 6 or Fallout 4.
daneyulebub17_ESO wrote: »I bet they're holding back for a big blitz too for the console release, which is make-or-break time. They need tons of good PR then, which should also be right before the holiday season, too. Coming out with serious new content/fixes/features would give them something to brag about, and possibly spawn 2nd look reviews from the media.
Some serious MATHS here, but awesome read of server farm setup costs
http://www.cs.cmu.edu/~anshulg/perf_mmk_2010.pdf
List of server farms around the world and their base cost
300,000,000 - 1,000,000,000 US Dollars
http://www.telegraph.co.uk/technology/facebook/8850861/Global-server-farms-around-the-world.html
Average Salary of Programmer in the U.S.:
$46,000 per year
Average Salary of Customer Service Representative in the U.S.:
$32,000 per year
Average Salary of Executive in Gaming Industry in the U.S.:
$80,000
Average Salary of Lead Game Designer/Developer/Director:
$180,000 - 225,000 US Dollars
http://www.mania.com/average-salaries-video-game-design_article_116405.html
http://electronics.howstuffworks.com/video-game-designer3.htm
Average cost of 50,000 square foot server farm electric bill:
5 continuous megawatts.
so at 0.11 US Dollars per kilowatt hour
http://www.electricchoice.com/electricity-prices-by-state.php
it costs $110/hr just to have the servers running. Thats without A/C to keep them cool and thats just a 50k square foot farm. We don't know how big the megaserver is. Then there will be TWO eventually!!
So thats at least $960,000 per year to operate the servers.
There is a lot of costs involved to keep this thing going is what I'm trying to get across.
LrdRahvinb14a_ESO wrote: »What are you doing with our sub money? (not to mention purchases of the actual game) Because, from all outward appearances it sure isn't testing/QA. At least not EFFECTIVE testing/QA.
C'mon, be honest, you're saving it all up for a big ad blitz for when you release on consoles, right? Thing is, if you don't get your game out of an alpha/beta state they'll react the same way large portions of your PC playerbase are/have.
Unless you don't care and you just want to bank box/initial digital sales and don't care about long term subs?
Some serious MATHS here, but awesome read of server farm setup costs
http://www.cs.cmu.edu/~anshulg/perf_mmk_2010.pdf
List of server farms around the world and their base cost
300,000,000 - 1,000,000,000 US Dollars
http://www.telegraph.co.uk/technology/facebook/8850861/Global-server-farms-around-the-world.html
Average Salary of Programmer in the U.S.:
$46,000 per year
Average Salary of Customer Service Representative in the U.S.:
$32,000 per year
Average Salary of Executive in Gaming Industry in the U.S.:
$80,000
Average Salary of Lead Game Designer/Developer/Director:
$180,000 - 225,000 US Dollars
http://www.mania.com/average-salaries-video-game-design_article_116405.html
http://electronics.howstuffworks.com/video-game-designer3.htm
Average cost of 50,000 square foot server farm electric bill:
5 continuous megawatts.
so at 0.11 US Dollars per kilowatt hour
http://www.electricchoice.com/electricity-prices-by-state.php
it costs $110/hr just to have the servers running. Thats without A/C to keep them cool and thats just a 50k square foot farm. We don't know how big the megaserver is. Then there will be TWO eventually!!
So thats at least $960,000 per year to operate the servers.
There is a lot of costs involved to keep this thing going is what I'm trying to get across.
LrdRahvinb14a_ESO wrote: »What are you doing with our sub money? (not to mention purchases of the actual game) Because, from all outward appearances it sure isn't testing/QA. At least not EFFECTIVE testing/QA.
C'mon, be honest, you're saving it all up for a big ad blitz for when you release on consoles, right? Thing is, if you don't get your game out of an alpha/beta state they'll react the same way large portions of your PC playerbase are/have.
Unless you don't care and you just want to bank box/initial digital sales and don't care about long term subs?
Actually, I made it more accurate.
[img][/img]
Blackwidow wrote: »My hope is it is all going to TES 6 or Fallout 4.
Not sure if I like that comment. I'm still holding out for ESO to get somewhere...lol
Not that I don't want to see TES 6 or F4 become good games. I just don't see why we should have to fund them !
Some serious MATHS here, but awesome read of server farm setup costs
http://www.cs.cmu.edu/~anshulg/perf_mmk_2010.pdf
List of server farms around the world and their base cost
300,000,000 - 1,000,000,000 US Dollars
http://www.telegraph.co.uk/technology/facebook/8850861/Global-server-farms-around-the-world.html
Average Salary of Programmer in the U.S.:
$46,000 per year
Average Salary of Customer Service Representative in the U.S.:
$32,000 per year
Average Salary of Executive in Gaming Industry in the U.S.:
$80,000
Average Salary of Lead Game Designer/Developer/Director:
$180,000 - 225,000 US Dollars
http://www.mania.com/average-salaries-video-game-design_article_116405.html
http://electronics.howstuffworks.com/video-game-designer3.htm
Average cost of 50,000 square foot server farm electric bill:
5 continuous megawatts.
so at 0.11 US Dollars per kilowatt hour
http://www.electricchoice.com/electricity-prices-by-state.php
it costs $110/hr just to have the servers running. Thats without A/C to keep them cool and thats just a 50k square foot farm. We don't know how big the megaserver is. Then there will be TWO eventually!!
So thats at least $960,000 per year to operate the servers.
There is a lot of costs involved to keep this thing going is what I'm trying to get across.