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Should players be able to repair gear?

  • Lettigall
    Lettigall
    ✭✭✭✭✭
    Yes
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.

    If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.

    But if it cost only iron or clothing materials it would be good sinkhole for those mats.
    Edited by Lettigall on June 29, 2014 6:10PM
    Some men just want to watch the world burn... I just want a cold beer!
  • Phantax
    Phantax
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    Yes
    Lettigall wrote: »
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.

    If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.

    But if it cost only iron or clothing materials it would be good sinkhole for those mats.

    Agreed, I meant as in an iron sword requires iron to repair it, maple bow requires maple and so on...
    At least then there would also be some kind of cost in repairing so we don't just get a free ride

    :)
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  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    Yes
    Lettigall wrote: »
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.

    If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.

    But if it cost only iron or clothing materials it would be good sinkhole for those mats.

    Metal and leather are free though. You'd only have to deconstruct a few loot items to repair, it wouldn't be a gold sink. The repair recipe shouldn't be more complex than the build recipe, and I can build pretty much anything that I craft for free because of all the mats in my bank, and I rarely decon anything these days. It has to cost something, and the only crafting mats worth anything are the tanins.

    Edited by aipex8_ESO on June 29, 2014 6:45PM
  • FrauPerchta
    FrauPerchta
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    Yes
    Don't Repair Kits work?
  • aipex8_ESO
    aipex8_ESO
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    Yes
    Don't Repair Kits work?

    They do, but they are expensive and only repair 1 piece of armor.
  • KariTR
    KariTR
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    aipex8_ESO wrote: »
    Lettigall wrote: »
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.

    If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.

    But if it cost only iron or clothing materials it would be good sinkhole for those mats.

    Metal and leather are free though. You'd only have to deconstruct a few loot items to repair, it wouldn't be a gold sink. The repair recipe shouldn't be more complex than the build recipe, and I can build pretty much anything that I craft for free because of all the mats in my bank, and I rarely decon anything these days. It has to cost something, and the only crafting mats worth anything are the tanins.

    They aren't free though. Each stack is worth 400g (?) so using them to repair is equivalent to spending money, even if we got the raw ingredients for free.
    Edited by KariTR on June 29, 2014 6:48PM
  • yelloweyedemon
    yelloweyedemon
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    No
    If it's the same cost as now then yes. Otherwise NO
  • Csub
    Csub
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    I just skimmed through the thread so I might have missed it if someone mentioned before, but I have an idea.

    Instead of making it a profession skill, how about we could use the random white items we are getting since 1.2.3 as repairing materials? It would work similarly like in Fallout 3 or New Vegas, with the difference that you wouldn't need the same item but the same category.

    It could repair, I don't know, 10% on the item? Or do put it intoncrafting skills that it adds an additional 5-10-15% to the repair or something like that.
    The item would need to be in a, say, 5 level range in order to work.

    I do not loot that many white items as some people claim to do, so we would still need to go to NPCs to repair. We could do this anywhere so maybe it would save us from having to teleport out of a dungeon sometimes or from having to go back to a town till you finish the quest.

    What do you guys and girls think? Two birds with one stone or not a really good idea?
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • RatsnevE
    RatsnevE
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    Yes
    kimboh wrote: »
    Yes, I'm a master black smith yet I have to go to a grocer to fix my gear. This makes no sense at all.
    A real first step simple fix for starters:

    1. Only allow certain appropriately qualified armor and weapon crafting merchants to make repairs. This would include wandering merchants too.

    2. (A personal pet-peeve) All POI remote crafting stations for working armor and enchantment should include alchemy too.

    Although, come to think of it, if we are going to repair our own armor why in the hell can't we make our own potions?

    But wait...there is more...

    If we are going to repair our own armor and mix up our own potions then we will have to carry all the various materials and herbs around with us bringing up an inventory capacity issue.

    And if you think about it it is pretty outrageous now that all this stuff can be stored in a bank that is accessible to us at any crafting station.

    Maybe a pack animal could carry everything around we need for crafting and our horde of gold and the bank and crafting stations could be eliminated? ...Maybe two pack animals if doing more then one crafting? B)
    Edited by RatsnevE on June 29, 2014 7:43PM
  • RatsnevE
    RatsnevE
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    Yes
    As I've been playing solo self-find so far and on foot even merchants so far haven't offered me anything much better (nothing is enchanted) then what I think I eventually pick up... That may be rightfully or wrongfully why by the time I reach level 50 have over 90,000 gold in the bank including several thousand spent on pack and bank capacity.

    My point is that some merchants ought to offer me a really great set of armor and weapons for, let's say 80,000 gold? But it is going to have to be some of the best stuff otherwise craft-able in the game from all possible sources?
    Edited by RatsnevE on June 29, 2014 7:55PM
  • Mescalamba
    Mescalamba
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    Yes
    This is not even question..

    It should been automatic since start.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

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  • RatsnevE
    RatsnevE
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    Yes
    Mescalamba wrote: »
    This is not even question..

    It should been automatic since start.
    Maybe indeed except ZOS's MMO seems to want to take some pride in doing things differently and unconventionally. RPG rules don't have to apply. People don't want just another MMORPG. I don't know why--I'd like it.

    Some of the unconventional things have been show stoppers for me to where I'm starting another character in a new alliance rather then fix and advance my first character into Veteran ranks and even more solo boss battle and private grouping dungeons situations. Fortunately, once your PC recovers her soul is a great game ending where everything else you accomplish past it is really just sand-boxing fun for as long as you want to carry it.
  • PlagueMonk
    PlagueMonk
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    Yes
    GreySix wrote: »
    We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.

