frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
mike.gaziotisb16_ESO wrote: »frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
True the fix won't change things for offensive scrolls, the ones that are not behind your gates.
Also, if I'm at the scroll gate and a DK pulls me up I get insta-killed? That needs some testing.
Still I believe this fix is better than no fix, but I just hoped that DKs wouldn't be able to pull upwards. Being able to pull up can lead to all sort of troubles with exploits. I use my chains just to pull people close (usually under the banner), or pull people down from walls.
Fairydragon3 wrote: »frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
agian the issue was that people were getting past the gate, not how they were doing it.
"Fixed an issue where you were not getting killed properly..."
Dk's were doing this, but a fix was not implement directly to that ability, but to the gate itself.
I'm seeking confirmation that this is the right issue. I could be miss informed and there is another issue involving keeps and chains that they plan to look at chains directly, however I have yet to see an instance of that issue which would be considered an exploit
AlexDougherty wrote: »mike.gaziotisb16_ESO wrote: »frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
True the fix won't change things for offensive scrolls, the ones that are not behind your gates.
Also, if I'm at the scroll gate and a DK pulls me up I get insta-killed? That needs some testing.
Still I believe this fix is better than no fix, but I just hoped that DKs wouldn't be able to pull upwards. Being able to pull up can lead to all sort of troubles with exploits. I use my chains just to pull people close (usually under the banner), or pull people down from walls.
The exploit/bug they supposedly fixed wasn't that they could pull you up onto the walls, but that DKs could pull their foes THROUGH the walls.
Fairydragon3 wrote: »frwinters_ESO wrote: »I dont think thats the DK fix cause they can still pull you up onto keep walls and get passed keep defenses.
agian the issue was that people were getting past the gate, not how they were doing it.
"Fixed an issue where you were not getting killed properly..."
Dk's were doing this, but a fix was not implement directly to that ability, but to the gate itself.
I'm seeking confirmation that this is the right issue. I could be miss informed and there is another issue involving keeps and chains that they plan to look at chains directly, however I have yet to see an instance of that issue which would be considered an exploit
People have been complaining about DKs pulling people up onto Keep walls to capture keeps without laying siege.
This update fixes an issue where people were also going into other team bases and killing players at spawn; however, it still does not touch the issue with Keeps, which is where the initial complaints about DK chain came from.