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How to best measure DPS

aleister
aleister
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So I have recount, but the damage numbers I see are typically no where near what a VR5 templar "should" be able to do. They are also pretty inconsistent and vary a lot depending on what I am fighting.

What should I fight to get a good baseline so I can work on improvement? (And yes, I've already rolled a sorc alt :D , but I'd like to get the temp as good as it can be at least).
  • Nidwin
    Nidwin
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    It's pointless to go measure DPS on a Templar.

    Templar doesn't dps down stuff but outlive fights.The reason for this is our lack of sustained dps because we need to regain Magicka through heavy attacks.

    Anyway.
    Good hunt little one
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • PBpsy
    PBpsy
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    Recount is pretty good. If you use more dps meter they will give same numbers with at most ±20 dps difference. The numbers you may read for the templar may be from some specific single target fight where the player can only spam some ability and animation cancel without fear of getting killed. Most fights require more than that so your dps will vary a lot.
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  • Irakandji
    Irakandji
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    Just curious, but if you have a sorc.
    1) playing DPS in your party
    2) that is has a healing staff in slot 2 and
    3) during a fight he switches out and applies HoTs to y'all saving your butts.
    4) and then switches back to dps....

    Do you KICK him because his dps was too low?


  • Islyn
    Islyn
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    I am a NB who does the above and They Had Better Not Even Try. (But then the folks I run with are smart, not stupid.)
    Member of the Old Guard - Closed Betas 2013
  • Axer
    Axer
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    Yea recount is a pile of garbage , always buggy/wrong.

    Use this to get accurate dps:
    http://www.esoui.com/downloads/info23-CombatLogStatisticsCLS.html#other

    id recommend the old version. click other files, 1.05. New update has more bugs.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Fersaken
    Fersaken
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    Yes I would kick the sorc pulling low numbers you are there to dps not to heal. If the healer is messing up then they should kick him
  • aleister
    aleister
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    Axer wrote: »
    Yea recount is a pile of garbage , always buggy/wrong.

    Use this to get accurate dps:
    http://www.esoui.com/downloads/info23-CombatLogStatisticsCLS.html#other

    id recommend the old version. click other files, 1.05. New update has more bugs.

    I've heard others say CLS is no good/wrong as well.
  • aleister
    aleister
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    Fersaken wrote: »
    Yes I would kick the sorc pulling low numbers you are there to dps not to heal. If the healer is messing up then they should kick him

    Yeah, if DPS character is having to heal when you have a dedicated healer in the group, that's a problem. That being said though, I can't tell you how many pugs I've been in where somebody stands in some high-dmg AOE and then complains about heals.
  • twev
    twev
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    Axer wrote: »
    Yea recount is a pile of garbage , always buggy/wrong.

    Use this to get accurate dps:
    http://www.esoui.com/downloads/info23-CombatLogStatisticsCLS.html#other

    id recommend the old version. click other files, 1.05. New update has more bugs.
    aleister wrote: »
    I've heard others say CLS is no good/wrong as well.


    Won't matter after the thread gets flooded with:

    'You don't need add-ons to play the game, because I didn't need add-ons to play the game' comments.
    So hurry up and get a consensus so I know.

    Thanksbai.
    Edited by twev on June 30, 2014 8:09PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • PBpsy
    PBpsy
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    aleister wrote: »
    Axer wrote: »
    Yea recount is a pile of garbage , always buggy/wrong.

    Use this to get accurate dps:
    http://www.esoui.com/downloads/info23-CombatLogStatisticsCLS.html#other

    id recommend the old version. click other files, 1.05. New update has more bugs.

    I've heard others say CLS is no good/wrong as well.