    I had to stop right there because we both know Zenimax doesn't follow common sense. I mean allowing horses to run forever and then claim that stamina is SILL L good for sprinting and getting dehorsed? What a load of crap is that? but I digress....

    As for your initial poll......

    I personally don't think that any merchant should be able to repair gear. It's silly that the local inn keeper can, for the same price as everyone else fix my gear. Yes it is very convenient which seems to be the bottom line but again, makes no sense.

    What I would prefer is:

    1) Only the appropriate crafting merchant can repair your gear. Yes it can be a pain of you are wearing all 3 types of armor but......

    2) The merchant can only fully repair lower level gear and cannot repair gear that is above their area.

    3) Once you get into vet areas merchants will not be able to fully repair gear and each time they do it will degrade (ala DAoC)

    4) Only master crafter players 2 lvls higher than the gear in question can fully repair it. Beyond that any repairs will cause a degrade in quality. Yes that means at currently V11-12 gear will degrade over time.

    The only caveat to that is, the more rare the gear is, the more times it can be fully repaired before degradation starts to occur. So legendary armor might be fully repairable 100 times, epic 75, etc......
  • gamma71
    gamma71
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    Yes
    Who would vote no? You can make it you should be able to repair it, there has been 16 tards that voted no? What possible reason would anyone say no?

    Some peoples brains are just stuck on stupid.
  • R1ckyDaMan
    R1ckyDaMan
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    Yes
    You can kinda using the repair boxes, should reintroduce the repair idea from marrowind though.
  • AlexDougherty
    AlexDougherty
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    ✭✭
    GreySix wrote: »
    We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.

    You seem to overlook a couple of other common-sense tests:

    How do you repair metal armour or metal weapons without a forge.
    How are you supposed to repair damaged shields and staffs, period, wood tends not to be mendable after it breaksand splinters.
    How come repairs to leather and cloth garments are as good as it being brand new.
    How come you can improve gear at any time, especially fabrics and leathers, generally you can't do this in real life.
    Edited by AlexDougherty on June 29, 2014 9:36PM
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  • RatsnevE
    RatsnevE
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    Yes
    Uh oh...you mentioned 'real life'. :p
  • Probitas
    Probitas
    ✭✭✭
    Yes
    Only if the item is not enchanted. Once enchanted, it's not just a normal item, it's magic, and unless you know how to make such an item start to finish, you should not be able to fix it.

    So sure, let them blacksmiths fix all the white armor they want. Once it's been enchanted, even with wimpy stat boosts, you no longer possess the skill to repair it, takes a professional, and those are NPC's.

    I should also mention that there should be a chance to botch it, just like enhancement. NPC's being the masters of their trade never fail.

    Have to have drawbacks to it or it would be a game imbalance.
    Edited by Probitas on June 30, 2014 12:27AM
  • Auralia
    Auralia
    ✭✭✭
    Yes
    Yes, surely a master armourcrafter should be able to fix their own armour. A clothcrafter can have a needle and thread to repair with some cloth or leather of matching type of the armour.

    Heavy armour gets repaired with a hammer and ingots.
  • Gwarok
    Gwarok
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    Yes
    I would like to see craftable repair kits; also and I would like to suggest that the kits get 'ranked' (please excuse the "poor wording" example) kind of like how soul gems are categorized.
    Edited by Gwarok on June 30, 2014 1:43AM
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  • Zorrashi
    Zorrashi
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    I'm sort of on the fence on this matter. On one hand, I really don't feel like messing with any gold sink. On the other, I feel that the repair system is super duper taxing on the players...
  • subecsanur
    subecsanur
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    Yes
    It never made sense since we make almost all the gear we use and yet we can't repair it? Even on the fly?
  • KingRebz
    KingRebz
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    Yes
    the same way you can REFILL your weapon you can REPAIR your armour, but then again it comes with the territory so repair a specific amount in a period of time
    V14 Sorceror [Ebonheart]
  • ForTheRealm
    ForTheRealm
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    Yes
    If somebody crafted an item, he should be able to repair too.
  • Winke
    Winke
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    Yes
    would be a nice piece of fluff for us crafters, if they could find a way to maintain the balance
    :: Winke::Breton Templar::Merchant::
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  • AngryWolf
    AngryWolf
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    It's an Elder Scrolls game. Nuff said.
  • The_Sadist
    The_Sadist
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    No
    I'm going to say no due to the fact it's a semi-decent gold sink and one of the few the game has. Though in theory we should be able to due to the nature of crafting, but once again, gold sink.
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  • Hilgara
    Hilgara
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    Repair kits should be a craftable Blacksmith or woodworking item.
  • Qumulous
    Qumulous
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    Yes
    The_Sadist wrote: »
    I'm going to say no due to the fact it's a semi-decent gold sink and one of the few the game has. Though in theory we should be able to due to the nature of crafting, but once again, gold sink.

    Repairing is not a gold sink IMO, Bank and bag space are the true gold sinks. I don't have to buy anything i can make myself everything i need. If you make it you should be able to fix or repair it.

    I think they need to add a repair skill that reflects your crafting skill with a timer of how quick you can repair your gear. It shouldn't be instant you should go through the motions and improve on said skill.
  • frankuguzzb16_ESO
    Yes
    GreySix wrote: »
    We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.

    We should be able to Repair items with the right crafting profession: it would take NO TIME to put in the game a new set of ''passive'' skills that make u able to repair lv. 10-20, 30-40, VR...
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