TheGrandAlliance wrote: »...apparetnly you never talked to RPers (WoW or otherwise) before. Perhaps not aware of Slyvannas Windrunner? Thrall? So on so forth.
WoW is built around many core characters and stories, with 1345123412423 of pages of backstory (you can read on wowpedia.org). With ESO: Of course there is generally TES story but characters in this game are very limited.
If you notice my username perhaps that would answer your question alas case in point ESO wise: PvPers don't care about lore. PvEers don't care about Emperor Title.
Thus.... /epicfail ESO (although main story has potential at least)...
You keep using /epicfail. I do not think it means what you think it means.
My point still stands. In 11 years of playing MMO's, going to gaming conventions, lan parties, and hanging out at the local gameshops, I have not heard a single person talk about or otherwise mention the lore or story in WoW, nor the characters. I've heard a great deal about other games (the Lineage series, EQ, GW), but no WoW. If I had I would have bothered to take the time to look at it, rather than dismissing the game out of hand as I have.
EDIT: BTW, there are only 101,166 pages on the wiki. And while that beats TES at only 24,882, that means very little when it comes to how good the story is. Merely the amount of information or content available.
TheGrandAlliance wrote: »You keep using /epicfail. I do not think it means what you think it means.
My point still stands. In 11 years of playing MMO's, going to gaming conventions, lan parties, and hanging out at the local gameshops, I have not heard a single person talk about or otherwise mention the lore or story in WoW, nor the characters. I've heard a great deal about other games (the Lineage series, EQ, GW), but no WoW. If I had I would have bothered to take the time to look at it, rather than dismissing the game out of hand as I have.
EDIT: BTW, there are only 101,166 pages on the wiki. And while that beats TES at only 24,882, that means very little when it comes to how good the story is. Merely the amount of information or content available.
/epicfail ... (v) to be defeated in a very large and significant manner, (n) a situation whereas a great cataclysim occured with conquense
Anyways now that has been put behind uh...
If you don't think people WoW has a story you hang around wrong people. Furthmore; my reference to "1497140 pages" doesn't refer to internet-language use of a webpage, it refers to the context of lore content if you took all the books (real life books), comics, in-game text, and otherwise concerning Warcraft and published it into one book (using standard formatting).
TONS of stuff. Maaaaaany hours of lore. Cannot say the same for ESO....
Umm, give yourself a cookie, son.jbroin1619_ESO wrote: »Umm, I one shotted molag bal if that's what you are saying!
Bzzzzzzt. Wrong answer. Because its an MMO (that means Massive Multiplayer Online - not Massive Single-player Online), folks reasonably expected cooperative play, so many are understandably confused when this MMO disables cooperative play and forces solo play.jbroin1619_ESO wrote: »just because theres some people that find it difficult to beat an ingame activity, doesn't mean the game is broke, just means you need to figure out how to beat it!
Yeah, but when a AAA MMO effectively locks much if it's content behind forced-solo content, perhaps ... just perhaps some derision is justified.
Name one other AAA subscription MMO - just one - that forces solo play in the main story.jbroin1619_ESO wrote: »MMO does not gaurentee Multiplayer! .. or groups. . it just means there are multiple people playing the game while you are playing!
WoW didn't have much to go on at first, most of it (mechanics, classes, races) was originally just converted Dungeons and Dragon's material. They've built it up considerably over the years. One of the reasons there is so much lore and story to it now is the fact they've had 10 nonstop years.
jbroin1619_ESO wrote: »"It is amazing to hear how much everyone complains that an MMO was launched "unfinished" MMOs are NEVER finished! World of Warcraft was launched with almost no content past level 40. Hell, Maraudon wasn't even in the game yet. The issue lies with console gamers making the switch to online games and expecting a complete entity. this game will never be fixed, it will never be balanced, there will always be bugs that people find ... its the life of an MMO! So, rather than wallowing in negativity, how about we start enjoying what is RIGHT with the game, because, seriously ..there are ALOT more things good in this game than most others when they launch! I have been at the launch of about 12 MMOs and this was one of the smoothest launches I have ever been a part of!
Online games, in their beginnings, go through a lot of hell for the first year or so. enjoy the game for whats good about it and have a bit of faith that they will take pride in their product and always keep moving forward!
stop expecting a finished product and enjoy the living, always changing, world of ONLINE GAMES!"
I used this as a comment to someone elses post and figured it was worthy of its own title!
Deshaan, School Daze: You occasionally cannot interact with the spheres associated with this quest.
STATUS: Currently investigating.
It's not the console gamers who expect it to be bug free. It's the PC gamers who like to compare it to other mmo games they played.
But the MMO's that they are comparing ESO to have been out for a long time, or were developed and produced by a company that already has 2-3 MMO's under their belt, or are much, much smaller scaled than ESO aspires to. Sure, ZOS made a lot of mistakes or poor design decisions, but so does every other company. They also made a lot of good ones too, and they've been fairly quick to address some of the mistakes. Comparing ANY game to FF14:ARR, the only other major sub MMO in the last couple years, is a completely unfair comparison.
jbroin1619_ESO wrote: »http://www.wowwiki.com/Patch_1.1.0
http://www.wowwiki.com/Patch_1.4.0
just listing some links to patch notes when WoW launched ... check out the list of bugs still in the game 6 months after launch... hell a lvl 30 dungeon wasn't even implemented until 2 months after release!
(snipped all the other stuff you can read in the post I quote)
Incorrect, sir. The main story of this MMO contains forced-solo instances. That is indisputable fact, friend.jbroin1619_ESO wrote: »ugh .. its NOT THE MAIN STORY!
... which in effect forms a wall between it and all latter (read: all VR) content.jbroin1619_ESO wrote: »it takes a total ... MAYBE 2 hours of actual game play to do that (awesome btw) quest line.
Sure there is, but I'm not addressing that.jbroin1619_ESO wrote: »there is SOOOOOO much more to this game than that damn story of the harborage and Molag Baal
Just as soon as forced-solo instancing goes away, I will.jbroin1619_ESO wrote: »lol my lord, get over it already ....
It's pretty simple really. Lots of casual cooperative players first subscribed to the game, and once they saw they were forced into solo play, they unsubscribed. Moreover, many of those folks then told others to avoid ESO like the plague. Had the developers simply included a toggle allowing cooperative play, it would have been no issue at all.jbroin1619_ESO wrote: »and what do you mean by "something worse happens?" what exactly is sooo detrimental to game play that keeps getting broke that is pushing this game to F2P
Honestly, when you've dug yourself into a logical hole, you like to dig, dig, and dig some more with personal attacks.jbroin1619_ESO wrote: »... honestly I think people just *** to *** ....
I have. You, however, appear to be confused - and your confusion is addling your meandering response.jbroin1619_ESO wrote: »please, start putting actual facts in the posts here ...
Thought I'd made that clear: Solo-instancing is forced.jbroin1619_ESO wrote: »what EXACTLY is so game breaking that's happening right now. ??
Releasing horribly unfinished games is seriously becoming an epidemic. Even with single player games. Now that most games require an internet connection, it's apparently acceptable to release a broken game and fix it over the course of a couple of months through patches. (I'm looking at you, Watch Dogs)
Unless players speak up and say "Hey, we're not freaking Beta testers." nothing will change. Not trying to bash ESO in particular with this post. I'm just stating an observation.