    I had Both CLS and recount at the same time . I never seen them disagree by a significant margin.
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  • aipex8_ESO
    aipex8_ESO
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    I remember when I played WoW for a short period of time, I could actually tell people my DPS because it was pretty much the same no matter what I was fighting. I could go attack a practice dummy and work on my rotation and get a perfect DPS reading. ESO is a completely different game (thankfully, because boring!) and DPS can vary wildly depending on the fight. I can spike up to 1400 when bursting from stealth on a single target. I can see as low as 250 when I'm fighting a group of 3 and am dodging, blocking, interrupting and using drain to fill health/stamina, etc. When someone asks you what your DPS is, what do you tell them? Average your lowest and highest?
  • Hadria
    Hadria
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    In this game you don't measure dps
  • RivenCsky
    RivenCsky
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    aleister wrote: »
    I'd like to get the temp as good as it can be at least).

    Simple many posts have already explained this in detail. As a Templar, Today to get the most out of the class you will have to wear 7 light and use a Healing staff as a main healer. All other builds are less efficient overall.

    0.jpg

    It sounds like you are like the rest of us Templars and you have correctly put your char on ICE and are now playing another class. Cheers!
  • aleister
    aleister
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    RivenCsky wrote: »
    Simple many posts have already explained this in detail. As a Templar, Today to get the most out of the class you will have to wear 7 light and use a Healing staff as a main healer. All other builds are less efficient overall.

    Yes. That's what I'd like to do most of the time, in general, but I still have levels to grind out, so I have fight sometimes.
    RivenCsky wrote: »
    It sounds like you are like the rest of us Templars and you have correctly put your char on ICE and are now playing another class. Cheers!

    Not entirely, but yeah, I feel like our class is still pretty screwed. I'm hoping for more fixes.
    Edited by aleister on July 1, 2014 2:51AM
  • Leafmint
    Leafmint
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    Have a very easy way to measure effective DPS.
    1. Did we win (eventually)?
    2. Was it fun?
    If the answer is yes to both than your DPS is sufficient.
  • Axer
    Axer
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    Leafmint wrote: »
    Have a very easy way to measure effective DPS.
    1. Did we win (eventually)?
    2. Was it fun?
    If the answer is yes to both than your DPS is sufficient.

    For me there is
    3. Are we #1 on the leaderboards?
    4. And no one died to lack of dps?

    If 3 and 4 are not yes, then no DPS is not sufficient and must be improved. It's stupidly hard to improve something you have no idea what it is in the first place.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • DeLindsay
    DeLindsay
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    Short answer: Does the angry thing in red die before you do? If yes, you did high enough DPS ;)
  • Anjelicus
    Anjelicus
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    Nidwin wrote: »
    It's pointless to go measure DPS on a Templar.

    Templar doesn't dps down stuff but outlive fights.The reason for this is our lack of sustained dps because we need to regain Magicka through heavy attacks.

    Anyway.
    Good hunt little one

    Templars can pull over 900 dps sustained now, soo im not sure what youre talking about. All you need is Spell Symetry and your'e golden.

    *** And to the OP, I use Recount AND FTC, take both numbers and average them together to get a better/real feel of DPS/HPS. if you are not using blazing light, that will substantially boost your DPS, grouped or not.
    Vokundein
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  • _subjectnamehere_
    _subjectnamehere_
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    Just curious, but if you have a sorc.
    1) playing DPS in your party
    2) that is has a healing staff in slot 2 and
    3) during a fight he switches out and applies HoTs to y'all saving your butts.
    4) and then switches back to dps....

    Do you KICK him because his dps was too low?


    I sure hope not...I am one of those players!
  • Isibis
    Isibis
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    Just curious, but if you have a sorc.
    1) playing DPS in your party
    2) that is has a healing staff in slot 2 and
    3) during a fight he switches out and applies HoTs to y'all saving your butts.
    4) and then switches back to dps....

    Do you KICK him because his dps was too low?


    I sure hope not...I am one of those players!

    I don't see this as a problem either. This shouldn't happen often, but as a healer I know sometimes you get in a tight spot (healer gets cc'd, someone stands in an aoe..) and an extra heal is welcome. Eso is all about flexibility. Now if this happens every other fight, the group needs to think what they're doing right and wrong.
    DPS numbers can and should be used to inform your decision but not in a vacum.
  • Tankqull
    Tankqull
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    Anjelicus wrote: »
    Nidwin wrote: »
    It's pointless to go measure DPS on a Templar.

