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How viable are hybrids end game?

DanteVFenris
DanteVFenris
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So this mmo is trying to be different. Could you run hybrid classes end game to beat a dungeon. For example 2 dps/heals and 2 tank/dps.

I ask because right now I'm trying to make a build that's impossible in other mmos. A tank/healer. I'm only level 21. But the plan once I get to endgame is to sacrifice some of my healing to have a really tanky survivability. So as a healer I can survive a lot and won't die as fast sand wipe the group if I'm targeted. But in return I might not be able to heal as much. Is this a viable option?
  • Dunkmeister
    Dunkmeister
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    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • ron.vaughtnub19_ESO
    Im planning on making a Dark Elf NB healer w/Resto staff for grouping. I just want to try it out and see if it's even viable. He is only 13 but my plan is focus on Siphoning line for mana regen, hot, and a wee bit o'damage. Use Undaunted and Resto Staff abilities for the health. Go full Light and 'viola. I havent really had a chance to test it out but with a good tank he could potentially be a primary healer.
  • Wifeaggro13
    Wifeaggro13
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    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
  • shadowz081
    shadowz081
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    Yes it is possible, also what class are you playing OP? That will help us determine how effective it could be...And remember, heavy armor have no magicka bonus, and light armor resto staff healers may slightly out perform you.
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
  • Aeratus
    Aeratus
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    In regards to dealer/dps, high level sorc/NB magicka dps players know that restoration staff is superior to destruction staff for single target dps (this is because restoration staff has cycle of life, and the only thing useful on destro staff is impulse). So high level magicka dps will typically carry both destro and resto staffs, and will always have some healing capability.

    For tanking, heavy armor is not strictly needed, especially for sorcs and dks. Also, even if you're a heavy armor tank, it is more beneficial toward the group if your swap weapon is destro staff or resto staff to increase your utility.

    There are no set roles in this game. Every member is responsbile for playing defensively, and every member is expected to bring some healing to the table, even if it is just self-healing.
    Edited by Aeratus on June 30, 2014 3:09PM
  • Wifeaggro13
    Wifeaggro13
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    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i

    Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i

    Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
    I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play. it all end up in the same place poor balance and bad watered down end game mecha
    Edited by Wifeaggro13 on June 30, 2014 4:11PM
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i

    Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
    I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mecha

    I like the idea of no class system and no defined roles(eeven though people ask for tanks and healers anyway) but it just means it takes a lot more work to balance. I have faith that over time they'll hit those sweet spots with all different styles of play.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i

    Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
    I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mecha

    I like the idea of no class system and no defined roles(eeven though people ask for tanks and healers anyway) but it just means it takes a lot more work to balance. I have faith that over time they'll hit those sweet spots with all different styles of play.

    No defined roles is already out. Its called gw2 and the group content sucks they are zerg fest pve dungeons. And no classes os already out as well its Tsw i suggest you play them in group content. Its horrible group mechanics and end game is a chaotic mess.
  • DanteVFenris
    DanteVFenris
    ✭✭✭
    I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.

    Shouldn't be a problem for you.

    He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters

    Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.

    And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character

    Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i

    Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
    I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mecha

    I like the idea of no class system and no defined roles(eeven though people ask for tanks and healers anyway) but it just means it takes a lot more work to balance. I have faith that over time they'll hit those sweet spots with all different styles of play.

    No defined roles is already out. Its called gw2 and the group content sucks they are zerg fest pve dungeons. And no classes os already out as well its Tsw i suggest you play them in group content. Its horrible group mechanics and end game is a chaotic mess.

    Yea well there's still defined roles in the game, but you can choose not class restricted. What I kinda ment was hybrid roles. I used wrong words. I don't like the idea of no roles(but they do so it's okay). But I'd like, which some players already do is making hybrids more viable. This game in my opinion already does it a lot better then other games.

    But a lot of people in this game I've seen use the trinity anyway
  • Axer
    Axer
    ✭✭✭✭
    Prior to the latest patch, my tank+healer was a perfect tank, and an ultra effective healer. Argueably better then the cloth healers, in certain situations.

    Secret was 5 piece hvy+ 2 piece magicka furnace+3jewl. It gave back massive amounts of mana as you got meleed, as the tank - thats all the time. So yea near inf mana + breath of life.. All you need.

    Course they nerfed magicka furnace into the ground this patch.. So im far less effective.

    Each major update, interesting unique builds like this get destroyed. They want the game as cookie cutter as possible.
    Edited by Axer on June 30, 2014 6:08PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • kitsinni
    kitsinni
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    They have backed themselves in to a corner at this point. Light armor is by far the best armor and staves the best weapons. If they really want to change this they have to do an entire combat system overhaul. At that point they are going to lose a lot of customers and I'm not sure enough are willing to come back to make up for it.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    So this mmo is trying to be different. Could you run hybrid classes end game to beat a dungeon. For example 2 dps/heals and 2 tank/dps.

    I ask because right now I'm trying to make a build that's impossible in other mmos. A tank/healer. I'm only level 21. But the plan once I get to endgame is to sacrifice some of my healing to have a really tanky survivability. So as a healer I can survive a lot and won't die as fast sand wipe the group if I'm targeted. But in return I might not be able to heal as much. Is this a viable option?

    I'm not quite sure why you think this isn't in other mmos? What you describe is a paladin and is in most of them in some form. And yeah you can do it.
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  • Gedalya
    Gedalya
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    The end-game for Hybrids is often over looked when attempting to promote their merits; the battery in Hybrids for example are large and very toxic.

    However on the actual note of the question you have: a Battlemage build would be desirable: a Sorcerer with Heavy Armour (with Skill line perks applied) and Restoration Staff (again with Skill line perks applied). I play this on my main alt:) Very fun.
    Baskin Robbins always finds out.

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