pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play. it all end up in the same place poor balance and bad watered down end game mechaDanteVFenris wrote: »Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
Wifeaggro13 wrote: »I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mechaDanteVFenris wrote: »Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
DanteVFenris wrote: »Wifeaggro13 wrote: »I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mechaDanteVFenris wrote: »Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
I like the idea of no class system and no defined roles(eeven though people ask for tanks and healers anyway) but it just means it takes a lot more work to balance. I have faith that over time they'll hit those sweet spots with all different styles of play.
Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »I completely agree.. there are many design flaws in eso.i think any game trying to remove a class system or reinvent or destroy the trinity by reducing roles ill not play it all end up in the same place poor balance and bad watered down end game mechaDanteVFenris wrote: »Wifeaggro13 wrote: »DanteVFenris wrote: »Wifeaggro13 wrote: »pcdunkleyub17_ESO wrote: »I finished Vet Crypt of Hearts two nights ago with 2dks and 2 healer/dps. With undaunted taunt or sword/board taunt, you can hold aggro as tank and with heavy armor passives you'll be fine defensively.
Shouldn't be a problem for you.
He does not need light armor at all he will actually be gimped.there is no difference in mitigation between the two.spell resist and mana gains are undeniably better then anything in heavy armor. Fyi there is only two roles in eso Dps that taunts and dps that heals. The game is actualy more cookie cutter then a game that has hardlined classes.lvl light armor and staves for end game.the whole game was designed around casters
Yes I'm sure. The entire game was build around casters... I use a destruction staff and their not anything special. I find them average with, average abilities. I'm only 21 but still. I've seen plenty of people dish out tons of damage and be successful. Anyway it's not a race. As long as you can complete the dungeon I don't care what the dps do.
And I heard there was a soft cap for armour and heavy cap. Light armour reaches the soft cap but not heavy cap. Heavy armour reaches that from what I heard. Also heavy armour has more armour, spell defense and health regen. It also has increased healing. So the passives are pretty good for a tanks character
Sure you can play anything you like . Im simply giving you my advice. I have a dk v12 and a v6sorc i played the dk in heavy all the way through to trials in heavy as a tank. The sorc was never intended to tank , but ended up tanking in light armor.Armor it selfs mitigates nothing the soft cap is the same whether your naked or wearing 7heavy. Your armor value is what mitigates not the type of armor. As a sorc with two buffs i can be 1200 over armor cap and spell resist in light armor. My Dk in the very best heavy armor the game has to offer mitigated no more damage then my sorc.both cap at 50% mitigation mysorc actuly has better speell resist in light. Both will cap at the same health when at v12. Armor has no effect on health. Health recovery means nothing in combat.the max additional healing is 3.5 % its nothing in vr content.there is no additional cap in heavy for mitigation or health. What you will be starved of in vr content is magica.you will be doing a ton of Cc as a tank all based of magica.the sorc severly out performs the dk in light armor. Im not trying to be negative or argumentitive just giving you the information to be successful.even the dev team acknowledges stamina and armors are im balanced.i would not run any melee spec on vr dungeons, its pointless.i
Well hopefully they fix that soon. Heavy armour should make a big difference to damage negation. That sounds lame that light can be as good as heavy. Well I'll stick with heavy and hope by the time I got to vet content that armour gets reworked. My opinion, heavy armour should negate double what light does, medium should do 1.5 times.
I like the idea of no class system and no defined roles(eeven though people ask for tanks and healers anyway) but it just means it takes a lot more work to balance. I have faith that over time they'll hit those sweet spots with all different styles of play.
No defined roles is already out. Its called gw2 and the group content sucks they are zerg fest pve dungeons. And no classes os already out as well its Tsw i suggest you play them in group content. Its horrible group mechanics and end game is a chaotic mess.
DanteVFenris wrote: »So this mmo is trying to be different. Could you run hybrid classes end game to beat a dungeon. For example 2 dps/heals and 2 tank/dps.
I ask because right now I'm trying to make a build that's impossible in other mmos. A tank/healer. I'm only level 21. But the plan once I get to endgame is to sacrifice some of my healing to have a really tanky survivability. So as a healer I can survive a lot and won't die as fast sand wipe the group if I'm targeted. But in return I might not be able to heal as much. Is this a viable option?