    Templar doesn't dps down stuff but outlive fights.The reason for this is our lack of sustained dps because we need to regain Magicka through heavy attacks.

    Anyway.
    Good hunt little one

    Templars can pull over 900 dps sustained now, soo im not sure what youre talking about. All you need is Spell Symetry and your'e golden.

    *** And to the OP, I use Recount AND FTC, take both numbers and average them together to get a better/real feel of DPS/HPS. if you are not using blazing light, that will substantially boost your DPS, grouped or not.
    guess you mean blazing spear or shield [or a morph of backlash] as blazing light aint even exist :wink: wich renders your hole post a bit unlikly and more like hearsay... ;)
    Edited by Tankqull on July 7, 2014 4:14PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • aleister
    aleister
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    Anjelicus wrote: »
    Nidwin wrote: »
    It's pointless to go measure DPS on a Templar.

    Templar doesn't dps down stuff but outlive fights.The reason for this is our lack of sustained dps because we need to regain Magicka through heavy attacks.

    Anyway.
    Good hunt little one

    Templars can pull over 900 dps sustained now, soo im not sure what youre talking about. All you need is Spell Symetry and your'e golden.

    *** And to the OP, I use Recount AND FTC, take both numbers and average them together to get a better/real feel of DPS/HPS. if you are not using blazing light, that will substantially boost your DPS, grouped or not.
    guess you mean blazing spear or shield [or a morph of backlash] as blazing light aint even exist :wink: wich renders your hole post a bit unlikly and more like hearsay... ;)

    I assume he meant "Power of the Light" which I do use.
  • Haewk
    Haewk
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    aleister wrote: »
    So I have recount, but the damage numbers I see are typically no where near what a VR5 templar "should" be able to do. They are also pretty inconsistent and vary a lot depending on what I am fighting.

    What should I fight to get a good baseline so I can work on improvement? (And yes, I've already rolled a sorc alt :D , but I'd like to get the temp as good as it can be at least).

    What should a VR5 templar be able to do?
  • aleister
    aleister
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    Haewk wrote: »
    aleister wrote: »
    So I have recount, but the damage numbers I see are typically no where near what a VR5 templar "should" be able to do. They are also pretty inconsistent and vary a lot depending on what I am fighting.

    What should I fight to get a good baseline so I can work on improvement? (And yes, I've already rolled a sorc alt :D , but I'd like to get the temp as good as it can be at least).

    What should a VR5 templar be able to do?

    I've done a lot of testing and tweaking since I originally posted this. The fact is, DPS is all over the place depending on what kind of fight it is. I seem to get the highest DPS numbers when fighting 2-3 mobs at time that i have no trouble defeating - upwards of 800dps, but if you have to do anything defensive, DPS drops considerably, which makes sense. In longer fights where you drain magicka completely and have to regen, I get more like 400. I expect to improve once I get more Divines gear.
  • Haewk
    Haewk
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    aleister wrote: »
    Haewk wrote: »
    aleister wrote: »
    So I have recount, but the damage numbers I see are typically no where near what a VR5 templar "should" be able to do. They are also pretty inconsistent and vary a lot depending on what I am fighting.

    What should I fight to get a good baseline so I can work on improvement? (And yes, I've already rolled a sorc alt :D , but I'd like to get the temp as good as it can be at least).

    What should a VR5 templar be able to do?

    I've done a lot of testing and tweaking since I originally posted this. The fact is, DPS is all over the place depending on what kind of fight it is. I seem to get the highest DPS numbers when fighting 2-3 mobs at time that i have no trouble defeating - upwards of 800dps, but if you have to do anything defensive, DPS drops considerably, which makes sense. In longer fights where you drain magicka completely and have to regen, I get more like 400. I expect to improve once I get more Divines gear.

    Not really answering the question. In your original post you said that the dps was nowhere near what a VR5 templar should be able to do.

