thebigfist wrote: »Says Lvl 20. ok, I am lvl 20. Am I doing something wrong or is there any reason I CANNOT beat the waves of skeles?
DK, overloaded armor, dang near overloaded spell resist, dropping that banner, overloaded health and mana. All the other mobs are childs play. Although I would not be surprised. Game design = armor and spell resist especially dont mean crap when it comes to pve.
So wtf is the secret? This is pissing me off and even more so because I CANNOT LEAVE THIS AREA.
And if I hear one more *** time about the hero who saved the king...
EDIT: Ok I got it eventually by dumping all mana into heal and sitting behind a shield letting mana regen for next wave while kiting around the last melee skele. Still, the level of difficulty from mobs -> boss scene AND not being able to leave the area... ㅗ to somebody
[Moderator Note: Edited per our rules on Cursing & Profanity]
sh4d0wh4z3 wrote: »I did it at like level 23 as a nightblade. It was pretty easy, though I did have some close calls. I only ever had problems with Veteran mobs and Some level 47-50 mobs if there is more than 2-3.The world is ending, nightblades do better than DKs.wafcatb14_ESO wrote: »didn`t have any trouble with this encounter and that was on my lvl 20 nightblade , bow /2h , target the skellys , and move dodge etc
Funnily enough, I had the same experience. The first time I did this quest, I was playing a DK and I got my ass handed to me. This taught me to stay slightly overleveled for main quests, which might explain why I later didn't have as much trouble with Halls of Torment as everyone else seemed to have.
My next character was a nightblade. Either something changed about the quest (maybe Lyris decided to actually be useful...) or I just knew the battle inside out from dying so many times before, but I beat it the first try.
Yeah, that one was tough. I had to run away from combat screaming like a little girl multiple times before I managed to beat it. Oh, and I died a couple of times in there too.jkbennettb14a_ESO wrote: »Can't wait to read your reaction to the Valley of Blades harborage quest. It ought to be epic.
Yeah, that one was tough. I had to run away from combat screaming like a little girl multiple times before I managed to beat it. Oh, and I died a couple of times in there too.jkbennettb14a_ESO wrote: »Can't wait to read your reaction to the Valley of Blades harborage quest. It ought to be epic.
Im about 99.9999% certain that quest was bugged. Ill find out if they fixed it this weekend.
jkbennettb14a_ESO wrote: »Can't wait to read your reaction to the Valley of Blades harborage quest. It ought to be epic.
After all this time I don't know why people still take Lyris on that one, my experience of three runs on it is that Abner is actually useful.poodlemasterb16_ESO wrote: »Well my Dumner Fire Mage just waltzed it. He had quite a bit more trouble with a certain 'stand around' female's doppelganger a while before.
I did it last night on a bow-using NB .. previously twice on Templar and once on Sorc .. and it seemed to me the skeletons were more than just a 'little' easier, I'm not sure if they also didn't remove one, were there always 5 per wave or 6? Lyris actually moved to engage one this time, in the past she's stayed where she starts the fight.waylander48 wrote: »in the last patch notes they made the skellies a little easier.
fromtesonlineb16_ESO wrote: »I did it last night on a bow-using NB .. previously twice on Templar and once on Sorc .. and it seemed to me the skeletons were more than just a 'little' easier, I'm not sure if they also didn't remove one, were there always 5 per wave or 6? Lyris actually moved to engage one this time, in the past she's stayed where she starts the fight.waylander48 wrote: »in the last patch notes they made the skellies a little easier.
fromtesonlineb16_ESO wrote: »I did it last night on a bow-using NB .. previously twice on Templar and once on Sorc .. and it seemed to me the skeletons were more than just a 'little' easier, I'm not sure if they also didn't remove one, were there always 5 per wave or 6? Lyris actually moved to engage one this time, in the past she's stayed where she starts the fight.waylander48 wrote: »in the last patch notes they made the skellies a little easier.
I did it first with my Vampire Witch and I took him that time, he does work hard. I decided to try Lyriss, the second time, I think she spent more time looking at me than her doppelganger.fromtesonlineb16_ESO wrote: »After all this time I don't know why people still take Lyris on that one, my experience of three runs on it is that Abner is actually useful.poodlemasterb16_ESO wrote: »Well my Dumner Fire Mage just waltzed it. He had quite a bit more trouble with a certain 'stand around' female's doppelganger a while before.
NewBlacksmurf wrote: »The quest level and your effectiveness in fights have nothing to do with each other.
Main story, fighters guild and mages guild quests are all VERY easy for my Templar. Now on the first tries I noticed difficulty for some and especially this one. I keep 4-5 skills free so that I can pop them in when needed.
The second time around I'm flying through the game. Knock back or any skills that your class have plus a weapon skill to keep mobs down is the way to go.
Preserve your magika and stamina to only heal and knock back while using the basic attacks.
That's how I've been successful. Also if you're patient only one aisle comes at a time. DO NOT RUN up to start fights. One shot ranged for all.