    My question is where or how did you get information about what kind of dps you should be able to do at VR5?
  • aleister
    aleister
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    Haewk wrote: »
    aleister wrote: »
    Haewk wrote: »
    aleister wrote: »
    So I have recount, but the damage numbers I see are typically no where near what a VR5 templar "should" be able to do. They are also pretty inconsistent and vary a lot depending on what I am fighting.

    What should I fight to get a good baseline so I can work on improvement? (And yes, I've already rolled a sorc alt :D , but I'd like to get the temp as good as it can be at least).

    What should a VR5 templar be able to do?

    I've done a lot of testing and tweaking since I originally posted this. The fact is, DPS is all over the place depending on what kind of fight it is. I seem to get the highest DPS numbers when fighting 2-3 mobs at time that i have no trouble defeating - upwards of 800dps, but if you have to do anything defensive, DPS drops considerably, which makes sense. In longer fights where you drain magicka completely and have to regen, I get more like 400. I expect to improve once I get more Divines gear.

    Not really answering the question. In your original post you said that the dps was nowhere near what a VR5 templar should be able to do.

    My question is where or how did you get information about what kind of dps you should be able to do at VR5?

    Dozens of forum threads here and elsewhere cite 400-600 as being nominal sustained (not burst) DPS for a templar.
  • Nidwin
    Nidwin
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    Anjelicus wrote: »
    [
    Templars can pull over 900 dps sustained now, soo im not sure what youre talking about. All you need is Spell Symetry and your'e golden.

    1s 900
    2s 1800
    3s 2700
    4s 3600
    5s 4500
    6s 5400
    7s 6300
    8s 7200
    9s 8100
    10s 9000

    Fraps or it never happened and you can chose the NPC yourself.

    Of course if you're talking about aoe total damage I could probably do this against a Wispmother but no way I will reach 900dps against a troll, whatever astronach or a gargoyle.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • aleister
    aleister
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    Nidwin wrote: »
    Anjelicus wrote: »
    [
    Templars can pull over 900 dps sustained now, soo im not sure what youre talking about. All you need is Spell Symetry and your'e golden.

    1s 900
    2s 1800
    3s 2700
    4s 3600
    5s 4500
    6s 5400
    7s 6300
    8s 7200
    9s 8100
    10s 9000

    Fraps or it never happened and you can chose the NPC yourself.

    Of course if you're talking about aoe total damage I could probably do this against a Wispmother but no way I will reach 900dps against a troll, whatever astronach or a gargoyle.

    I'd like to see 900dps sustained demonstrated as well. I still think people are getting confused over sustained vs. burst.
  • isengrimb16_ESO
    isengrimb16_ESO
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    I measure mine by judging how long it takes to take something down. I'm trying to level my lizard DK to VR so I can compare it to my NB VR1; then I'll level my min-max light/destro sorc, heh, that won't take long.
  • Brawn
    Brawn
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    First off, I've used FTC's built-in damage meter as well as recount to test my templar's dps, and they both wind up about the same, so I wouldn't stress too much about which mod you pick to measure your dps. Regardless of when the mod decides to start/end the counter, if you're managing a better rotation or using better skills for dps you'll see an increase over what you were doing before. Just be consistent; pick one mod and stick with it.

    I know this is a bit off track from the OP, but I manage about 600 sustained dps on my templar. I was a dedicated healer for the longest time and only recently geared up for dps. I'm not claiming to have invented this build, but it's the best I've found for templar ST atm. That said, I'm always open to suggestions!

    5 twilight's embrace, 3 willow's path w/ legendary precise resto staff. With 3 spell damage jewelry I wind up with 130 sp dmg and 53% crit.

    Inner light; spell symmetry; power of the light; vampire's bane; blazing spear; w/ flawless dawnbreaker ulti

    Rotation: POTL - bane - symmetry - spear - spear; repeat. Weave light attacks between all skills.

    I get about 600 sustained dps depending on the fight. Bosses that move around a lot (or tanks that move bosses when they don't need to /facepalm) wreck your dps due to missing blazing spear ticks (which each have a chance to trigger burning light), or you might entirely miss some blazing spear casts since the animation is pretty long.

    If anyone has suggestions for a better set up, please post em!
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